I tried to make a sound mod to replace the BGM for Monster Hunter Wilds, which uses RE engine. I followed the steps in this video “https://www.youtube.com/watch?v=9FmZNqsUC3c&t=614s”, and the youtuber used version 2.4.3 of FusionTools. https://i.postimg.cc/V62YsFxf/399f1ed3-efa2-44c4-88cf-90d40110b3a2.png When I tried to export HIRC, it simply crashed after being unresponsive for a while. Could this be a version issue? I don't know where to download version 2.4.3. Or is there something else going on? I can import PCK files, but I can't export HIRC from BNK files.
It keeps asking me to download .net core, but when I press yes, it doesn't do anything. I resolved to download Microsoft's .net 9.0, and that still did not work. Anything I can do about that?
I'm trying to add an alternative dubbing for the cutscenes. It's my first time making a mod, and this tool helped me to finaly convert all i needed. I'm testing specificaly the first Goliath cutscene. the filename is "cut_m02_400.pck.3.x64.en", even replacing on the "sound" and "streaming" folders and adding on the fluffy manager, when i go to play, the voices are muted. (i can hear the audio on the media player from the tool, but in game, nothing.) i asume is something with the bnk file, but don't know what.
When replacing prefetched audio, you gotta replace the wem in the PCK and then in the BNK replace the wem, with the same ID, with the exact same wem file you used for the PCK, but with "Trim Wems" enabled.
HUGE thx for this tool what is literally the best one for DMC!!! If you will learn XML code stuff - you will agree with me. Anyway, here some my stuff with this tool: I create a whole guide about Hierarchy coding: sharing my experience with Hierarchy Video guide about sound modding: https://youtu.be/qSnszmni5S0
hey i'm on windows 11 and i installed your mod but when i try to run the fusiontools.exe it gives me an error telling me to download .NET Core. and i did but it still gave me the same issue :/
could it be a problem when your dynamic is working well but others is just muted because of this tool? cuz it's all happen after I will replace WEM files for both or only one.
Can someone confirm or deny if using this on character ingame voice bnk files mutes the facial motions of the replaced lines or not? Ringing bloom does and I have no idea if this tool does it too or not
I think that the tool called ''ringingbloom'' is better for changing music, but this should be better for changing voices. But it honestly doesn't matter, the part that is different is that you need to change bnk and pck files for music. So you can't change the length for music with this tool, or the other tool I mentioned, you need to do that manually.
You can change the length of the music with my tool, I quite literally did that in the tutorial. Also, you need to edit BNK and PCK anyway, if the game streams the file from PCK and there is a buffer in the BNK then you have to replace the buffer too, otherwise the audio will not work, so I don't see how "ringingbloom" makes it easier.
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I followed the steps in this video “https://www.youtube.com/watch?v=9FmZNqsUC3c&t=614s”, and the youtuber used version 2.4.3 of FusionTools.
https://i.postimg.cc/V62YsFxf/399f1ed3-efa2-44c4-88cf-90d40110b3a2.png
When I tried to export HIRC, it simply crashed after being unresponsive for a while.
Could this be a version issue? I don't know where to download version 2.4.3.
Or is there something else going on? I can import PCK files, but I can't export HIRC from BNK files.
I create a whole guide about Hierarchy coding: sharing my experience with Hierarchy
Video guide about sound modding: https://youtu.be/qSnszmni5S0
did you download it from official NET site? a new one version? anyway for me it's download by himself after I'm launch any tool
I downloaded and installed .NET Core 5, 6, 7 and 8 but it's still asking me to download .NET core.
Better version for DMC5 it's any 2017 and 2021.