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devopsdinosaur

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devopsdinosaur

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14 comments

  1. PainMasta
    PainMasta
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    The mod seems to show the mining helmet as having infinite charge but it still runs out of energy regardless.
    1. devopsdinosaur
      devopsdinosaur
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      Just uploaded v0.0.7 which seems to fix this issue.  Let me know if it's not fixed for you. -- dd
    2. PainMasta
      PainMasta
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      I'll do some more testing to confirm the Empty Tag on the Mining Helmet wont return after a while.
  2. PainMasta
    PainMasta
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    Just installed this mod for Breezy Autumn and it's not working what so ever, it doesn't even generate a config file, as it should. No More Watering and Weapons Wont Kill Crops also don't seem to generate a config file either! I'll un-install all three until they are fixed.
    1. PainMasta
      PainMasta
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      Finally fixed thank you!
  3. devopsdinosaur
    devopsdinosaur
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    Just rebuilt this mod to work with BepInEx 6 and Breezy Autumn.  Apologies for the delay. --dd
  4. blahbrunch
    blahbrunch
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    Unfortunately, the mod does NOT work.
  5. Duir00
    Duir00
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    Not sure why but this mod refuses to load for me (using v0.0.5). I tried this mod and your Weapons Won't Kill Crops v0.0.4 and neither
    load. BepInEx loads fine, but the log file says "[Info   :   BepInEx] 0 plugins to load". I tried a different mod (TR Tools) and it loaded just fine, but it still only loads that mod and not yours.
  6. Blankonervo
    Blankonervo
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    doesnt work! Pls update this Mod
  7. insom13
    insom13
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    update to the current version please
  8. johnno612
    johnno612
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    Please update for the Summer Update.
    It is a great Mod,
    Thanks
  9. DJRastafari
    DJRastafari
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    Is this up to date with the latest version currently? Not seeing the durability refill, nor does it seem to stop the durability from reducing.
  10. Taragonra
    Taragonra
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    Does this mod affect tools bought and used before installing the mod or just tools that are bought or unused after install?
    1. devopsdinosaur
      devopsdinosaur
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      It works on all weapons, old and new, as far as I know.  One of the methods in the mod prevents any "tool" type item from using "fuel" (which is actual fuel for things like the watering can and durability for other tools).  The other method is called during Update() calls to refresh durability and fuel levels to max.  There are odd times when neither of these work, but they seem to balance out overall.

      The full source is on my github page.  If something is no longer working let me know.  I don't actually play the game any more, but I can take a look.