Diablo II: Resurrected
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deadjack

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deadjack133

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5 comments

  1. Diablerie2014
    Diablerie2014
    • member
    • 1 kudos
    Terrible idea. How would you know if you need to pop an antidote or thawing potion? Not every slow effect comes from cold attacks. There's also curses.
    1. Max1944
      Max1944
      • member
      • 6 kudos
      From the sounds and if you are poisoned the life-shpere turns green.

  2. wolfis22
    wolfis22
    • member
    • 0 kudos
    Thanks for the mod, I wonder if you could instead make a mod that made rare/unique monsters (which are colored differently) more prominent?

    At the moment on D2R am having trouble spotting epic mobs in the ancient tunnels, the epics were far easier to spot in old school d2.

    Cheers
    1. Max1944
      Max1944
      • member
      • 6 kudos
      You will need a different mod. The states.txt file is only for status effects like curse symbols, paladin auras, warcries ...

      I used the the CascViewer to look for monster colors, but I didn't found anything. 
  3. Max1944
    Max1944
    • member
    • 6 kudos
    Don't like the mod, but it helped me to make my own mod. Thank you. 

    I hate the blue (frozen) and green (poisoned) tinted monsters. I compleatly removed those effects (and others) to give the game a clean look.