I'll make a D2RMM port of this once I finish the next update for my loot filter. I asked the dev to collaborate on a D2RMM release but he didn't respond so I'll be releasing it under my own name. EDIT: I have since learned that this idea was originally developed by Bonesy and he shared how to do it in a tutorial on his YouTube page. I'm approaching him for permission to use it.
Yes this does work, however it stops any other custom cube recipe you have installed from working, which is a real bummer unfortunately, hopefully it can be integrated, I have lots of free time atm, if I can help, let me know!
Ps. I really love this mod, it's exactly the kind of customization I like
Haven't gotten around to it yet, but it's still in the back of my head.
EDIT: started development today (27/02/2024)! Source/progress at GitHub. I've implemented generating 4 out of the 5 files but now I'm stuck at cubemain.txt, which has 224 newly added complex cube recipes which look like they were auto-generated using code, so I contacted the original developer (Bonesy) for help.
No worries man, I'm currently looking into how to make my own mods for D2RMM! If you ever do get around to it one day, you'll have a made a random stranger on the internet very happy, take care bud
If you want to use the color dye system I made, then please utilize it from D2RLaunch; it's a QoL Option that can be freely toggled as desired. This "mod" was released without my knowledge, and using files from one of my other mods, "Vanilla++". Therefore, using the "correct" implementation available via D2RLaunch will solve many of the issues you experience.
How do you install it? i might be missing something but i tried placing the ColorDye in the mods folder and setting the launch option but cant get it to work at all
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EDIT: I have since learned that this idea was originally developed by Bonesy and he shared how to do it in a tutorial on his YouTube page. I'm approaching him for permission to use it.
Ps. I really love this mod, it's exactly the kind of customization I like
EDIT: started development today (27/02/2024)! Source/progress at GitHub.
I've implemented generating 4 out of the 5 files but now I'm stuck at cubemain.txt, which has 224 newly added complex cube recipes which look like they were auto-generated using code, so I contacted the original developer (Bonesy) for help.
Also be sure to check out Bonesy's original version in D2RLaunch, he's the original creator!
Also be sure to check out Bonesy's original version in D2RLaunch, he's the original creator!
Be sure to check out Bonesy's original version in D2RLaunch, he's the original creator!
Also be sure to check out Bonesy's original version in D2RLaunch, he's the original creator!
Also be sure to check out Bonesy's original version in D2RLaunch, he's the original creator!
This "mod" was released without my knowledge, and using files from one of my other mods, "Vanilla++".
Therefore, using the "correct" implementation available via D2RLaunch will solve many of the issues you experience.