Deus Ex: Human Revolution

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LightPower1

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LightPower1

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42 comments

  1. bobby1178
    bobby1178
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    Hey, I think this is not normal, I only have your mod installing in the clean game files

    1. megamanxtreme
      megamanxtreme
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      I get that too, but no mods installed. Could be an Nvidia bug since it wasn't like this before.
  2. plApophis
    plApophis
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    Thanks for updated version! What is the difference to previous one?
  3. gymonx112
    gymonx112
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    for some reason this mod messes up some textures, mostly blood splatter from intro sequence, and posters or signs with texts. from up close they looked like they should, but when walking away it gets riddled with stripes and just looks straight up corrupted.

    could it be conflicting with other mods? i currently have: input switch, faithful inventory and vands free takedown installed.
    1. naryanrobinson
      naryanrobinson
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      I'm seeing the same thing, all over the place on objects and posters.
      Black stripes which appear only at certain distances.
      I have used Exe Patcher (for FOV), I have Vands, DXHR Augmented (for inventory), and ReShade (using clarity.fx and lightroom.fx).
      As far as I can tell none of those are the problem though.
    2. Garlow
      Garlow
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      Same here
    3. LightPower1
      LightPower1
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      Could you include a screenshot of the glitch? I haven't run into that issue in my testing.
    4. RAPTORxDF
      RAPTORxDF
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    5. RAPTORxDF
      RAPTORxDF
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    6. RAPTORxDF
      RAPTORxDF
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    7. RAPTORxDF
      RAPTORxDF
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    8. RAPTORxDF
      RAPTORxDF
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    9. RAPTORxDF
      RAPTORxDF
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    10. Nobody1221
      Nobody1221
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      Having the same issue.

      Installed mods: Hardcore Revival, Rudy ENB.
    11. DubiousPp
      DubiousPp
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      Can confirm this broke lots of my textures. After prologue when I loaded into sarif industries, the floor reflection was scuffed beyond belief.
    12. LightPower1
      LightPower1
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      Thank you for the screenshots. I'll try to figure out what's causing the issue
    13. LightPower1
      LightPower1
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      I uploaded a new version that should fix those bugs. Let me know if you still see any broken textures
  4. johntown123
    johntown123
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    Very nice mod. I had a question that perhaps you can answer as I am trying to mod this game myself. How did you repack files into the DRM container? I have Rick's tools and can unpack all the files. I can view the DRM archives and extract what I need no problem but getting it back into the DRM container is the issue I am having and I have scoured the Internet looking for any tool or solution. I know Rick was working on a tool for this but I cannot find anything. Any links, advice or anything would be awesome!
    1. LightPower1
      LightPower1
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      You might want to use the source code included with this mod as a base. The DRMPack.cpp and DRMPack.h files should be helpful here. As far as I know, no one has yet figured out how to re-compress the DRM files, but the repacking is a simple reversal of Rick's unpacking script.
    2. johntown123
      johntown123
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      Awesome! I really appreciate it!
  5. Xax
    Xax
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    This mod didn't work for me; it replaced many textures with garbled-looking textures.
  6. hjh78945613
    hjh78945613
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    Really cool,thanks. Do have a plan to solve the UI scales problem?
    1. Cauug
      Cauug
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      Here is the solution

      https://www.reddit.com/r/Deusex/comments/w4978d/comment/jtydg36/?utm_source=share&utm_medium=web2x&context=3
  7. sacrerism
    sacrerism
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    Hey, can you check your DMs? I can help with making a better texture pack.
  8. Kruatz
    Kruatz
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    Hello, thank you for this, just a question: is this compatible with another similar mod around here called "Better textures"?
    1. Marvelous007
      Marvelous007
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      This looks to be a better version of his last better mods. 
    2. sacrerism
      sacrerism
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      They're seperate authors
  9. CossacksVodkaEnjoyer
    CossacksVodkaEnjoyer
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    Looks much better than vanilla, good job. But just curious, why only a 2x upscale? Is the engine unable to handle textures that are any bigger? 
    1. jake0906
      jake0906
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      AI upscales can get very weird looking if the original textures are already very low resolution and you scale them too high. You usually need to touch it up urself which takes time. That's the reason im guessing. Fantastic mod and I'm glad it works with all other mods on nexus. 
    2. LightPower1
      LightPower1
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      At that level, it would reach diminishing returns, because the 3D models are not being changed, so there would still be the same low polygon count shapes. Also, the uncompressed file size for a 4x verison of this mod would probably be about 40GB. I imagine a lot of people probably wouldn't want to use such a large mod, given those diminished returns.
    3. CossacksVodkaEnjoyer
      CossacksVodkaEnjoyer
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      Alright, seems fair. And either way, as said, much improved over vanilla.  
    4. dmostwanted
      dmostwanted
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      The issue is how blurry the original  textures are making the game look like a blurry mess. This mod sort of fixes that making the game much crispier. After playing for a while you will notice the old and new texture. Still low but no longer blurry.
  10. JTux
    JTux
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    Hi guys, so with the Gibbed Mod Hook I'm able to install as many mods as I want by only putting them into the 'mods' directory, is this correct?
    1. dmostwanted
      dmostwanted
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      I'm using Debug Menu, Hardcore Revival and this mod and they all work together.