About this mod
Replaces all normal enemy spawns with boss spawns making bosses fightable in the Void.
- Permissions and credits
Requires fluffy mod manager: http://residentevilmodding.boards.net/thread/507/fluffy-manager-5000-v1-781
Enemy replacement list:
Empusa: Goliath
Green Empusa: Artemis
Red Empusa: King Cerberus
Hell Caina: Urizen(Throne)
Hell Antenora: Urizen(Standing from throne)
Hell Judeca: Urizen(full power)
Pyrobat: Elder Geryon Knight
Hellbat: Nidhogg
Death Scissors: Cavaliere Angelo
Nobody: Malphas
Scudo Angelo: Gilgamesh
Riot: Griffin
Chaos: Shadow
Fury: Nightmare
Baphomet: Qliphoth Root boss
Notes and glitches:
Vergil would crash the game if I tried to load him in so I left him out
Grabbing Goliath will cause both him and the player to fall out of the map and glitch the camera
If Malphas teleports she will appear below the map and glitch the camera
Artemis is stuck partially below the ground but she can still be defeated easily
Griffin will go under the map immediately and disappear after a few seconds
Full power Urizen will T-pose for 10 to 20 seconds before fighting
Gilgamesh won't move and his weak point is above the ceiling of the void, making him unkillable
Nero has a unique buster animation against King Cerberus
The version of Cavaliere Angelo used is the one from mission 14 because I couldn't find the prefab file for the mission 11 version of her
Cavaliere Angelo will sometimes teleport in place 4 or 5 times in a row
V's familiars can't be grabbed by Nero and he cannot stick an Overture charge on them
Nightmare will disappear after a little while and as far as I could tell he will not reappear
Nidhogg's vulnerable body and tentacles appear below the map, making him unkillable
With almost all of the bosses the camera is always refocused on them
The Boss version of Shadow is actually significantly larger than the version the player uses as V