The issue was that the Dinkum dev team renamed a few variables, and this mod needed to swap over to referring to them by their new correct names. (Ex: Inventory.inv --> Inventory.Instance)
The mod works normally if you only receive animal trap letters, but If I receive a letter by requesting something from NPCs, or if there is even one letter that randomly gives something, the mailbox does not open, so I have to quit the game, set the automatic letter function to False in the config file, and then restart the game. Mailbox opens.
It was confirmed that other uploaded mods worked without problems, and it was confirmed that it was not a BepInEx version problem.
I am not able to reproduce this problem. Could you give a more detailed set of steps to reproduce this, like exactly what you have in your mailbox (if anything) before you order items, who you order from and what, etc.?
I'm too having the same issue. Modlist; Held Interaction, Value Tooltip, Museum Tooltip, Craft From Storage, TR Tools Modding API (BETA), Smart Auto Pickup, Toggle Cheats.
I hope you can figure out the issue. This mod could save so much of my precious morning time.
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The issue was that the Dinkum dev team renamed a few variables, and this mod needed to swap over to referring to them by their new correct names. (Ex: Inventory.inv --> Inventory.Instance)
but If I receive a letter by requesting something from NPCs, or if there is even one letter that randomly gives something,
the mailbox does not open, so I have to quit the game, set the automatic letter function to False in the config file, and
then restart the game. Mailbox opens.
It was confirmed that other uploaded mods worked without problems,
and it was confirmed that it was not a BepInEx version problem.
Modlist;
Held Interaction, Value Tooltip, Museum Tooltip, Craft From Storage, TR Tools Modding API (BETA), Smart Auto Pickup, Toggle Cheats.
I hope you can figure out the issue. This mod could save so much of my precious morning time.