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File credits
Niko Fox (Fauxnik) - Code contributions
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Changelogs
Version 3.2
Update for skin manager 2.5, plus small code refactor
Version 3.1.5
Fixed bug causing game to hang at loading screen if license is acquired
Version 3.1.4
Move save data back into main game save under custom key
Version 3.0.0
Extract passenger jobs data into separate file
Ensure safe game load & license refund after uninstall
Fix bug causing Skin Manager patch to crash when no coach skins are installed
Version 2.8.0
Updated method & class references for build 92 compatibility
Version 2.7.3
Fixed a bug where backwards-moving consists would not wait until stopped before loading at platforms
Version 2.7.1
Make more classes public for other modders
Version 2.7.0
Updated for build 91 compatibility
Passengers 1 license now requires Shunting prerequisite
Updated license textures to match new format
Version 2.6.2
Fix VR Settings
Fix "Job ID already registered" warnings for named trains
Add DVTime integration for platform signs
Version 2.6.1
Multiple skin options per named train
Allow filtering express skins to only express trains
Trains are displayed on platform signs for duration of job
New small sign model with dot-matrix display
Version 2.6
Named trains/specials with skin manager integration (consists with a special skin and name)
New flatscreen monitor model to replace default platform signs
New German railways platform sign models, replaces signs at some stations
Sign types are configurable in platform_signs.csv
Version 2.5.2
Fix bug with platform signs following player around
Add VR support for platform signs
Add colliders to platform signs
Version 2.5.1
Removed unused FF track ID fix
Version 2.5
Updated for build 89
Added center tracks at CSW to platform pool
Version 2.4.2
Fixed bug with floating signs
Version 2.4.1
Make platform choices more varied
Version 2.4
Added platform arrival/departure signs
Fixed a bug where trying to take a passenger job without the license would print a blank page
Version 2.3
Added platform loading/unloading
Version 2.2
Fix platform track IDs at Food Factory for build 88
Add integration with Fauxnik's Sliced Passenger Cars mod; if installed, potential number of cars in consists is increased
Version 2.1.4
Fix some express jobs starting and ending at same station
Remove coach coupler entronger component, as it just made things worse
Version 2.1.2
Fix passengers license position in career manager
Fix jobs and licenses being reset sometimes when loading saved game (Fauxnik)
Version 2.1
Stronger couplers on passenger cars
Block regen of jobs when reloading game at station
Broaden pool of starting platforms & destination stations for express jobs
Search harder for a possible express destination before failing
Fix IndexOutOfBounds exception when deleting cars after job gen failure
Version 2.0.1
Fix commuter cars spawning inside each other
Delay commuter return trip generation
Version 2.0
Convert passenger freight haul jobs to new Express Passenger jobs
Remove logistic hauls
Add Commuter jobs with roundtrip to industries (to/from occupied sidings)
Add pretty job booklets for new job types
Version 1.3.1
Added purge data option for clean uninstall
Version 1.3
Removed bonus time penalty from passengers license
Added setting to reduce job base payment in exchange for high bonus (passengers want to be on time)
Put passengers on a diet (reduced loaded cargo mass)
Removed platforms with too little clearance at CSW & HB from job spawn pool
! Important ! As of version 3.0, save data is safely sequestered from the main game state so that no special action is required to uninstall :) You must run the "Perform data purge for uninstall" option before disabling/removing the mod! Failing to do this can cause your jobs and licenses to be reset the next time you load the game!
What this mod does: This mod adds new job generation scripts to the stations containing passenger yards. The new jobs include intercity express jobs (platform -> platform) and commuter/worker transport jobs between towns and industries (siding -> siding). All the new jobs are gated behind the new Passengers 1 job license, which can be obtained from the Career Manager the same as other licenses.
Express jobs will by default pay half as much for the base wage, but if you complete the job under the time limit, you will be compensated the full 1.5x wage you would with any other job (this is to simulate passengers desiring timely service). If you prefer the vanilla wage/bonus behavior, you can disable this new system under the mod settings menu.
Passengers board or disembark after you've come to a complete and final stop at the platform for at least 5 seconds. The platform signs will indicate that boarding or disembarking is underway. Once all the cars are loaded, a bell will sound indicating that you're clear to depart.
The default passenger cars are known to behave badly on tight curves due to their length. Fauxnik has released a mod, Sliced Passenger Cars, which shortens the coaches so that they don't derail as often. If it is detected that you have the shorter coaches installed, potential consist lengths will be increased since more cars can now fit on a track.
Since version 2.6, passenger car skins can include configurations for named express trains. The frequency of spawning such trains is configurable in the mod settings. For skin authors, information on the configuration files is available here on Github.
Should be compatible with Persistent Jobs as of the current versions.
If you encounter a bug, please submit a report here or on Github so I can improve the mod!