From description: I am aware that the Dante textures for face have weird lighting in game, I think it's because the Dante face texture treats it as though he has the hair covering the sides of his face, therefore making it appear shaded under certain conditions. Not sure how to fix this so help would be appreciated if anyone has any ideas
nice job with this swap man! I know it's been a 1000 years at this point, but I was wondering if you could help me port the Dante textures from the DMC1 Complexion mod? the thing with that is it makes Dante's face more pale and so Vergil's face with Dante's textures on it looks really tan in comparison.
I tried doing that my just renaming the face texture files, and it kinda worked, but there's weird shading going on where some of Vergil's face remains tan and some of it becomes pale like it's supposed to be with those textures. I've been banging my head against the wall for a couple of hours with this and I don't know what to do anymore... The DMC channel in the RE Modding Discord is kind of dead, so it seems I'm kind of on my own, so I'd appreciate the help :)
Hi, I like your mod but I don't know if you can change the skin color of Dante's face or the color of his hand to match. Also if you could make Dante's eyebrows lighter just like the original model's face.
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I tried doing that my just renaming the face texture files, and it kinda worked, but there's weird shading going on where some of Vergil's face remains tan and some of it becomes pale like it's supposed to be with those textures. I've been banging my head against the wall for a couple of hours with this and I don't know what to do anymore... The DMC channel in the RE Modding Discord is kind of dead, so it seems I'm kind of on my own, so I'd appreciate the help :)
Also if you could make Dante's eyebrows lighter just like the original model's face.