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Rex Prime

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18 comments

  1. Techwrex
    Techwrex
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    So I think it'd be cool if you replaced Sin Scissors with Behemoths so like in Mission 2 on SOS/DMD there's a bunch of Hell Caina's and then a Behemoth in the mix, or on Mission 3 in the library there would be three Behemoths going wild, same in Mission 16. Also maybe replace Hell Antenora with Scudo Angelo, and then Hell Judecca's with Proto Angelo, that way when they're together they can go ham, or maybe Antenora with Proto. Then replace Red Empusa's with Nobodies or an Empusa Queen, and maybe just a crazy idea for my hardcore needs, replace tentacles with Empusa Queens, or less hardcore maybe an Antenora.
  2. Miiukade
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    Do you think you could make it so Behemoth's are replaced with Furies and Hell Antenora's are replaced with Proto Angelo's in the minus version'? It would be very much appreciated. Also, is there a way to make two different enemies spawn when two of the same spawn? For example, in one of Nero's later mission's two Behemoths spawn, so is it possible to make one a Chaos and one proto Angelo for example? Oh, there is a bug on mission 2, where the tentacles spawn right before the fight with the horse statue, one of the enemies gets stuck in a wall for some reason.
    1. Miiukade
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      Also, Nobodies seem to be replaced with Sin Scissors, although I don't believe that's listed in the description, I'm alright if nobodies just stay nobodies as well.
    2. Rusle123
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      All spawns are just swaps as of yet; no way to edit spawn points right now, so the two behemoths will either remain behemoths or both will be swapped with whatever enemy.
      The bug in mission 2 happens with all mods that swap the tentacles with another enemy; it isn't exclusive to this mod here. Until spawn points can be moved/added/removed I think we're stuck with it.
    3. Miiukade
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      Ah I see, then would it be possible just to make it so Behemoth's are replaced with Furies and Hell Jedecca's are replaced with Proto Angelo's, and keep nobodies as well in the Minus version? I'd really appreciate it.
    4. Miiukade
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      Made a mistake, i wrote Hell Antenera's when I meant Hell Judecca's. I fixed it though lol
  3. Hunter1534
    Hunter1534
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    these mods make the urizen 2 fights utter bullshit...so im not using em anymore ugh
  4. aveii
    aveii
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    Just wondering what's the ai folder for since other enemy swap mods don't include them? Looking through it it seems like it's for bosses but there are ai for normal enemies like empusa so I'm unsure.
  5. Hunter1534
    Hunter1534
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    Can you make a version of the file that keeps the hell antenora and the queen empusas and adds more proto angelo/scudo angelo squads?
    1. RexPrime
      RexPrime
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      go to the mod you downloaded, click through the files in it until you reach the folder called prefab, click through it and, delete the file that says Hell Antenora on it then install the mod.

      As for the angelo squads, right now it is impossible to add enemies independently like that, but its possible to replace certain enemies with scudos/protos to make them more frequent if you'd like
    2. Hunter1534
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      I'll take a file that makes angelos more frequent
  6. Rusle123
    Rusle123
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    I love these swapping mods; they add life to the game by varying the experience. Great work! Would you be willing to make a version or a separate file that swaps Furies for Proto Angelos? Thank you so much.
    1. RexPrime
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      I actually considered doing that at some point, I will make a version like that for you tomorrow or tonight depending on when I have time.
      Would you rather it follows the changes in Minus or Normal?
    2. Rusle123
      Rusle123
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      That would be amazing; I'd be most appreciative. Thank you so much. Now, I'm probably going to sound like an idiot, but what do you mean follows the changes in minus or normal?

      Edit: I just got home and looked at your files. Now I get what you mean by minus and normal... Haha, whoops. I prefer your minus version. I like fighting Proto Angelos and Empusa Queens.
    3. RexPrime
      RexPrime
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      its done!
    4. Rusle123
      Rusle123
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      You are a legend! Thank you so much for your work!
  7. LGustav0
    LGustav0
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    The question may be silly but, can the number of enemies be increased?

    I really miss the Legendary Dark Knight mode from DMC4.
    1. RexPrime
      RexPrime
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      I wish I could do that, if so, I would remake the whole campaign's enemy spawns from the ground up. Unfortunately, the only thing we can do right now is swap enemy types