Ever since updating to the latest version of the mod, I cannot play any of my characters or even create new characters. I keep getting "Failed To Join Game". I can disable the mod and the game works fine. It's only with the mod turned on via the "-mod esp -txt" argument that this occurs. Any ideas or suggestions from anyone?
Hey, I was using parts of this mod (01_ExtendedStorage 01_StackingRunes+CubeRecipes 02_ItemFilter 06_NoIntro) along with some other (minor) mods with D2RMM, now I wanted to remove all of them and play vanilla but my game, regardless how many times it's been reinstalled won't even go into character screen and crashes on startup (regardless if there are any mod files or command line arguments involved).
Do you have any idea what might be causing it? Because whenever I add these 3 mods back into the game it works fine, but unable to do anything without them.
Hey, sorry for the late reply. You have items on your char that do not exist in vanilla. You need to remove them. If you used 03_ItemBases you will probably have to drop pretty much everything but I am not sure on that.
Hello, very specific question : I'd like to change some values in ''Diablo II Resurrected\mods\esp\esp.mpq\data\global\excel'' especially for treasureclassex.txt and difficultylevels.txt Can I just adjust everything with D2Excel, save and play the game ? Nothing else to do ?
For the Token of Absolution, find cubemain.txt in your esp.mpq folder. Path should look something like "Diablo II Resurrected\Mods\esp\esp.mpq\data\global\excel\cubemain.txt"
Open that guy up and scroll down to the section labeled "#### OTHER ####" and paste the following into its own line:
Scroll of Town Portal + Scroll of Identify -> Token of Absolution11002isctsctoa0
Save it and launch, you should be able to use that recipe now. At least, it's working for me!
Hi, enjoying very much your mod. Can you please: -add 1/4 weapon damage to shockwave - change sprit of barbs to add increased % weapon elemental damage- bear to have 50% open wounds - also I would like to know if it's possible for minions to proc some of the character skills like: - dire wolfs to proc rabies based on rabies skill damage(rabies synergies included)-spirit wolfs to proc arctic blast based on arctic blast skill damage(arctic blast synergies included)-ravens to add poison damage based on poison creeper skill damage(synergies included)-bear to proc fire claws based on fissure skill damage(+synergies) Also sorceress's thunderstorm next hit delay decreased by skills (min 0.4 sec) If you don't want to add these to your mode it's ok but I want to know how to do itThanks
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Do you have any idea what might be causing it? Because whenever I add these 3 mods back into the game it works fine, but unable to do anything without them.
You have items on your char that do not exist in vanilla. You need to remove them.
If you used 03_ItemBases you will probably have to drop pretty much everything but I am not sure on that.
I'd like to change some values in ''Diablo II Resurrected\mods\esp\esp.mpq\data\global\excel'' especially for treasureclassex.txt and difficultylevels.txt
Can I just adjust everything with D2Excel, save and play the game ? Nothing else to do ?
There might be some bugs, feel free to report them.
and cant you add blue and red colors for potion icon
Open that guy up and scroll down to the section labeled "#### OTHER ####" and paste the following into its own line:
Scroll of Town Portal + Scroll of Identify -> Token of Absolution11002isctsctoa0
Save it and launch, you should be able to use that recipe now. At least, it's working for me!
-add 1/4 weapon damage to shockwave
- change sprit of barbs to add increased % weapon elemental damage- bear to have 50% open wounds
- also I would like to know if it's possible for minions to proc some of the character skills like:
- dire wolfs to proc rabies based on rabies skill damage(rabies synergies included)-spirit wolfs to proc arctic blast based on arctic blast skill damage(arctic blast synergies included)-ravens to add poison damage based on poison creeper skill damage(synergies included)-bear to proc fire claws based on fissure skill damage(+synergies)
Also sorceress's thunderstorm next hit delay decreased by skills (min 0.4 sec)
If you don't want to add these to your mode it's ok but I want to know how to do itThanks