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UrsaSol

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UrsaSol

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19 comments

  1. TienPeng
    TienPeng
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    Hello.
    I tried to install the mod and play the game offine yet the game didn't start.
    Any solution?
  2. FlameyX20
    FlameyX20
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    I installed this mod but when I start the game the nodes are unavailable. As in they're not there anymore. Tried removing both One Hit Resources and Fast Pickup and the nodes don't appear until the next in-game day.
  3. kero92
    kero92
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    Hi. You're making extremely useful mods. I'm really glad. They really forgot about quality of life in this game. It's seems they took too serious making remake of PS1 version 😁

    I have a suggestion. What's also missing is exchange of materials mechanic at Gotsumon and Tyrannomon store from 5 -> 1 only. It takes hours to exchange these low material like digiSand e.g. Do you think it is possible to make a mod giving the additional choice of output like ten times more 50 -> 10?
  4. paulo27
    paulo27
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    Not sure if it's just a me issue but with
    breakNodeFullInventory = true
    It just doesn't give any items from the node (can't even seem to get cards) and breaks the node, even if my inventory is empty.
    1. BigMonkeyMan91
      BigMonkeyMan91
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      Not just you, tested this and same thing
  5. blazeaga
    blazeaga
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    Hi, dumb question but how do i config the variables?
    1. UrsaSol
      UrsaSol
      • supporter
      • 2 kudos
      The config file should auto-generate the first time you launch the game with the mod installed and should be in Game Directory > BepinEx > config. Once the file generates, you can edit it directly in a text editor.
  6. ALTheHoly
    ALTheHoly
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    Does this excavate cards too or is that skipped over with this mod? Farming for cards is a nightmare.
    1. UrsaSol
      UrsaSol
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      • 2 kudos
      I managed to get cards during testing so it should work on cards as well 🙂. Let me know if you run into trouble.
    2. ALTheHoly
      ALTheHoly
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      Okay, tyvm for the mod, sir!
    3. ALTheHoly
      ALTheHoly
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      So I did notice something about this mod that might be detrimental for completionists. I think this mod only makes one check when gathering from a resource point, thus only getting a maximum of one card per node, which is not ideal for collecting cards. As much as I like this mod, I had to turn it off so that the multiple checks at resource nodes can potentially give me multiple cards per node more frequently, rather than just 1 per node, but rarely.

      Is there a way to force each node to make X amount of checks based on how many times that node can normally be excavated? Or better yet, just guarantee a card per check?
    4. rustypro
      rustypro
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      I've used it at least 200 times and I've never gotten more than 1 card per node. just to back up your claim. can confirm.
    5. UrsaSol
      UrsaSol
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      That's interesting because, as far as I know that's the approach the mod takes. As far as I understand, the code I'm running in the mod does exactly that (i.e. asks the node "how many times can you give resources", calls "gimme a set of items" that many times).

      That being said, I'm definitely new to this so no telling lol. Thank you so much for the feedback though!! I'll take a look as soon as I can :) It looks like the modders are currently trying to get some better tools so it might have to wait until then so I can get an even better view of the source code. 
    6. UrsaSol
      UrsaSol
      • supporter
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      So you guys were absolutely right! Apparently the game handles pulling materials from nodes and running your card chances in separate parts of the code. I've pushed an updated version of the mod that should take those rolls into account.
    7. ALTheHoly
      ALTheHoly
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      I just tested the new change, and can confirm that it is properly checking for multiple card drops, submitted a picture for proof. Thank you for your hard work!
    8. Sephirens
      Sephirens
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      I found an interesting bug with the new version: if you harvest a node with full material storage you'll still roll for cards. Combine this bug with the FastPickup mod and you'll get the card collector achievement in less than 30 minutes. Thanks!
    9. UrsaSol
      UrsaSol
      • supporter
      • 2 kudos
      I was able to recreate the bug as well. Keep the feedback coming!

      I pushed a new update that fixes the bug and adds a config variable if folks want to break the node still at a chance for a card.
  7. LastProRican
    LastProRican
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    This is amazing! Thank you for your work!
  8. rustypro
    rustypro
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    TY so much! This is an amazing QoL mod!