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Dylanviey

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Dylanviey

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7 comments

  1. Robertohase
    Robertohase
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    The car seems to be too tall for the Goods/Factory passenger bridges so some missions are impossible depending on the spawn. Managed to squeeze under one (it didn't work the other way) but not the one after so got it stuck in between
    1. Dylanviey
      Dylanviey
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      I'm going to upload an update in a few minuets. I don't currently have the ability to test this but I lowered the collision on the car. It should in theory no clip through that walkway. I didn't touch the walkable collision. But it shouldn't use that one to collide with other objects. Also it probably still wouldn't fit on the one lumber track or through the mines.
    2. Robertohase
      Robertohase
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      It's able to pass under now
    3. Dylanviey
      Dylanviey
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      Awesome! Once i can get settled in my new house I'll start making new content again.
  2. rocknrollDaVE69
    rocknrollDaVE69
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    please consider making a bumperless version for use with Zeibach's Knuckle Couplers mod
    1. Dylanviey
      Dylanviey
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      It is considered.

      I'm still learning the process of adding content to this game so I decided to keep as much "default" as possible to lessen the chance of adding issues. The bumpers post are a totally separate mesh which I have been adding to every car in unity. I made it so it can be easily deleted any time for this reason. 
    2. Dylanviey
      Dylanviey
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      With the recent couplers mod update I was able to make the car buffers go away if you have the knuckles couplers mod active. But if you are still default the buffers spawn back in.