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Last updated
Original upload
Created by
Mods4EverUploaded by
Die4Ever2016Virus scan
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Activity logs
This page was last updated on 30 March 2025, 3:26PM
- Changelogs
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Version v2.5.6
- Added new contributor, MQDuck, to the credits!
- New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
- New bingo goals and many bingo fixes
- Options for New Game+ scaling in the Advanced menu
- Fixed Revision crash due to Jock's BindName
- Fixed New Game+ in Revision
- Support for vanilla maps inside of Revision
- Help text for when you can left click to activate items or right click to apply weapon mods
- Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
- Fixed BingoViewer crash
- Crowd Control fixes
- WaltonWare dockyard start now automatically gets the hookup from Vinny
- Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
- Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
- Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
- Added Baby Karkians and Baby Grays to the random enemies pool
- Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
- Critters (birds, rats, fish) now have 1 HP
- Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
- Scaled zone damage with CombatDifficulty better
- Fixed NSF HQ alliance trigger exploit
- Show health and minimum damage for decorations
- Object descriptions centered on crosshair instead of in the corner of the highlight box
- More endgame quotes
- Fixed grenade loss when throwing a grenade while turning towards a wall
- Stats for kills and knockouts in the credits
- Fix for 14_Vandenberg_Sub subbay doors
- Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
- Added new contributor, MQDuck, to the credits!
- New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
- New bingo goals and many bingo fixes
- Options for New Game+ scaling in the Advanced menu
- Fixed Revision crash due to Jock's BindName
- Fixed New Game+ in Revision
- Support for vanilla maps inside of Revision
- Help text for when you can left click to activate items or right click to apply weapon mods
- Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
- Fixed BingoViewer crash
- Crowd Control fixes
- WaltonWare dockyard start now automatically gets the hookup from Vinny
- Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
- Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
- Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
- Added Baby Karkians and Baby Grays to the random enemies pool
- Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
- Critters (birds, rats, fish) now have 1 HP
- Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
- Scaled zone damage with CombatDifficulty better
- Fixed NSF HQ alliance trigger exploit
- Show health and minimum damage for decorations
- Object descriptions centered on crosshair instead of in the corner of the highlight box
- More endgame quotes
- Fixed grenade loss when throwing a grenade while turning towards a wall
- Stats for kills and knockouts in the credits
- Fix for 14_Vandenberg_Sub subbay doors
- Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
- Added new contributor, MQDuck, to the credits!
- New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
- New bingo goals and many bingo fixes
- Options for New Game+ scaling in the Advanced menu
- Fixed Revision crash due to Jock's BindName
- Fixed New Game+ in Revision
- Support for vanilla maps inside of Revision
- Help text for when you can left click to activate items or right click to apply weapon mods
- Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
- Fixed BingoViewer crash
- Crowd Control fixes
- WaltonWare dockyard start now automatically gets the hookup from Vinny
- Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
- Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
- Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
- Added Baby Karkians and Baby Grays to the random enemies pool
- Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
- Critters (birds, rats, fish) now have 1 HP
- Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
- Scaled zone damage with CombatDifficulty better
- Fixed NSF HQ alliance trigger exploit
- Show health and minimum damage for decorations
- Object descriptions centered on crosshair instead of in the corner of the highlight box
- More endgame quotes
- Fixed grenade loss when throwing a grenade while turning towards a wall
- Stats for kills and knockouts in the credits
- Fix for 14_Vandenberg_Sub subbay doors
- Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
- Added new contributor, MQDuck, to the credits!
- New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
- New bingo goals and many bingo fixes
- Options for New Game+ scaling in the Advanced menu
- Fixed Revision crash due to Jock's BindName
- Fixed New Game+ in Revision
- Support for vanilla maps inside of Revision
- Help text for when you can left click to activate items or right click to apply weapon mods
- Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
- Fixed BingoViewer crash
- Crowd Control fixes
- WaltonWare dockyard start now automatically gets the hookup from Vinny
- Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
- Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
- Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
- Added Baby Karkians and Baby Grays to the random enemies pool
- Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
- Critters (birds, rats, fish) now have 1 HP
- Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
- Scaled zone damage with CombatDifficulty better
- Fixed NSF HQ alliance trigger exploit
- Show health and minimum damage for decorations
- Object descriptions centered on crosshair instead of in the corner of the highlight box
- More endgame quotes
- Fixed grenade loss when throwing a grenade while turning towards a wall
- Stats for kills and knockouts in the credits
- Fix for 14_Vandenberg_Sub subbay doors
- Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
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- Author's activity
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March 2025
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30 Mar 2025, 3:26PM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.4.1]'
October 2024
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30 Oct 2024, 1:32AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.2.4]'
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30 Oct 2024, 1:30AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.2.4]'
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30 Oct 2024, 1:29AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.2.4]'
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29 Oct 2024, 4:42PM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.2.4]'
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25 Oct 2024, 3:28PM | Action by: Die4Ever2016
Mod image added
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24 Oct 2024, 11:31PM | Action by: Die4Ever2016
Mod video added
'Deus Ex Halloween Randomizer trailer'
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24 Oct 2024, 11:29PM | Action by: Die4Ever2016
Attribute change
'Description changed.'
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24 Oct 2024, 11:28PM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.2.3]'
September 2024
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08 Sep 2024, 9:47PM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer v3.1.1 [version v3.1.1]'
July 2024
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03 Jul 2024, 10:32AM | Action by: Die4Ever2016
Mod video added
'Deus Ex Randomizer v3.0 Trailer'
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03 Jul 2024, 10:29AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v3.0]'
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03 Jul 2024, 10:29AM | Action by: Die4Ever2016
Mod video added
'Deus Ex Randomizer v3.0 Trailer'
May 2024
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04 May 2024, 1:05AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer [version v2.7.1]'
March 2024
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24 Mar 2024, 2:41AM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer v2.6.1 [version v2.6.1]'
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24 Mar 2024, 2:40AM | Action by: Die4Ever2016
Attribute change
'File \'Deus Ex Randomizer v2.6\' category changed to Old versions.'
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22 Mar 2024, 6:53PM | Action by: Die4Ever2016
Attribute change
'File \'Deus Ex Randomizer v2.5.6\' category changed to Old versions.'
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22 Mar 2024, 6:51PM | Action by: Die4Ever2016
File added
'Deus Ex Randomizer v2.6 [version v2.6]'
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22 Mar 2024, 6:48PM | Action by: Die4Ever2016
Tracked
'Deus Ex Randomizer'
February 2024
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19 Feb 2024, 5:55AM | Action by: Die4Ever2016
Primary image changed
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- Mod page activity
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March 2025
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14 Mar 2025, 1:32PM | Action by: Dovakhin89
Tracked
'Deus Ex Randomizer'
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12 Mar 2025, 11:50PM | Action by: CoreyCorey21
Tracked
'Deus Ex Randomizer'
January 2025
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16 Jan 2025, 6:36PM | Action by: ArkhamReaper3907
Tracked
'Deus Ex Randomizer'
December 2024
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24 Dec 2024, 6:22AM | Action by: Koh9349
Tracked
'Deus Ex Randomizer'
November 2024
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17 Nov 2024, 5:16AM | Action by: DraxxCometsurfer
Endorsed
'Deus Ex Randomizer'
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02 Nov 2024, 4:48PM | Action by: torakatsuo2
Endorsed
'Deus Ex Randomizer'
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02 Nov 2024, 4:29PM | Action by: torakatsuo2
Endorsed
'Deus Ex Randomizer'
September 2024
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11 Sep 2024, 9:04AM | Action by: Renizize
Tracked
'Deus Ex Randomizer'
August 2024
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26 Aug 2024, 1:32PM | Action by: FurchtsamerLurch
Endorsed
'Deus Ex Randomizer'
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24 Aug 2024, 8:06AM | Action by: I3lack4lbino
Tracked
'Deus Ex Randomizer'
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03 Aug 2024, 8:18PM | Action by: LordVivec5
Tracked
'Deus Ex Randomizer'
July 2024
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12 Jul 2024, 12:23AM | Action by: ABigFreakingNerd
Untracked
'Deus Ex Randomizer'
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05 Jul 2024, 10:37PM | Action by: ABigFreakingNerd
Tracked
'Deus Ex Randomizer'
June 2024
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24 Jun 2024, 1:09PM | Action by: jplayer01
Endorsed
'Deus Ex Randomizer'
May 2024
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21 May 2024, 5:03AM | Action by: ghostatlevel6
Tracked
'Deus Ex Randomizer'
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05 May 2024, 7:17PM | Action by: PIERDUNIZHE
Tracked
'Deus Ex Randomizer'
April 2024
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06 Apr 2024, 12:20AM | Action by: Hich
Endorsed
'Deus Ex Randomizer'
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