Devil May Cry 5

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Created by

tab thinredpaste Shigu vainiuss1 djheretostay

Uploaded by

tabdmc

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About this mod

Replaces Dante's regular and EX costume with the DMC1 coat.

Permissions and credits
Replaces Dante's regular and EX costume with the DMC1 coat from MHW.
Additional Replacements Include:
  • Dante's hair is replaced with a shorter/tighter version to try and closely match DMC1 and the DMC anime. M10 Dante has the shorter, DMC1-esuqe hair while M11+ Dante has the longer hair.
  • Dante's head and nose are slightly less wide, to give a bit of a younger look (I guess?).
  • Dante's normal maps and textures are slightly edited to de-age him a bit. Removed facial hair via transparency on the hair textures.

I just threw this together in a day because I was gettin' mad at a tool to try and screw around with this not working, so the rigging is pretty haphazard.
I should probably get someone who knows what they're doing to re-do/check it.

Note that all versions of the heads are still edited, so anything that changes Dante's head mesh isn't compatible. I had to clip out his chest.

V1.1:
  • Fixed main menu/van head.
  • Fixed arm normals on Dante.
  • Added vanilla head/hair option as a file.

V1.2:
  • Fixed ATOS files so lighting should affect the model properly. Also fixes the thing where dante turns into stripes when in the middle of DTing/unDTing.
  • Edited turtleneck and gloves to be closer to DMC1 - turtleneck is higher and tighter, gloves are full instead of fingerless (or imitating that, anyhow.).
  • Added less shiny version of leather as an optional file because that's how I actually prefer it personally.

V1.2b
  • Fixed neck sticking out of the back of the turtleneck. Hopefully.
V1.2c HOTFIX
  • Fixed model and textures not appearing on lower settings.


V1.3
  • Touched up arm texture so that it closer matches MHW arms - used the texture from MHW and custom combination of MHW normals and djheretostay's "Legacy Dante" normals to create an actual look closer to a sleeve rather than bodypaint.
  • Refined weighting on chest coat and stomach area
  • Refined edited M10/short hair/DMC1 hair to get rid of the bald spot that was showing up.

V1.4
  • Added refined glove model and normals from vainiuss1 to make the gloves seem less like painted fingers.
  • Added variations to mod with MHW hair ported over by noShigu.
V1.5
  • Added massive refining of rigging and textures by ThinRedPaste!  This also adds both midgame dirty and endgame dirty textures for the outfit!
  • Added option for original MHW textures there were used before as an add-on that you can put over the regular install if you prefer those.
  • Removed "Less Shiny" option as the refined textures include refined normals, meaning that the coat isn't overly waxy or too matte anymore.
V1.5b
  • Re-added the glove model from v1.4 to get back the smoother singular glove look rather than painted fingers.
V1.6
  • Fixed shadow casting on model. Huge thanks to Shigu for showing me how!
  • Refined belt rigging a bit so the vest end doesn't clip through it.
  • Enabled shadows on edited hair for base version - should look better in cutscenes now. Also small edit on the short hair so it clips less with the coat.
V1.7:
  • Mesh rework by Thin Red Paste. Includes fix for rigging on coat, seam fixes on pants, less jacked up/fixed normals thanks to re-importing with a better script. This FINALLY fixes the dang leg normal vertex thing! It looks so good!
V.Vainiuss

  • Update by Vainiuss to include compatibility for the DMC5 Vergil DLC and refining of model, including better turtleneck and cutscene head support for the edited head model.