do you have any fix for quieter audio especially in cutscene? no matter how much I cranked up the volume ingame nor my PC volume, the game just too quiet, barely heard the dialogue during cutscene. I understand this is known issue with PC port of this game but man.. anyone? any fix? oh and ahh can anyone share modified .exe that has 'Disable Fog', 'Disable Luminance Variation' and 'Disable Blur'? If possible too, can anyone share your modified 'datafile.big' that has 'Disable Depth of Field' and 'Disable Screen Vignette'? thanks.
Do hate it when authors provide just files like this, and assume everyone knows what to do with it, It's not that hard, to pack a file so it can be extracted to the game folder
When the author does this, all you have a file name, in this case streamedassets.big
A quick check in the games files finds the right place, for it to go, usually only one file has the name ..\Steam\SteamApps\Common\Dead Rising 2\Data\streamedassets.big
My many year's of modding tells me a *.big extension indicates a large package of game assets like many textures (Skins), meshes (3D Shapes), and in this case audio files. Unreal Engine games always use *.pak files to do this job.
While there you may want to back up the vanilla, so just move this to a "Vanilla" folder, where you downloaded the mod, You can always verify with Steam, but that will restore every modded file back to Vanilla, while a file backup just removes that one mod.
I'd also create a Data folder, put this mod in it, and make your own extract to game folder archive. I use 7-zip, so my archive is named Rebecca To Chuck Voice Swap v1.0 Game Folder Contents [2021-06-06] by NewCloneMan=5.7Z Containing Data\streamedassets.big
This provides me a version number, mod creation date, and install location, all in the name, for when I've forgotten all of those details, and come back to it many months or years later.
9 comments
oh and ahh can anyone share modified .exe that has 'Disable Fog', 'Disable Luminance Variation' and 'Disable Blur'?
If possible too, can anyone share your modified 'datafile.big' that has
'Disable Depth of Field' and 'Disable Screen Vignette'? thanks.
It's not that hard, to pack a file so it can be extracted to the game folder
When the author does this, all you have a file name, in this case
streamedassets.big
A quick check in the games files finds the right place, for it to go, usually only one file has the name
..\Steam\SteamApps\Common\Dead Rising 2\Data\streamedassets.big
My many year's of modding tells me a *.big extension indicates a large package of game assets like many textures (Skins), meshes (3D Shapes), and in this case audio files. Unreal Engine games always use *.pak files to do this job.
While there you may want to back up the vanilla, so just move this to a "Vanilla" folder, where you downloaded the mod,
You can always verify with Steam, but that will restore every modded file back to Vanilla, while a file backup just removes that one mod.
I'd also create a Data folder, put this mod in it, and make your own extract to game folder archive.
I use 7-zip, so my archive is named
Rebecca To Chuck Voice Swap v1.0 Game Folder Contents [2021-06-06] by NewCloneMan=5.7Z
Containing
Data\streamedassets.big
This provides me a version number, mod creation date, and install location, all in the name, for when I've forgotten all of those details, and come back to it many months or years later.
Sorry to bother you.