Derail Valley
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Zeibach

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Zeibach

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28 comments

  1. ZZZXXX0110
    ZZZXXX0110
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    Any plan for updating this mod to support Simulator update?
  2. zzw1983
    zzw1983
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    The controls are too sensitive for keyboard. If you just tap the brake apply key it will jump into suppression and skip over release and lap.
    1. venquessa
      venquessa
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      Me too.  It's almost as if the designer made it act like a real brake valve... but the later has "feel".

      I have tried "tapping" it as gently as possible, but the handle moves forward and springs back.  If I press longer it shoots straight into emergency.

      After fiddling for ages I got it into service, nothing happened.  I pushed it more into service, nothing happened, I pushed it more into service and 30% 50% 60% brake force 2 seconds later.  I tried tapping it back towards lap, but it's not one tap its many and then you shoot straight through into release.

      SH282.

      Is it meant for VR only?  What am I missing?  I am trying to "N" and "M" on the keyboard.  I tried the mouse wheel, but alas it's about 2 clicks from one end of the valve to the other.
  3. OvYdiu16
    OvYdiu16
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    Everything works good, but I dont understand why the train and the cars feel like glued to the rails. Even on a downhill, if I come to a stop and release all the brakes, the train stays still, it does not roll down. Same thing applies if I uncouple the cars from the train and leave them on an incline, they just stay there (handbrake off on all of them). Sometimes, the cars start to wiggle. If i disable the mod, the wiggle disappears and the train/cars rolls up/down even with the smallest incline. Any solution to this?
  4. Dewgle
    Dewgle
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    The mod was working for me but all of a sudden started throwing errors. The gauges are in the incorrect positions and sometimes the cars will continue to roll with 0% brake force even though they are depressurized. Sometimes reloading the mod works, sometimes it doesn't. Here's a snippit from the output log after attempting to reload the mod through the mod manager menu https://pastebin.com/n6rvgA39
  5. Railman1225
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    There seems to be an issue with the brakes. . .make that two issues. 
    1. The independent brake on the locomotive(at least, the steam locomotive) doesn't start applying until the independent brake lever is well past the halfway point, and the independent brakes themselves only seem to be able to apply up to 82% maximum braking force!
    2. Even with pressurized brake lines, unapplied handbrakes, and a steep hill, locomotives and cars that come to a stop seem to freeze in place, unable to roll on their own.
    1. Zeibach
      Zeibach
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      1. This is correct for the Westinghouse Type S6 manually-lapped independent brake valve.
      2. This is normal Derail Valley physics, not a change made by the mod.
    2. Railman1225
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      Sorry about being so late to get back to this. By the way, the mod is excellent, you outdid yourself with this! I hope the one the official game devs introduce is as good as this. Anyway, I've got continuations for the original post and your replies:
      1. Since the time of making this post, I have realized my mistake that air brakes work by having different positions: Release, Running, Lap, Service(Slow Application on Independent), and Emergency(Quick Application on Independent). I'm sorry about my ignorance, and I must say the brake functions are well-modeled!
      2. You'd think that's the case, but I've tested it myself, and it's just not the case. With the mod enabled, they freeze in place once stopped, but with the Air Brake mod disabled, they roll freely once the brakes are released. Not sure what's causing this, maybe something on my end? Anyway, I'd suggest you test it yourself to see. If you want, I'll even provide a video to show what's happening(also, it's only when they're still. As soon as they're bumped or pushed, they start rolling again).

      Edit: Well, after thorough testing done by myself, I apologize. I have no idea what changed between then(when I first tested it after your reply) and now, but it's not really happening anymore. I did get it to happen on one occasion, but it's not very often, so consider this my official seal of approval: Zeibach's Air Brake Mod rules!!!
  6. Lonoxmont
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    would it be possible, given the engine limitations in the game's code, to change the independent brakes on any locomotive to be non-self-lapping, or are all locomotives hard-coded to have self-lapping independent brakes? the steam locomotive at the railway museum i volunteer at does not have self-lapping independent brakes, and to my knowledge they are generally pretty rare on steam locomotives in general. rare on older diesel locomotives as well. i should be able to assist with getting information on vintage brake equipment if needed, the museum has a ton of it.
    1. Zeibach
      Zeibach
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      It's certainly possible. I've been avoiding it because I haven't found a way to have the lever be spring loaded to return to the Lap position.
    2. Lonoxmont
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      fair enough, wonder if the devs would be willing to play ball on helping out with that? i know spring loaded controls are possible, since the steam whistle/horn controls act that way, but idk what that looks like from the modding perspective.

      thank you for the reply btw, it is always nice when devs/modders are responsive :)

      edit: now that i think about it, the independent brake stands on our locomotives are spring loaded, but only at the extreme ends of travel. there are distinct detents, and the only spring loaded ones are for bailing off and fast apply (not sure the actual name but that seems to be what it does). you already handle bailing off with shift+b, and the brakes here (and irl tbh) apply fast enough that not sure what you would need fast apply on the independents for. if i recall correctly, our independent brake stands go release -> running | lap - apply <- fast apply, where "|" is a detent between positions, "-" indicates free movement between positions, and "->" and "<-" denote spring loaded detents in the indicated directions. without needing to worry about spring loading anything i think you could make the independent brake stand work similarly to the train brake stand already implemented, with a toggle in the settings for self-lapping mode if people prefer it.
    3. Lonoxmont
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      just wanted to say thank you very much for going to all the trouble to implement this, i am greatly enjoying it! though, i have noticed that english-language information on the Knorr KE valves seems to be difficult to come by (or i just suck at searching), would you have any good resources to point us at? thanks!
    4. Lonoxmont
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      ah, i seem to have found a bug, and not sure which mod is colliding. seems like for me the air brake stand is just how it was in the previous version to this one, and the spring-loading appears to have applied itself to the lever for the headlights. is locolights not compatible now? going to try and figure out the minimum to get just your mods loaded to try and see what went sidewards.

      update: can confirm this is a regression from version 0.12.0, after removing all mods, verifying game files, confirming the behaviour was not present in vanilla, i then proceeded to install just the unity mod manager and this mod, and the headlight lever in the steam locomotive now has spring loading at each end of travel, and the independent brake lever does not. rolling back to 0.12.0 resolves the issue.
    5. Lonoxmont
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      confirmed fixed in 0.12.2.
  7. marcf
    marcf
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    I'm having problems trying to turn off self-lapping brakes on the Diesel loco, every time I start the game self-lapping is enabled, and if I change the setting in-game, independent brake jumps to 90% and won't move, train brake continues as self-lapping
    1. Zeibach
      Zeibach
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      1) Make sure you're running the latest version of Air Brake.
      2) Delete Mods\AirBrake\Settings.xml to make sure it's reset to default settings.
      3) Launch the game, uncheck the box next to LocoDiesel in the AirBrake settings.
      4) Click Save, and restart the game.

      If this doesn't work, I'll need more details.
  8. Subhasish
    Subhasish
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    Does anyone know how to change the key binding for bail off?
  9. FCO916
    FCO916
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    hello, I really like your realism mods, I am a railway worker and I am trying to do the most similar derail valley to reality and I am very interested in this mod and I would like that in the future you can change the pressures as you like for example put 6.4 bar (90 psi) in the brake pipe and 9.7 bar (140 psi) which are the pressures that work in most places and if you could also adjust the air volume of the main tanks to taste from the settings menu and thanks for everything
  10. Dapper288
    Dapper288
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    Could someone make a video I would love to learn how to use it but it seems too hard I've given it one hour and can't figure out how it works please and thank you.