This is a mod for the original Deus Ex that takes everything and shuffles it all around to make it like a new game every time but with the same great story. The goal is to increase the replayability and strategy.
Permissions and credits
Author's instructions
We have a GitHub https://github.com/Die4Ever/deus-ex-randomizer
File credits
This author has not credited anyone else in this file
New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
New bingo goals and many bingo fixes
Options for New Game+ scaling in the Advanced menu
Fixed Revision crash due to Jock's BindName
Fixed New Game+ in Revision
Support for vanilla maps inside of Revision
Help text for when you can left click to activate items or right click to apply weapon mods
Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
Fixed BingoViewer crash
Crowd Control fixes
WaltonWare dockyard start now automatically gets the hookup from Vinny
Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
Added Baby Karkians and Baby Grays to the random enemies pool
Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
Critters (birds, rats, fish) now have 1 HP
Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
Scaled zone damage with CombatDifficulty better
Fixed NSF HQ alliance trigger exploit
Show health and minimum damage for decorations
Object descriptions centered on crosshair instead of in the corner of the highlight box
More endgame quotes
Fixed grenade loss when throwing a grenade while turning towards a wall
Stats for kills and knockouts in the credits
Fix for 14_Vandenberg_Sub subbay doors
Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
Added new contributor, MQDuck, to the credits!
New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
New bingo goals and many bingo fixes
Options for New Game+ scaling in the Advanced menu
Fixed Revision crash due to Jock's BindName
Fixed New Game+ in Revision
Support for vanilla maps inside of Revision
Help text for when you can left click to activate items or right click to apply weapon mods
Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
Fixed BingoViewer crash
Crowd Control fixes
WaltonWare dockyard start now automatically gets the hookup from Vinny
Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
Added Baby Karkians and Baby Grays to the random enemies pool
Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
Critters (birds, rats, fish) now have 1 HP
Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
Scaled zone damage with CombatDifficulty better
Fixed NSF HQ alliance trigger exploit
Show health and minimum damage for decorations
Object descriptions centered on crosshair instead of in the corner of the highlight box
More endgame quotes
Fixed grenade loss when throwing a grenade while turning towards a wall
Stats for kills and knockouts in the credits
Fix for 14_Vandenberg_Sub subbay doors
Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
Added new contributor, MQDuck, to the credits!
New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
New bingo goals and many bingo fixes
Options for New Game+ scaling in the Advanced menu
Fixed Revision crash due to Jock's BindName
Fixed New Game+ in Revision
Support for vanilla maps inside of Revision
Help text for when you can left click to activate items or right click to apply weapon mods
Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
Fixed BingoViewer crash
Crowd Control fixes
WaltonWare dockyard start now automatically gets the hookup from Vinny
Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
Added Baby Karkians and Baby Grays to the random enemies pool
Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
Critters (birds, rats, fish) now have 1 HP
Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
Scaled zone damage with CombatDifficulty better
Fixed NSF HQ alliance trigger exploit
Show health and minimum damage for decorations
Object descriptions centered on crosshair instead of in the corner of the highlight box
More endgame quotes
Fixed grenade loss when throwing a grenade while turning towards a wall
Stats for kills and knockouts in the credits
Fix for 14_Vandenberg_Sub subbay doors
Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
Added new contributor, MQDuck, to the credits!
New AugBot, similar to a MedBot but it cannot heal, only install augmentations. If there is no MedBot spawned for the map, then there is a default of 15% chance for an AugBot to be spawned. This can reduce the annoyance of carrying an augcan forever looking for a MedBot, especially on higher difficulties.
New bingo goals and many bingo fixes
Options for New Game+ scaling in the Advanced menu
Fixed Revision crash due to Jock's BindName
Fixed New Game+ in Revision
Support for vanilla maps inside of Revision
Help text for when you can left click to activate items or right click to apply weapon mods
Charged pickups (armor, camo, hazmat, tech goggles) descriptions now show duration for each skill level
Fixed BingoViewer crash
Crowd Control fixes
WaltonWare dockyard start now automatically gets the hookup from Vinny
Laser mod now turns on automatically when you equip the weapon (optional in the Rando settings menu)
Some maps now have goals rando notes (look in your Images tab), just click the Goal Locations or Goal Spoilers button. You can also click on one of the spots for more info.
Fixed characters using custom DrawScale values (Baby Karkians, MiBs)
Added Baby Karkians and Baby Grays to the random enemies pool
Trashcans can now drop trashbags, and flaming barrels can now drop flaming debris
Critters (birds, rats, fish) now have 1 HP
Fixed Toby Atanwe dialog so you can stay in the Paris Metro if you want
Scaled zone damage with CombatDifficulty better
Fixed NSF HQ alliance trigger exploit
Show health and minimum damage for decorations
Object descriptions centered on crosshair instead of in the corner of the highlight box
More endgame quotes
Fixed grenade loss when throwing a grenade while turning towards a wall
Stats for kills and knockouts in the credits
Fix for 14_Vandenberg_Sub subbay doors
Tweaked Paris Chill %. Instead of it being the chance to remove each individual enemy, it's now the chance of Paris either being completely chill or completely not chill.
This is a mod for the original Deus Ex that takes everything and shuffles it all around to make it like a new game every time but with the same great story. The goal is to increase the replayability and strategy. You can also use it to properly configure your vanilla Deus Ex with performance fixes like DXVK, Kentie's Launcher, and config tweaks all done automatically for you.
DXRando randomizes
Locations of goals, NPCs, and some starting locations
Medbots and repair bots (with hint datacubes near them)
Adding and moving turrets, cameras, security computers, and datacubes for them
Starting equipment, bioelectric energy, and credits
Enemies:
Moving enemies around
Adding and changing enemies with randomized stats and weapons
Chance to add/remove helmets for many enemies, affecting their damage resistance to their head
New enemies can get randomly generated patrol routes
Giving them random names and making some of them dance
Changing the locations of items/boxes/NanoKeys/datacubes around the map
Passwords and passcodes
Exp costs for skills
Option for rerolling every mission, defaults to reroll every 5 missions
Option for disabling the Downgrade button on the new game screen, to prevent looking ahead
What augmentations are in each canister
The strength and lockpick strength for doors
The hack strength for keypads
The strength of augmentations and skills (make sure to read their descriptions)
The damage and firing speed of weapon types (make sure to read the description for one of each type)
JC's and Paul's clothes
Randomly adds "The Merchant"
Optionally randomize the song selections, with options to use songs from Unreal and Unreal Tournament
Option for mirrored maps, with choice of what percentage of maps should be mirrored
Entrance Randomization - changes what level each teleporter takes you to, but keeps it within the same mission.
Horde Mode - fight for your life to see how long you can survive in the Paris Cathedral.
Zero Rando - great for first-time Deus Ex players to benefit from the bug fixes, QoL improvements, and balance changes we've made, without any randomization.
Randomizer Lite - randomizes some things without interfering with the immersion and mood of the game. Great for players who haven't played Deus Ex in a long time, or if you're intimidated by the full Randomizer.
Serious Sam mode - same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
WaltonWare mode - a game mode focused on quickly doing bingos and New Game+.
Speedrun mode - speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewers!
Stick With the Prod Pure means the only weapon you get is the stun prod (hint: throw a crate straight up into the air to break it)
Stick With the Prod Plus also allows EMP grenades, gas grenades, scramble grenades, pepper gun, and tranq darts
Ninja JC - the only weapons allowed are throwing knives, swords, pepper spray, grenades, knife, and mini-crossbow. You also get a Ninja Augmentation which gives you speed and stealth at the same time
Don't Give Me the GEP Gun - bans the GEP gun
Freeman Mode - only weapon allowed is the crowbar
Grenades Only
No Pistols - for people who think the pistol is OP
No Swords - for people who think the sword and Dragon's Tooth Sword are OP
No Overpowered Weapons - bans pistols, swords, and the GEP Gun
By the Book - bans lockpicks and multitools
If you opt-in to Online Features (which is disabled by default, check the Rando menu)
In-game Leaderboard to see everyone's high scores in the end credits
Max Rando - randomize the randomizer's settings!
An integrated Bingo board: on the Goals screen there's a Bingo button in the middle bar, there's also our external BingoDisplay program you can download from the Releases page
Co-op when combined with the HX mod (Alpha)
Making all or some of the doors that normally require a key also lockpickable and/or destructible
Making all or some keypads hackable.
Reducing the drop rate for ammo, multitools, lockpicks, medkits, and bioelectric cells
Autosave
Smooth continuous music, even through loading screens
Making enemies respawn
Starting the game with the running speed augmentation
Optional hardcore Autosave-Only mode, no save-scumming allowed!
Option to keep the game running while menus are open, making hacking or inventory management more difficult
Assistance options like autofill for passwords passwords, and the ability to show where Nanokeys/Datacubes/goals are located.
Option to start the game at certain points like Hong Kong or Paris