Devil May Cry 5

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BogosJamalBinted

Uploaded by

bl2modsandstuff

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10 comments

  1. DenHao
    DenHao
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    Please,Can you tell how can I replace Pyromania with Flint Wheel
  2. ZazMan117
    ZazMan117
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    Honestly, I was just looking through mods to install and saw this one, also saw you recommend my recolour FX. Glad you like it :) 

    When I get back into the game i'll probably release a revivsed collection, but thats away for now. 
  3. royalnguyen
    royalnguyen
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    help me bro! i installed the mod by fluffy, then enable blazing breaker kick, i have the rest of the move but i dont have kick13. Is this conflict with any mod? i only have sssyian cheat
    1. royalnguyen
      royalnguyen
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      aw never min, it fixed itself somehow
  4. j2014cheerangie
    j2014cheerangie
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    Okay first thing first, this mod is awesome. Genuinely very well made and everything feels naturally. I only have 2 problems with it

    - Welter Move Erupt is wayyyy too strong for what it is, i frames instantly into a 800 damage move is a little ridiculous, but I really like the idea! I think you should have another moves assets used for eruption since I think this is a modified real impact, which leads to both stupid high damage values with the risk of real impact, while also being very inconsistent since a lot of the time the second hit of eruption just doesn't land.

    - The flint wheel idea is neat but I think it's change to the hold button in specific makes it incredibly hard to weave in combos, I think you should just leave it on it's original input, or make an alternative mod file that does this.
  5. TheSpedyBadger
    TheSpedyBadger
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    Someday someone will give Dante Beowulf so he can have two different hand to hand weapons.
  6. rsegf
    rsegf
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    Perhaps we could see a video of the mod and its moveset so we know what we are getting visually and practicality?
  7. JDlightside
    JDlightside
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    It's neat, but as some feedback:

    - why remove blow mode's air combo and only have the 3rd slamming hit?

    - flint kick replacing heat up is not so great. Yeah, you don't have to be in sword master anymore, but now it's delayed by like a full second because at least the first hit of the base kick combo has to come out first.

    I'd honestly liked to see if someone could make a version of the "Neo Balrog" moveset from the currently not working DMC Strive mod, because I kinda don't like the stance switching aspect of Balrog, anyway.

    https://youtu.be/uFQakkMgNCI?t=274
    1. bl2modsandstuff
      bl2modsandstuff
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      Alright i see what you mean.

      1.I removed Blow Mode's air combo because i was trying to replicate hammer from dmc3.

      2. I don't really know what i was thinking when it came to the flint kick lmao, i thought it would be an easier dodge honestly. But now i see that it could be used for a parry. I'm going to be pushing out an update that fixes your problems, thanks for the feedback.
  8. Secretarysuccu
    Secretarysuccu
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    Anyway To help make Welter Dodge a bit more useful or easier to do? There's those few frames where you can do welter dodge and rest of it where Dante just Stands there and cant do it.
    Royal Guard Kinda just makes it not worth the trouble of using.