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gloamed

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gloamed

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64 comments

  1. rt1016676141
    rt1016676141
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    Could you provide a separate file with the mf curve value of 1.09? I remember that starting from version 1.10, Blizzard made modifications to the relevant files, resulting in a significant reduction in the accumulation benefits.
  2. notforyou3434
    notforyou3434
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    thank you 
    please keep working on this mod
  3. Kickzi
    Kickzi
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    I am getting bugs were Duriel and Mephisto are always being killed with 1 hit. Only on hell. Nm and Norm is working properly

    E: Baal also dies with 1 hit on hell
    E: 1.09d
    1. CBjonathan
      CBjonathan
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      did you fixed it?
  4. Strajs
    Strajs
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    Hello thank you for your work on this mod!

    I wanted to check with you because I noticed myself (and another recent poster here) that the fire and lightning masteries are bugged on 1.09, they don't scale with skill points at all.

    Are you still working on this mod by chance? Or is it on the final version it will stay at?
    1. Hrishi29x
      Hrishi29x
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      Hey there, this might be too late of a reply. I'm not sure if this mod is still being worked on but I fixed the bug with Fire and Lightning mastery myself so I could use it. If you are interested in the fix let me know and I can share it with you.
  5. Kickzi
    Kickzi
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    I get 0 Exp from Ilvl 90-93 monsters in Hell with my Level 78 sorc. No exp penalty but literally 0 Exp gain (cows, baaltower mobs etc. Some mobs seem to work though).

    1.09d
    1. Kickzi
      Kickzi
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      Using terror zone mod for i.e. cow level has fixed the problem for me in case someone has the same problem. It adjusts the monster ilvl and exp is gained again
  6. doctorlexus
    doctorlexus
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    Concentration + might + fan do not increase dmg in Classic 1.06b - is this normal? It stays at 60% only
  7. doctorlexus
    doctorlexus
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    Are the item prefix/suffix for rares adjusted in this as well? I remember post LoD rares suck
  8. aurasplash
    aurasplash
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    Lightning and Fire Mastery seem to be the same at level 1 and level 20 with a flat 50%/30% respectively that does not increase. Playing on 1.09d setting.
  9. xaltspf
    xaltspf
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    1.07 crafts are not working, regardless of the input, I always get a hand axe
    1. gloamed
      gloamed
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      Which ones are broken? I tried the Hit Power Belt recipe just now on a test character and it worked. I'm happy to dig into any broken ones
    2. xaltspf
      xaltspf
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      i've only tried blood weapon to be honest, but i've tried four times and always end with a crafted hand axe
    3. xaltspf
      xaltspf
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      just tried caster and hitpower weapon and same result, hand axe as output
  10. JohnathanSmith
    JohnathanSmith
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    Is there a way to enable mana potions and remove iron maiden from CS?
    1. gloamed
      gloamed
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      Currently it's not configurable. A lot of things are still pretty easy to turn off by opening the mod.js file in a text editor, scrolling to the bottom of the file, and commenting out individual function calls.

      To re-enable mana potions, find the line near the bottom that says:

      disable_vendor_mana_pots();
      And comment it out by adding // in front of it:

      // disable_vendor_mana_pots();
      Next time you click Install Mods, that function will not run, and vendors will sell mana potions. There is also a line that calls chaos_sanctuary_iron_maiden() that you can comment out.

      Not ideal, but until I add more comprehensive configuration to the mod, this is the workaround