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iguessthislldo

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tgpqaz

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13 comments

  1. Eixodys
    Eixodys
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    Just wondering if you were planning on updating to simulator/BepInEx? No worries if not but i hadn't realised quite how much better this made the game experience for me until the update.
    1. megacringe69
      megacringe69
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      +1 I want to make a custom controller for simulator
    2. HelloWorld9999
      HelloWorld9999
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      +1 Really excited to use the custom controller for the update
    3. tgpqaz
      tgpqaz
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      I just picked up Derail Valley for the first time since Simulator was released. The method the mod used to control locomotives before was completely removed, so I needed to do more work than I did to get it working with build 93. I did make changes to get it mostly working in build 96, minus remote steam and support for the in-game locomotive remote, though I'm not sure those were working before this since I don't normally play with those.

      After doing all that I discovered the original mod author released a rewrite of the original mod. It doesn't work perfectly for me, but overall I think it's better than what I was going to do, at least in the short turn. So I don't think I'm going to update this one any more. I've put up the work I did on GitHub in case someone really wants this mod to work with build 96 and maybe later. It adds sand and horn support as well.
  2. unstoppabledrew
    unstoppabledrew
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    Ooh, I'm going to have to give this a try. I have a Honeycomb Bravo throttle quadrant for playing MSFS, it would be awesome if I can map the 6 levers to things like throttle & brakes.
  3. patman124
    patman124
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    This mostly works with my TWCS throttle, but it doesn't recognize the dial. I'm going to make a custom controller this weekend. Planning on using a pro micro, so we'll see how that goes

    Edit: After finishing my controller, I realized that you can't use a potentiometer for the reverser. Ended up using JoyToKey to map the reverser and the buttons I'm using for the sander and horn but kept this mod for analog inputs for the throttle and both brakes.
    1. tgpqaz
      tgpqaz
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      This mostly works with my TWCS throttle, but it doesn't recognize the dial.

      Yeah, I don't own one, but I'm wasn't sure how easy it would be to use with a given throttle since the number of inputs the game is built with is limited.

      After finishing my controller, I realized that you can't use a potentiometer for the reverser.

      I used a three position switch, but controller-wise it appears to the mod/game as an analog axis like the potentiometers I'm using for throttle and brakes. So it should work, though I'm not sure how easy it would be to use.

      I'm using for the sander and horn but kept this mod for analog inputs for the throttle and both brakes.

      The horn is something I got working, but I left it out because I wanted just wanted to post an updated version of the mod for the moment. Sander is something I added to my controller, but don't think I took the time to test unfortunately. It isn't surprising that it's not working since how the mod did it before was removed from the game between then and now.

      This is my first mod ever (even though it's just a repost with modifications) and I wasn't sure anyone would still want this mod, so it's great to hear that someone is using it. I will try to post a version this weekend with the horn and see if I can get the sand working again.
    2. PlexBender
      PlexBender
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      How did you get it working with the TWCS?
      Nevermind, didn't read below haha
  4. ParameTek
    ParameTek
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    i dont find the axis numbers of my throttle quad wich i need for the config,json :/
    1. bacon117
      bacon117
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      +1
    2. bacon117
      bacon117
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      I got it working.  win+r then open joy.cpl.  Open the properties and find the axis you want to use.  Find the windows axis name in the table from the mod description (let's say the Z axis).  https://github.com/Matthew-J-Green/dv-loco-analogue-control-mod#understanding-joystick-mapping

      The axis name that corresponds to the Z axis name that should be used in the config.json is "Oculus_GearVR_RThumbstickX"  do the same for other axes.  
    3. CovertJaguar
      CovertJaguar
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      This works, for the listed Axis. But what about say, a Slider on Axis #7? Can the game just not see that?
    4. tgpqaz
      tgpqaz
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      This works, for the listed Axis. But what about say, a Slider on Axis #7? Can the game just not see that?

      The game (not the mod) is limited to those 8 unfortunately. When I updated the mod for build 92 I tried to see about getting it use more. I found out it's something that's hardcoded into Unity games and a mod can't change it as far as I could see. The only reason the mod can use the ones it can is that those are normally used for VR controls.