You probably shouldn't be making Mods for this game anymore, but do you know if it's difficult to make a centralized camera Mod? I think the camera on the shoulder in this game is so pointless (I remember thinking that about Legends Arceus too).
The game won't launch. The BepInEx log output is showing this: [Message: Preloader] BepInEx 6.0.0-be.667 - Digimon World Next Order [Message: Preloader] Built from commit 6b500b35727716f8ba182dedae304a628dbbb608 [Info : BepInEx] System platform: Windows 10 64-bit [Info : BepInEx] Process bitness: 64-bit (x64) [Info : BepInEx] Running under Unity 2019.4.11f1 [Info : BepInEx] Runtime version: 6.0.7 [Info : BepInEx] Runtime information: .NET 6.0.7 [Message:InteropManager] Downloading unity base libraries [Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: An attempt was made to access a socket in a way forbidden by its access permissions. (unity.bepinex.dev:443) ---> System.Net.Sockets.SocketException (10013): An attempt was made to access a socket in a way forbidden by its access permissions. at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken) at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token) at System.Net.Sockets.Socket.<ConnectAsync>g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken) --- End of inner exception stack trace --- at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request) at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken) at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken) at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken) at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken) at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 249 at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 212 [Info : Preloader] 0 patcher plugins loaded [Info : Preloader] 0 assemblies discovered [Message:AssemblyPatcher] Executing 0 patch(es) [Message: BepInEx] Chainloader initialized
and the error log output is this: Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified. File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc) I'm not sure where to go from here.
Works an absolute treat! Though (and this seems to more be a thing with BepInEx), in case anyone else is having "[Message: Unity] Missing shader in Main Camera (UnityStandardAssets.ImageEffects.Antialiasing)" spam in their logs, it shouldn't be anything to worry about. It's not related to the CameraDistance mod.
Would it be possible to make this Steam Deck compatible? If it’s compatible with Linux, could you give me a bit of a detailed guide on how to do the installation process?
I overall would LOVE to have this mod, it’s a huge game changer!
[Error : Unity] Failed to confine the cursor - ClipCursor failed: Acesso negado.
ta dando esse erro toda vez q inicio... n sei se foi esse mod, to usando "BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.672+472e950" e meu mouse fica travado no meio, só volta ao normal com "Alt+TAB". Ah abre um prompt de comando quando inicia, tem que ser assim mesmo? Não pode ficar só a janela do jogo? Por que quando abro um, ambas janelas ficam rodando e uma trava meu mouse. Fiz algo de errado, ou ta no caminho certo?
edit 1: baixei o 667 como indicado e continua o problema. sou noob nessas coisas, help alguem.
Vish, camarada. Não sei dizer. E já adiantando, não tem como darmos suporte a games da locadora verde, sendo um dos motivos o de não termos como saber exatamente o que alteraram no game, e como isso interferiria nos mods.
Tem que saber gordo safado, vou falar pro Weber e pro Maks te darem uma surra. Ps: testei com uma versão da locadora verde e funcionou. Obrigado por fazer minha vida mais feliz gatinho.
I cant seem to make this work, although I feel it's an issue with BepInEX. If I extract the contents of the link in "requirements" into the game folder, the game launches yet there is no BepInEx window to go with it. If I extract the link in step 1, "Install the Requirements/Download this Link", launching the game's exe creates a BepInExe window, but it crashes and it never starts the game.
Which link is the right one? The one listed in requirements or the one in the description? (The description one has an extra "dotnet" folder)
Thank you for all the hard work and posting a mod for this game <3
Sorry, it`s the second one. I`ll update the first.
Still, have you tried doing a clean install of bepinex? Since the game is so small I will recommend you delete the entire game folder, reinstall it and then reinstall bepinex bleeding edge.
If the issue persists I'll be more than happy to help!
Works as intended however would help people to provide instructions to install this properly:
1. Install the Requirements/Download this Link 2. Get the one that says: "BepInEx Unity (IL2CPP) for Windows (x64) games" 3. Extract the zip file and move the contents into your Digimon World Next Order directory (Steam\steamapps\common\Digimon World Next Order) 4. Run the game to let the BepInEx to properly install 5. Exit game 6. Download this mod 7. Extract this mod zip file 8. Navigate to your (Steam\steamapps\common\Digimon World Next Order\BepInEx\plugins) There should be one if you succeed in installing the BepInEx properly 9. Drop the cameradistance.dll there
You should be good! Thank you to the mod author for providing us with a really necessary Quality of Life Mod!
Thanks mate. I'll update the description later. Wasted the last couple days trying to solve this and had no time to play. I wanted to play a little after doin it.
19 comments
[Message: Preloader] BepInEx 6.0.0-be.667 - Digimon World Next Order
[Message: Preloader] Built from commit 6b500b35727716f8ba182dedae304a628dbbb608
[Info : BepInEx] System platform: Windows 10 64-bit
[Info : BepInEx] Process bitness: 64-bit (x64)
[Info : BepInEx] Running under Unity 2019.4.11f1
[Info : BepInEx] Runtime version: 6.0.7
[Info : BepInEx] Runtime information: .NET 6.0.7
[Message:InteropManager] Downloading unity base libraries
[Error :InteropManager] Failed to generate Il2Cpp interop assemblies: System.Net.Http.HttpRequestException: An attempt was made to access a socket in a way forbidden by its access permissions. (unity.bepinex.dev:443)
---> System.Net.Sockets.SocketException (10013): An attempt was made to access a socket in a way forbidden by its access permissions.
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken)
at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
at System.Net.Sockets.Socket.<ConnectAsync>g__WaitForConnectWithCancellation|277_0(AwaitableSocketAsyncEventArgs saea, ValueTask connectTask, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
--- End of inner exception stack trace ---
at System.Net.Http.HttpConnectionPool.ConnectToTcpHostAsync(String host, Int32 port, HttpRequestMessage initialRequest, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.ConnectAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.CreateHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.AddHttp11ConnectionAsync(HttpRequestMessage request)
at System.Threading.Tasks.TaskCompletionSourceWithCancellation`1.WaitWithCancellationAsync(CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.GetHttp11ConnectionAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpConnectionPool.SendWithVersionDetectionAndRetryAsync(HttpRequestMessage request, Boolean async, Boolean doRequestAuth, CancellationToken cancellationToken)
at System.Net.Http.RedirectHandler.SendAsync(HttpRequestMessage request, Boolean async, CancellationToken cancellationToken)
at System.Net.Http.HttpClient.GetStreamAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.DownloadUnityAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 249
at BepInEx.Unity.IL2CPP.Il2CppInteropManager.GenerateInteropAssemblies() in /home/runner/work/BepInEx/BepInEx/Runtimes/Unity/BepInEx.Unity.IL2CPP/Il2CppInteropManager.cs:line 212
[Info : Preloader] 0 patcher plugins loaded
[Info : Preloader] 0 assemblies discovered
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message: BepInEx] Chainloader initialized
and the error log output is this:
Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. The system cannot find the file specified.
File name: 'UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at BepInEx.Unity.IL2CPP.IL2CPPChainloader.OnInvokeMethod(IntPtr method, IntPtr obj, IntPtr parameters, IntPtr exc)
I'm not sure where to go from here.
I overall would LOVE to have this mod, it’s a huge game changer!
First, follow BepInEx plugin instructions found here:
https://www.nexusmods.com/digimonworldnextorder/mods/8
Then, for Lutris,
ta dando esse erro toda vez q inicio... n sei se foi esse mod, to usando "BepInEx-Unity.IL2CPP-win-x64-6.0.0-be.672+472e950" e meu mouse fica travado no meio, só volta ao normal com "Alt+TAB". Ah abre um prompt de comando quando inicia, tem que ser assim mesmo? Não pode ficar só a janela do jogo? Por que quando abro um, ambas janelas ficam rodando e uma trava meu mouse. Fiz algo de errado, ou ta no caminho certo?
edit 1: baixei o 667 como indicado e continua o problema. sou noob nessas coisas, help alguem.
Funciona na versão dos ElAmigos ?
I cant seem to make this work, although I feel it's an issue with BepInEX. If I extract the contents of the link in "requirements" into the game folder, the game launches yet there is no BepInEx window to go with it. If I extract the link in step 1, "Install the Requirements/Download this Link", launching the game's exe creates a BepInExe window, but it crashes and it never starts the game.
Which link is the right one? The one listed in requirements or the one in the description? (The description one has an extra "dotnet" folder)
Thank you for all the hard work and posting a mod for this game <3
Still, have you tried doing a clean install of bepinex? Since the game is so small I will recommend you delete the entire game folder, reinstall it and then reinstall bepinex bleeding edge.
If the issue persists I'll be more than happy to help!
1. Install the Requirements/Download this Link
2. Get the one that says: "BepInEx Unity (IL2CPP) for Windows (x64) games"3. Extract the zip file and move the contents into your Digimon World Next Order directory (Steam\steamapps\common\Digimon World Next Order)
4. Run the game to let the BepInEx to properly install
5. Exit game
6. Download this mod
7. Extract this mod zip file
8. Navigate to your (Steam\steamapps\common\Digimon World Next Order\BepInEx\plugins) There should be one if you succeed in installing the BepInEx properly
9. Drop the cameradistance.dll there
You should be good! Thank you to the mod author for providing us with a really necessary Quality of Life Mod!
Again, thanks for the help with the instructions!