Derail Valley

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Katy Fox

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About this mod

Job chain generation to provide a use for the passenger stations and cars, including intercity and industry commuter jobs.

Permissions and credits
! Important !
As of version 3.0, save data is safely sequestered from the main game state so that no special action is required to uninstall :)
You must run the "Perform data purge for uninstall" option before disabling/removing the mod! Failing to do this can cause your jobs and licenses to be reset the next time you load the game!

What this mod does:
This mod adds new job generation scripts to the stations containing passenger yards. The new jobs include intercity express jobs (platform -> platform) and commuter/worker transport jobs between towns and industries (siding -> siding). All the new jobs are gated behind the new Passengers 1 job license, which can be obtained from the Career Manager the same as other licenses.

Express jobs will by default pay half as much for the base wage, but if you complete the job under the time limit, you will be compensated the full 1.5x wage you would with any other job (this is to simulate passengers desiring timely service). If you prefer the vanilla wage/bonus behavior, you can disable this new system under the mod settings menu.

Passengers board or disembark after you've come to a complete and final stop at the platform for at least 5 seconds. The platform signs will indicate that boarding or disembarking is underway. Once all the cars are loaded, a bell will sound indicating that you're clear to depart.

The default passenger cars are known to behave badly on tight curves due to their length. Fauxnik has released a mod, Sliced Passenger Cars, which shortens the coaches so that they don't derail as often. If it is detected that you have the shorter coaches installed, potential consist lengths will be increased since more cars can now fit on a track.

Since version 2.6, passenger car skins can include configurations for named express trains. The frequency of spawning such trains is configurable in the mod settings. For skin authors, information on the configuration files is available here on Github.

Should be compatible with Persistent Jobs as of the current versions.

If you encounter a bug, please submit a report here or on Github so I can improve the mod!

Credit to Niko Fox (Fauxnik) for code contributions and LillyWho for sign models & textures

How to Install:
The zip file provided can be installed using Unity Mod Manager.

Source Code:
Github Repo