Devil May Cry 5
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Lidemi

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Lidemi

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15 comments

  1. abraxasgremory
    abraxasgremory
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    So uuhmm... Idk if there's a certain level or stage the mod's supposed to work in? Because I tried it and no additional stuff started spawning. Playing the updated version with all DLCs btw. So yeahhh... Don't think it works anymore sadly :( Or at least Fluffy Mod Manager can't seem to make it work.
  2. haloce2210
    haloce2210
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    Does this work with Vergil update?
  3. unlockeddoors2345
    unlockeddoors2345
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    ummm... done some testing with both your ldk enemy spawner v3+ enemy replacer mod for ldk > ive tried with nero in his first level , problem is it spawned so many enemies below the cut off road before the Qliphoth Tentacles , mustve spawned like f***ing 50 or such varied enemys , mostly green empusa, and my game crashed , i think it needs abit of work , seems abit unstable i recon, maybe a reasonable ldk spawn limit would prevent this , mind you ive got a 2080ti with 12gb vram , so it aint a hardware issue , more of a engine limitation , thou tbh 50+ enemys is abit overkill for ldk , makes it less interesting and turns it into a generic dynasty warriors , thats what we ought to prevent, spawn balance is the key
  4. DanceMacabre69
    DanceMacabre69
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    For anybody wondering I'l be working on my own version and I of course will credit you, Lidemi. I always thought about doing this but didn't know if it'd work or not so I didn't touch it. But in case you didn't realize but this mod will NOT be compatible with the "Upgraded Enemy Projectiles" and the only files from that it'll work with are upgraded boss projectiles. Thank you Lidemi for this creation!
    1. Lidemi
      Lidemi
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      Im glad you like it! Please do make your own versions, I'd love to see other people's take on this, with a bit more balancing and attention put into it. I was just filling a gap in what seemed like a relatively easy mod that no one was making. I'll probably make a few more versions myself but I'm looking forward to see what you make. Good luck!
    2. DanceMacabre69
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      Just gonna warn you now, I doubt mine will be balanced. Prepare for hell to rise. (Listening to DOOM Eternal music while writing this made it feel so awesome.)
  5. tyArtic
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    Just a small little review.

    Using the hardest mod, with the Fury replacements removed (i.e Behometh and Empusa Queen) and I got to say, that this mod has increased the amount of fun and destruction this game has to offer, I loved SSSS and being able to do big damage, but I always felt that a huge oomph was missing, that huge oomph was the feeling over hitting the three sword combo, against 15+ enemies on screen. Overall for Dante, this mod makes him feel infinitely more fun, Cavaliere especially shines in this mode as it already does great use and damage in regular gameplay, but with this mode, you see much more use for the default riding spam, or aerial cavaliere finisher and etc. King Cerberus also has lots of fun in swordmaster and Dante's SDT feels unbelieveably powerful in this mode.

    Nero suffers from not having attacks that affect him in a huge radius, as his roulette spin and a couple other attacks are his only AoE attacks, his DT explosion however is huge, I have moments where my DT bar goes from 3 bars to max in one explosion it's absolutely amazing, I feel this mode goes along with his gameplay superwell, and although I haven't tested Vergil, I know he will make this mode absolutely crazy!

    The only criticism I want to give is to make a Must Style version! I tried playing on Must Style (S rank to deal damage) and my game crashed for the first time! Only because the Baphomets spawn Sin Scissors so quickly and so many at once, that I couldn't maintain a high enough rank (even in DT) to kill the Baphomets, eventually my game crashed once I used Nero's DT explosion on atleast 20+ Sin Scissors. And to balance the spawns, so that they aren't as intense, the baphomet spawns definitely should be changed if a Must Style version came out.
  6. Amazoms
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    I'm looking forward to your new work, but before that, I want to talk about it. Sometimes fury generates too many Caina and the computer can't stand it. So can you limit the number of Caina generated by Fury, for example, one combo of Fury can generate Caina, while other combo cannot.
  7. unlockeddoors2345
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    holy s*** .. LDK bitches!!!! dude! you gotta team up with DanceMacabre69 to make the ultimate LDK mod ! with default enemys plus your guys additional enemy swaps ontop for a true LDK and please make it compatible with this modhttps://www.nexusmods.com/devilmaycry5/mods/564
    1. Lidemi
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      Looks like the only conflict between the 2 mods is the Hell Judecca move. In my version it spawns enemies and im not sure what it does in his. but if you use both together it should only overwrite that one move.

      Just install both at once anyways. Whatever one you install second will be the move the Judecca uses.
    2. unlockeddoors2345
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      great to know, my man
  8. Amazoms
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    Okay, but to be honest, the Enemy attacks spawn enemies False LDK mode you did is really good. I wonder if I can make some suggestions?
    First of all, I think that like Empusa, Green Empusa, Pyrobat, almost no one likes to fight them, because they are too weak. If you switch to Hell Antenora, Riot or Hellbat, it will be much better, neither too difficult nor too easy. So I think this exchange would be better:
    Judecca
    Ground "dead" Aoe-3x antenora
    Nobody
    throwing Eyes spawns crooked crazy 3x Riot instead
    Lusachia
    Lightning cloud spawns 5 Hellbats instead.
    Giant ball of death (spmagic) replaced with spawn empusa queen
    Chaos
    spit replaced with spawn Hell Caina
    Green Empusa
    Spit replaced with spawn Hell Caina
    Fury
    afterimage spawns Hell Caina
    pyrobat
    shooting magma creates riots on the ground
    I don't know if it's convenient for you guys to make a new version based on these. It's best if you can, and it doesn't matter if you are inconvenient. My English is not very good, please forgive me!
    1. Lidemi
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      I'll be making more versions over time. some will be harder. please be patient.

      Enemies spawned by Nobody Eye can get stuck under the floor which may make bloody palace get stuck. Can only use Qliphoth Root or Death Scissors to replace that attack and get around that problem.
  9. Amazoms
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    Good job, unfortunately this mod is not compatible with Techwrex's Enemy Swapper. I wonder if you can solve it?
    https://www.nexusmods.com/devilmaycry5/mods/530
    1. Lidemi
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      Hmm, I'm not getting conflicts with this mod and Techwrex's.
      Thats probably with my other personal enemy swapper mod. that one isnt necessary. Go ahead and uninstall Lidemi Enemy Swapper and use Techwrex's if you like :)