Okay, so question. Is Lilth a Dark Ranger covered in Blood? Because I was doing a Cow Run, the Terror Zone was in like Act 4, and I see this bloody Ranger girl charging at me. I'm not sure if this is from this mod, or something that exists, but I've never seen in a Cow Level before.
Hello, it seems that some runic words do not work. I downloaded version 3 boss edition, for example I have the runic word grief that no longer works or last wish, any solution?
Does anybody know how to get rid of unique monsters from the levels.txt list? Because I really do hate unique monsters with cursed ability. Everytime I encounter unique monsters, 95% of them have cursed ability, which makes it difficult for me to see background and combat scene clearly because of the cursed effects on characters.
Or does anybody know how to edit unique monsters not to have cursed ability so that I do not have to worry anymore about unique monsters with cursed abilities.
It would be much more fun if there are no cursed abilities from unique monsters. I can deal with other abilities from unique monsters.. but cursed ability, this really annoys me.
Thanks for replying! I'm currently looking at levels.txt. I've been having some fun with levels.txt by adding some monsters that i want in certain area. So i kinda thought i could edit this text file.
Do you mean "umon" column when you mention unique number? Also I could not find column BO to BT. All the column start with number ex) Ln1 ,Col2 or Ln2 Col3 etc.
I tried to get rid of monster names under "umon" column a few days ago, but it did not get rid of unique monsters at all.
Can you also teach me how to change necro skeletons/necro skeletal mages' skin?? Because I'm playing summoner necromancer.
Necro skeletons/skeletal mages have helmets along with body armor when we reach the max level. However, I prefer necro skeletons/skeletal mages not to have helmets because they don't look cool with helmets. I wish they only have body armors on, but without helmets.
I think I should touch the states.txt file but i don't know how. If you know how to change Necro skeletons/skeletal mages' skin, it would be much appreciated if you could let me know. Thanks!
wow !! this works perfectly! millions of thanks for your work!
I tested it myself, and I kinda prefer skeletal mages skin (only body armor on, but without horns on their head.) Could you also change necroskeleton skins to necroskeletons with only body armor on, but without horns on their head just like skeletal mages?
I haven't played Diablo 2 Resurrected online for a long time, and I played online today and there was 2.5 patch. Since I played online for a few hours, I restarted to play offline with my shortcut D2R file with 10x monsters mod and necro mod downloaded from this website.
All things worked properly, but my act 2 mercenary starts to die himself and game keeps crashing. This did not happen when I played offline with my shortcut D2R file with 10x monsters mod along with necro mod before i downloaded 2.5 patch.
But after I played online today, which 2.5 patch was added,
my D2R file with 10x monsters mod along with necro mod does not work properly. It works fine if I play without mercenary, but if i play with my mercenary, he just keeps dying without getting any attack and then game just crashes.
Do you think this is realted to 2.5 patch?? and do we need to update some txt files?? I already downloaded your 2.5 version 10x monsters file, so i updated levels.txt but my mercenary keeps dying and game crashes.
I saw your mention "2.5 added terror zone, and changed levels.txt, monstat.txt..."
In your 2.5 patch zip file, there was levels.txt, but not monstat.txt. Do i need to update monstat.txt as well to make my offline mod work properly?
I downloaded Necro mod 6 months ago to make revive skill last permanent. The uploader did not update files recently after 2.5 patch so that is probably the reason why game crashes when i use mercenaries.
I should ask the uploader of the necro mod about this.
Or could you make necro skill (revive) to last permanently?? If that is possible, I don't have to use other people's mods. Revived monsters last only 180 seconds but I would like them to last permanently. If i can use your mods only, not other people's mods, I think there will be no issues.
Thanks! I'm removing D2R and reinstalling again to start from the scratch, using only your mod, not others. Now i know how to make revive permanent thanks to your advice.
Can you also teach me how to increase the movement speed of necro summons?(necroskeletons, necroskeletal mages, golems, revives) Because the necro mod I played so far had this effect and all my summons run like 2 times or 4 times faster than normal summons.
Now I made revive permanent and my mercenary doesn't die and game doesn't crash thanks to you.
it would be much appreciated if you could let me know how to increase the movement speed of necro summons(necroskeletons, necroskeletal mages, golems, revives)
I finally made all the details fit for 2.5 version thanks to you. My summons increased their movement speed, revives permanent, game doesn't crash. Thanks for all the help you have given me so far!
you are right. I hope there is a way to backdate to the previous version we want. It seems like we cannot enjoy offline if we don't log into blizzard account for 30days, and once we log in, we have to update.
I want to enjoy your mod forever but if blizzard keeps updating, that means there has to be continuous updates whenever new version is updated. Hope they stop updating.
Do you know how to change the color of necroskeletons/necro skeletal mages like champion monsters?
Sometimes, champion skeletons have blue/green/orange/various color skins. I was just wondering if there is any way to change the color of my necroskeletons/necro skeletal mages.
Necromancer's revives color are dark-grey colors. Do you know how to change my revives monsters' colors? For example, i want to change my revives colors from dark-grey to light-blue or light purple. Thanks in advance!
Oh nevermind, I watched some tutorial youtube and i figured out how. I had to download ladik's case viewer to export the texture files of monsters, and I used photoshop to change the color of monsters. I applied to D2R and it worked perfectly.
sir if it's possible to get a treasureclass that only delete potion drops and not change other stuff? I know you told us to do this by ourselfs, but I have no idea what to change in that txt file,
ok, open treasureclassex using d2excel, then check line 15-26, potions, then find column I nodrop, fill the line15-26 blank to 100, so no potion drop at all...also delete those line15-26 prob1,prob2 etc,lol.....
Hi, I passed all level of game but didn't see terror zone marks. but other parts worked (such as 10x monsters number). Any special work I missed during install mod?
i have to install all the files you asked. funny thing happens that when i paste monstat.txt - cannot run the game. but delete it, run the game. also install new players. but not a single sunder charm. weird. sorry bro
135 comments
i just wanna increase the mob density without changing anything else from the game, can this do it? how i do it? and can it be used online?
ty
does the rune works in option 1 and 2??....
Everytime I encounter unique monsters, 95% of them have cursed ability, which makes it difficult for me to see background and combat scene clearly because of the cursed effects on characters.
Or does anybody know how to edit unique monsters not to have cursed ability so that I do not have to worry anymore about unique monsters with cursed abilities.
It would be much more fun if there are no cursed abilities from unique monsters. I can deal with other abilities from unique monsters.. but cursed ability, this really annoys me.
255 is the max number, if change to 256, there will be no unique...
I've been having some fun with levels.txt by adding some monsters that i want in certain area. So i kinda thought i could edit this text file.
Do you mean "umon" column when you mention unique number?
Also I could not find column BO to BT. All the column start with number ex) Ln1 ,Col2 or Ln2 Col3 etc.
I tried to get rid of monster names under "umon" column a few days ago, but it did not get rid of unique monsters at all.
255 max , if change to 256, well, no unique, maybe 0...
umon controls monster type...
Thanks for your kind reply.
Necro skeletons/skeletal mages have helmets along with body armor when we reach the max level.
However, I prefer necro skeletons/skeletal mages not to have helmets because they don't look cool with helmets.
I wish they only have body armors on, but without helmets.
I think I should touch the states.txt file but i don't know how.
If you know how to change Necro skeletons/skeletal mages' skin, it would be much appreciated if you could let me know.
Thanks!
mod uploaded......downloaded from file page
And what do you mean " heavy helmet to lit or med, mod uploaded......"?
Thanks in advance!
search head_hvy.model, change all to head_lit.model, or head_med.model
mod uploaded to my mod page, i already edited it for you, just download my summon skeleton no helmet mod.......
I tested it myself, and I kinda prefer skeletal mages skin (only body armor on, but without horns on their head.)
Could you also change necroskeleton skins to necroskeletons with only body armor on, but without horns on their head just like skeletal mages?
Thanks!
I finally figured out myself.
I made necroskeletons with no horns but with body armors on.
Exactly did according to your suggestion.
I wish you the best luck and thanks for kindly replying to all my questions! You are the best
I haven't played Diablo 2 Resurrected online for a long time, and I played online today and there was 2.5 patch.
Since I played online for a few hours, I restarted to play offline with my shortcut D2R file with 10x monsters mod and necro mod downloaded from this website.
All things worked properly, but my act 2 mercenary starts to die himself and game keeps crashing.
This did not happen when I played offline with my shortcut D2R file with 10x monsters mod along with necro mod before i downloaded 2.5 patch.
But after I played online today, which 2.5 patch was added,
my D2R file with 10x monsters mod along with necro mod does not work properly.
It works fine if I play without mercenary, but if i play with my mercenary, he just keeps dying without getting any attack and then game just crashes.
Do you think this is realted to 2.5 patch??
and do we need to update some txt files??
I already downloaded your 2.5 version 10x monsters file, so i updated levels.txt but my mercenary keeps dying and game crashes.
I saw your mention "2.5 added terror zone, and changed levels.txt, monstat.txt..."
In your 2.5 patch zip file, there was levels.txt, but not monstat.txt.
Do i need to update monstat.txt as well to make my offline mod work properly?
if just 10x monster, no bugs met offline.at all....and no crash at all, i use the newest 2.5.1 version d2r tested....
the 10x monster mod didn't change merc, the monstat.txt is only for boss version, and works well with levels.txt,
not test with other mods, only my merc mods.
Already lots of download, no other crash or die feedback ...
how about no all mods, just play original game offline?? if no bugs then use mods...
I downloaded Necro mod 6 months ago to make revive skill last permanent.
The uploader did not update files recently after 2.5 patch so that is probably the reason why game crashes when i use mercenaries.
I should ask the uploader of the necro mod about this.
Thanks!
Revived monsters last only 180 seconds but I would like them to last permanently.
If i can use your mods only, not other people's mods, I think there will be no issues.
Line 97, this is revive, then find Column HD param4 , this is the duration, 4500, default.
just remove this 4500, then no time limit,
also line 71 72 82 raise skele......, then column GZ to HG?etc,
increase life and armor of skeleton. change them, done........
Now i know how to make revive permanent thanks to your advice.
Can you also teach me how to increase the movement speed of necro summons?(necroskeletons, necroskeletal mages, golems, revives)
Because the necro mod I played so far had this effect and all my summons run like 2 times or 4 times faster than normal summons.
it would be much appreciated if you could let me know how to increase the movement speed of necro summons(necroskeletons, necroskeletal mages, golems, revives)
find line 365 and 366, necros , then find column AC velocity,
this is their speed, change to a bigger number, not 100, that's too fast, done.....
other sumons or any monsters, the same way........
I finally made all the details fit for 2.5 version thanks to you.
My summons increased their movement speed, revives permanent, game doesn't crash.
Thanks for all the help you have given me so far!
I am having so much fun with your mod.
It seems like we cannot enjoy offline if we don't log into blizzard account for 30days, and once we log in, we have to update.
I want to enjoy your mod forever but if blizzard keeps updating, that means there has to be continuous updates whenever new version is updated.
Hope they stop updating.
lucky they don't update hd models, or i'll be doomed.
I want to play necroskeletons without helmets or horns forever.
They should not touch hd.
Do you know how to change the color of necroskeletons/necro skeletal mages like champion monsters?
Sometimes, champion skeletons have blue/green/orange/various color skins.
I was just wondering if there is any way to change the color of my necroskeletons/necro skeletal mages.
Thanks!
but the color only works for enemy....or maybe need models swap, change necromage model to those champions
in monstate.txt maybe...but can't random their color
Necromancer's revives color are dark-grey colors.
Do you know how to change my revives monsters' colors?
For example, i want to change my revives colors from dark-grey to light-blue or light purple.
Thanks in advance!
I applied to D2R and it worked perfectly.
the 2.5 txt file added terror zone group officially.
anyway, 10X Monsters boss Edition is much tougher than terror zone,lol...
btw is this support new runeword?like wisdom .etc??
play high level in hell
i use a level 90 character, with better mf charms , then tested and sunder drops, high drop rate....
to get the charms, no idea with other mods, maybe conflict...