Thanks, it works most as described. But it is not 100% You wrote: 10mm Armor Piercing (Pistol Ammo,AP) stack: 800pcs (and it is true) This ammo is still in the files from DXHR and and can be added by Debug-Menu, but is not used by the pistol weapon script in DXMD. (someone is needed to include it to the pistol ammo list in the script) But in DXMD the pistol uses 10mm EMP instead of 10mm Armor Piercing. Therefore, the 10mm EMP (Pistol Ammo,EMP) still stack: 200pcs (because overlooked?)
10mm Regular (Pistol Ammo,regular) stack: 800pcs, = is OK
A little update would be great :-)
And if so, a second version with 1000pcs for ammo would be even greater. :-)
Thanks! :-)
Tested and played with GOG-version, everything else Is OK.
works for me. You probably didn't do your due diligence to make it work. Scrolling two comments down is typically the bare minimum before posting that a mod doesn't work. Two comments down starts with "Alright, just a heads up, this mod actually works". Did you start a new file? If not did you remove EVERYTHING from your inventory first?
Alright, just a heads up, this mod actually works, but there are some things you should know.
1. If you start a new game with it, everything should be fine, aside from baseline glitches.
2. If you add this mod midway through a playthrough, you've got a problem but it can be fixed.
What happens is your save file contains information about your inventory which conflicts with the new data it is presented by the general item sizes pulled from the modded file. What that means is that stuff you had in your inventory prior to installing the mod will keep it's original background size despite appearing smaller, leaving a lot of dead space in between. Attempting to move these around will further glitch everything and in some cases even brick the inventory and even crash the game.
Solution: Drop everything and pick it back up.
Problem: If you do that with a full inventory after applying the mod, some dropped items will crash the game.
Solution to the solution: Open your game without the mod and load a save, go to a place with enough room and promptly drop everything out of your inventory. Save when it is empty, quit, apply the mod, load back in and pick everything back up. This should then correctly apply the inventory size to the items and you bypass all the glitches that come with it. Just makes sure to back up the files and the saves in case your s*** glitches through the ground and disappears.
ok first off, i wish i knew about this mod on my first playthrough. but im having an issue, biocells seem to be bugged. i move the stack to a different side of my inventory and when i hover over it, it still shows where it was previously, also showing it taking up 2 slots like the mod isnt there. i then proceed to drop it, and instant game crash.
edit: its not just the biocells that are bugged, any resized items are bugged. sniper for example, i hover over the empty space that it was occupying, and it selects the gun, i can drop it, but as soon as i pick it back up, game crashes. would love to see this fixed
can confirm, it's broken, items leave black (occupied) spaces in the inventory and after dropping stuff to let it "autosort" the game crashes when opening the inventory. a bummer since i hate the limited inventory space you get in this game by default.
Multitool_Core_Data (reduce height from 2 to 1) 44c77293d66342449b8403da7d0660cf (i dont know what it is) (reduce height from 2 to 1) 386df0853db84fa08236e28dba6cafe8 (i dont know what it is) (reduce height from 2 to 1)
these two probably be the kill switch of Marchenko and the defuser switch of the bomb planted in London
40 comments
Thanks, it works most as described. But it is not 100%
You wrote: 10mm Armor Piercing (Pistol Ammo,AP) stack: 800pcs (and it is true)
This ammo is still in the files from DXHR and and can be added by Debug-Menu, but is not used by the pistol weapon script in DXMD. (someone is needed to include it to the pistol ammo list in the script)
But in DXMD the pistol uses 10mm EMP instead of 10mm Armor Piercing.
Therefore, the 10mm EMP (Pistol Ammo,EMP) still stack: 200pcs (because overlooked?)
10mm Regular (Pistol Ammo,regular) stack: 800pcs, = is OK
A little update would be great :-)
And if so, a second version with 1000pcs for ammo would be even greater. :-)
Thanks! :-)
Tested and played with GOG-version, everything else Is OK.
1. If you start a new game with it, everything should be fine, aside from baseline glitches.
2. If you add this mod midway through a playthrough, you've got a problem but it can be fixed.
What happens is your save file contains information about your inventory which conflicts with the new data it is presented by the general item sizes pulled from the modded file. What that means is that stuff you had in your inventory prior to installing the mod will keep it's original background size despite appearing smaller, leaving a lot of dead space in between. Attempting to move these around will further glitch everything and in some cases even brick the inventory and even crash the game.
Solution: Drop everything and pick it back up.
Problem: If you do that with a full inventory after applying the mod, some dropped items will crash the game.
Solution to the solution: Open your game without the mod and load a save, go to a place with enough room and promptly drop everything out of your inventory. Save when it is empty, quit, apply the mod, load back in and pick everything back up. This should then correctly apply the inventory size to the items and you bypass all the glitches that come with it. Just makes sure to back up the files and the saves in case your s*** glitches through the ground and disappears.
edit: its not just the biocells that are bugged, any resized items are bugged. sniper for example, i hover over the empty space that it was occupying, and it selects the gun, i can drop it, but as soon as i pick it back up, game crashes. would love to see this fixed
44c77293d66342449b8403da7d0660cf (i dont know what it is) (reduce height from 2 to 1)
386df0853db84fa08236e28dba6cafe8 (i dont know what it is) (reduce height from 2 to 1)
these two probably be the kill switch of Marchenko and the defuser switch of the bomb planted in London