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Changelogs
Version V2.2
Lowered the collision to be able to fit under the walkway at goods factory. Unable to test if it worked or not at the moment due to DV not supporting using my TV as a monitor.
Version V2.1
Added the normal map that i forgot to include in the first release of the X60h
Version V2.0
Added the X60H a 8 door version of he original X60.
Version V1.9
Updated the job booklet sprite.
Fixed the walkable collision for the buffers.
Version V1.8
Added a custom Job Booklet Sprite for the car..
Version V1.7
Updated AO map to make the cars less smooth/shiny.
Updated Normal Map to look better
Updated UVW map to allow for more detail in the textures.
Increased Scale from 0.95 to full scale NOTE!! due to car length increasing from this if the car is currently spawned in game coupled to other vehicles it could cause derailments when you load your game next. Please make sure the car isn't spawned in or coupled/next to anything before installing update.
Improved LOD for better performance
Version V1.6
Added Support for Zeibach's Handbrake Mod.
Version V1.5
Removed the handbrakes due to it creating errors and not working as intended. The handbrake is now a static model again.
Version V1.4
Added VR Support.
Version V1.3
Fixed missing LOD for trucks on car causing possible FPS drop when a lot where spawned in
Hopefully fixed an issue with how the car is displayed in VR headsets (need someone with a VR set to confirm and help fix this if it's not fixed)
Version V1.2
Added a detailed AO, Metallic and Normal Map
Played with the LOD a little.
Version 1.1
Incressed Scale from 0.9 to 0.95 to better represent it's real life size without clipping. (if it was at full scale it would clip into the signs in train yards.) NOTE!! due to car length increasing from this if the car is currently spawned in game coupled to other vehicles it could cause derailments when you load your game next. Please make sure the car isn't spawned in or coupled/next to anything before installing update.
Fixed a minor graphical mesh issue with a visible gap between the door and the car body allowing you to look through the car.
Added LOD to the car to help Lower end players when multiple cars for spawned. There is 4 Level of Details lowest being just over 600 polys.
Adds a PRR X60 boxcar to the game. Can be used like any other boxcar.
This mod supports Zeibach's couplers mod This mod Supports Zeibach's Handbrake Mod.
Notes: Due to car length it may derail around some sharp curve just like the default passenger car. Especially when being coupled to a shorter vehicle like the shunter. I've taken steps to reduce the by taking it around what I though was the tightest S bend in the game with the shunter. If you experience repeated "unknown" derailments with this car please take note of the location, speed traveled, and what's coupled to it. Let me know and I will try and adjust to make it more stable. When next update comes out this
Note if you would like to re-skin any of my content and I haven't made a reskin kit for the car you want to skin yet. Please feel free to contact me and I'll whip up a PSD for you to start your skin. Or bump making a reskin kit up higher on my to-do list.