Whats the main difference between this one and the Colordye mod? I can use the Colordye mod with D2RMM. Is it worth it for me to download this one or should i just stay with the previous version?
It was only very recently (3 weeks ago) that D2RMM 1.6.1 introduced very basic support for Data mods. Before that, it was not possible to have color dyes with D2RMM. But more importantly, this is better compatible with other D2RMM mods as it's a proper D2RMM implementation, was made with permission from the original creator (Bonesy) where the other mod was literally "stolen" from his Vanilla++ mod (even though he has a video tutorial on how to make it yourself) and this changes some technical stuff on Bonesy's request. See the changelog on the description page for details. I tried to contact the dude of the other ColorDye mod to fix things or work together but he didn't respond.
In gameplay practice the changes are minor and it's of course ultimately up to you what you use. Note that if you want to move you should first remove all dyes on your current mod because of compatibility.
No problem, hope you like the feature, regardless of which implementation you use. In ColorDye it's combining it with 1 Antidote Potion in the cube, in this mod it's with 3 of 'em.
This makes it so any gem quality can be used instead of only perfect. You can basically fill in any item code you'd like, which you can find here: https://www.gmstemple.com/Diablo2/itemcodes.html
Then you should check your antivirus or switch to a more reliable one because it's a false positive.
I saw you post this same thing on another mod too that was safe. Please don't go around and spread false virus warnings after only one antivirus tells you it's unsafe and you don't know how to check yourself.
Check out the GitHub link for the source code and another download link. I'm sure that if you download the .json and .js files from there your antivirus will go bananas again but everyone else here can tell you that it's safe.
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In gameplay practice the changes are minor and it's of course ultimately up to you what you use. Note that if you want to move you should first remove all dyes on your current mod because of compatibility.
In ColorDye it's combining it with 1 Antidote Potion in the cube, in this mod it's with 3 of 'em.
Open the mod.js file with either VSCode, Notepad++ or another text editor of choice. Search for the array
static cubeMain = [
and replace its contents with this: { clrName: ColorConstants.names.white, itemCode: "gcw", trackerValue: 1 },
{ clrName: ColorConstants.names.white, itemCode: "gfw", trackerValue: 1 },
{ clrName: ColorConstants.names.white, itemCode: "gsw", trackerValue: 1 },
{ clrName: ColorConstants.names.white, itemCode: "glw", trackerValue: 1 },
{ clrName: ColorConstants.names.white, itemCode: "gpw", trackerValue: 1 },
{ clrName: ColorConstants.names.black, itemCode: "skc", trackerValue: 2 },
{ clrName: ColorConstants.names.black, itemCode: "skf", trackerValue: 2 },
{ clrName: ColorConstants.names.black, itemCode: "sku", trackerValue: 2 },
{ clrName: ColorConstants.names.black, itemCode: "skl", trackerValue: 2 },
{ clrName: ColorConstants.names.black, itemCode: "skz", trackerValue: 2 },
{ clrName: ColorConstants.names.blue, itemCode: "gcb", trackerValue: 3 },
{ clrName: ColorConstants.names.blue, itemCode: "gfb", trackerValue: 3 },
{ clrName: ColorConstants.names.blue, itemCode: "gsb", trackerValue: 3 },
{ clrName: ColorConstants.names.blue, itemCode: "glb", trackerValue: 3 },
{ clrName: ColorConstants.names.blue, itemCode: "gpb", trackerValue: 3 },
{ clrName: ColorConstants.names.red, itemCode: "gcr", trackerValue: 4 },
{ clrName: ColorConstants.names.red, itemCode: "gfr", trackerValue: 4 },
{ clrName: ColorConstants.names.red, itemCode: "gsr", trackerValue: 4 },
{ clrName: ColorConstants.names.red, itemCode: "glr", trackerValue: 4 },
{ clrName: ColorConstants.names.red, itemCode: "gpr", trackerValue: 4 },
{ clrName: ColorConstants.names.green, itemCode: "gcg", trackerValue: 5 },
{ clrName: ColorConstants.names.green, itemCode: "gfg", trackerValue: 5 },
{ clrName: ColorConstants.names.green, itemCode: "gsg", trackerValue: 5 },
{ clrName: ColorConstants.names.green, itemCode: "glg", trackerValue: 5 },
{ clrName: ColorConstants.names.green, itemCode: "gpg", trackerValue: 5 },
{ clrName: ColorConstants.names.yellow, itemCode: "gcy", trackerValue: 6 },
{ clrName: ColorConstants.names.yellow, itemCode: "gfy", trackerValue: 6 },
{ clrName: ColorConstants.names.yellow, itemCode: "gsy", trackerValue: 6 },
{ clrName: ColorConstants.names.yellow, itemCode: "gly", trackerValue: 6 },
{ clrName: ColorConstants.names.yellow, itemCode: "gpy", trackerValue: 6 },
{ clrName: ColorConstants.names.purple, itemCode: "gcv", trackerValue: 7 },
{ clrName: ColorConstants.names.purple, itemCode: "gfv", trackerValue: 7 },
{ clrName: ColorConstants.names.purple, itemCode: "gsv", trackerValue: 7 },
{ clrName: ColorConstants.names.purple, itemCode: "gzv", trackerValue: 7 },
{ clrName: ColorConstants.names.purple, itemCode: "gpv", trackerValue: 7 },
This makes it so any gem quality can be used instead of only perfect.
You can basically fill in any item code you'd like, which you can find here: https://www.gmstemple.com/Diablo2/itemcodes.html
I saw you post this same thing on another mod too that was safe. Please don't go around and spread false virus warnings after only one antivirus tells you it's unsafe and you don't know how to check yourself.
Check out the GitHub link for the source code and another download link. I'm sure that if you download the .json and .js files from there your antivirus will go bananas again but everyone else here can tell you that it's safe.