DaigronCDM, if you're around, thanks for the fix! I'm curious though, how were you able to fix it? What needs to change (after the Vergil update) about what files are renamed for the hair?
You are welcome Its actually easy, since it’s swap and not port - I just used Vergil update mdf. (MDF is thing that tells what textures/material and etc game should use) Capcom updated mdf and added them value that tells the game if we play as Vergil or other characters. And old mods doesn’t has that values. For those mods - I used Dante’s hair mdf and renamed them into Nero one
Is there any way to get the hair physics working properly in cutscenes? Because it works fine during gameplay but during cutscenes its mildly annoying seeing the hair phase through his forehead and left eye
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But not by me! Everyone thank DaigronCDM!!!
I will try to stay and help you all with any bugs that come with the mods (but probably not for long).
Is there any way to fix this?
Its actually easy, since it’s swap and not port - I just used Vergil update mdf. (MDF is thing that tells what textures/material and etc game should use)
Capcom updated mdf and added them value that tells the game if we play as Vergil or other characters. And old mods doesn’t has that values. For those mods - I used Dante’s hair mdf and renamed them into Nero one
Yes it is, there are simple swaps around that change Dante hair to Neros
You can change it while pressing some button combination to change Dantes hairstyle
Like, the shaved Dante mod, but for Nero?
I can install it, but it still shows Nero with his normal hair...