Skin Manager broke when we got the 0-6-0. it got updated back to Unity Mod manager, and the skins need to be their own mod files in mod manager instead of being in the Skin Manager folder. basically they need to be a separate mod with a Json file.
Mainly just in the sense of converting it back to UMM. UMM itself and the Skin Manager will take care of the rest. Heck, SM has been updated to convert BepInEx skins to be used for UMM! Although so people don't have to bother, I would suggest converting it yourself.
Haven't gotten around to updating the main pages yet. the S282 skin mapping is different in simulator than it was in Overhauled. Hoping to get the new versions up within about 2 weeks.
While it's nice to see that you updated these for simulator, it seems just a few hours later skin manager released an update which broke things again... Getting "is not a DDS file" on a a lot of the LocoS282B liveries.
I'll need to learn how those maps work, and come up with easter eggs for them.
Update: It turns out that the mirroring on the passenger car skin makes most of the fun of an ES&D skin difficult. Moreover, there's no way to letter a passenger skin that doesn't result in funky mirroring or lost letters with the sliced passenger car mod.
Easy Tex supports passenger which makes the mirrored side correct by double mirroring it in a certain way if that helps.sadly i dont think it gets around the fact that both sides will be the same which is objectively too professional for the ES&D and its subsidiaries
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Update: It turns out that the mirroring on the passenger car skin makes most of the fun of an ES&D skin difficult. Moreover, there's no way to letter a passenger skin that doesn't result in funky mirroring or lost letters with the sliced passenger car mod.
Couldn't find the map to the underside, so no easter egg for binning it, just one inside the caboose.