Deep Rock Galactic
0 of 0

File information

Last updated

Original upload

Created by

Ike

Uploaded by

ikethegamer

Virus scan

Safe to use

Tags for this mod

About this mod

Mod that scales up 20+ elements of difficulty similar to how they scale for Hazard levels in the base game. There is much more enemy variety and enemies are faster, tougher, more numerous, and more lethal.

Permissions and credits
IMPORTANT: Mark your server as modded and make sure people are ok with it until Ghost ship Games adds mod support. Players can join you through matchmaking. It is also good to disable data reporting to GSG when running the mod since it can't distinguish between the mod and the base game.

This is a comprehensive Hazard 6 Mod
--This replaces the Hazard 5 file so it isn't compatible with other mods that do the same
--The in-game and steam/discord status will update to say Hazard 6. Rewards multiplier is set to 166%.
--The amount of enemies, enemy diversity, enemy speed, damage, and a host of other factors are all scaled up to be consistent with scaling in the base game hazards. A full list of changes can be found here -> https://docs.google.com/spreadsheets/d/1ygMn4sHAx0jvgRK0qa9LAOIcETnznkh1MtVLgsfu0ik/edit?usp=sharing
--In addition to the hazard file this mod also modifies the resupply file so it only costs 60 nitra. This is to prevent failstates from bad nitra RNG early in certain levels and prevent an ammo meta as enemy number and health scale up. Using other buffs is 'cheating.' 
--This mod also gives Doretta about 50% more health to counteract increased danger from diverse, numerous, and powerful enemies. She still can die, but this prevents that from being the only likely failstate.
--Only the host needs the mod to spawn enemies and affect difficulty elements. If clients don't have the mod they will not receive additional rewards, show 'Haz6' on their steam/discord status message, they will need 80 nitra but spend 60 to drop resupplies, and their Doretta UI will be messed up.
Update v4.0 Changelog
--Changes since V3.0 include:
-Figured out how to increase the spawn table allowing all types of disruptive enemies to spawn without preventing special spawns.
-Toned down some of the variance on stationary strength and enemy diversity
-Slightly increased enemy damage scaling and medium enemy health to keep it parallel to Haz4->5

Check out the modding discord for modding resources and LFG channels to find other Haz6 players -> https://discord.gg/p4UGSnU 
Check out the modding github for a more comprehensive list of mods including Haz7 -> https://github.com/ArcticEcho/DRG-Mods

Installation


Copy the .pak file into the Deep Rock Galactic Paks directory:

C:\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks