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AtomicBane

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AtomicBane

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36 comments

  1. JCB24
    JCB24
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    • 1 kudos
    Didn't see any changes in the mod's text for the Ryder character in DIDE.  Was he omitted and only the four primary chars were enhanced?
  2. D3N1Sko
    D3N1Sko
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    Hello, I really like the highier level cap, thanks for that.
    But im having some problems after my character reached level highier then 60, in all boxes or chests with weapons that previously had the same level as me, or somewhere around my level are molotovs, the same goes with all weapons that i was able to loot from dead zombie bodies, everywhere is molotov.
    Instead of giving me a weapons similair to my level, it looks like the game doesnt recognize my level and gives me molotovs instead of that.
    And from quest rewards where should be weapon i get molotov too.
    And guns has No level at all and 0 damage.
    Weapons that sell traders are fine both melee and guns.
    Messed up are only those that zombies drop, chests, quest rewards.
    In any case someone is still reading this in this year, thanks.
    1. Rodane
      Rodane
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      did you insta level or do you use any other mods? If so that might be the problem 
    2. AndrewLusus
      AndrewLusus
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      has anybody found a fix for this at all? currently running a few mods to make the game more enjoyable, the guaranteed legendaries, this mod, vanilla plus, movement overhaul, and a visual overhaul to get rid of that horrendous motion blur. this worked for the very first locked chest i got, which gave me some legendary axe, then everything was molotovs and 0 damage pistols as far as i can tell
  3. ScottyChaos
    ScottyChaos
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    The mod breaks the game if you install it during the prologue. If you start with it in the hotel then the cutscene where you wake up doesn't occur and you can't leave the room.
  4. BL1NKSH0T
    BL1NKSH0T
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    This mod is great, sorry to sound ungrateful but do you know if you were gonna port it to Riptide DE ( or if it's already Riptide DE compatible)?Regardless, I'm enjoying the mod immensely, no bugs to report.
    1. AtomicBane
      AtomicBane
      • supporter
      • 3 kudos
      Hey sorry for the late reply. I appreciate the feedback.

      I've never played Riptide DE, so I have no idea whether or not it's compatible. To be safe I would assume not, but I guess if you're feeling courageous you could find out lol. Best of luck to you.
    2. gymonx11
      gymonx11
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      have you tried it out does it work?
    3. oscarcebrian96
      oscarcebrian96
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      Don't work on DIR
  5. darkwolf325
    darkwolf325
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    I have a question, the mod only works in a normal campaign. I'm trying one hit mode and the mod doesn't work for me. I have that doubt
  6. glizzythroater
    glizzythroater
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    can you remove the stomp ability? s#*! gets me killed every time, now you get punished for trying to conserve weapon durability
  7. BigZsucc
    BigZsucc
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    Going to try and add it mid play through in multiplayer. Should it work?
  8. Oyuncu88
    Oyuncu88
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    • 1 kudos
    Not sure if I like spectre basically making you invisible. Its would be good if like runners noticed you less but literally no one reacting to you makes it too boring plus you have to walk up to them instead them coming to you all the time. A version with vanilla spectre would be appreciated.
  9. bollowollo
    bollowollo
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    I've tried making a mod where stats gradually increase every time you level up to give fun reason to level up, e.g, health, weapons damage, crit chance, limb severe chance, weapons force, blah blah. But when I go in the game, my weapon wheel is locked, my health is at the base level, and there are no increase in anything.
    I think I started with your mod, can't remember. Will be good to get it working and post on here, but I haven't got a clue what I'm doing. 
    I did all the work in an excel file so I could use formulas to increase the stats gradually, so if anyone wants a look I can post it somewhere on here I guess.
    Here's the first level, can anyone point out what I'm doing wrong? Thanks

    EDIT: Found the problem. Stupidly forgot to add /> to the end of each line.

    <level id="1">
    <prop n="BluntCriticalChance" v="0.01"
    <prop n="CutCriticalChance" v="0.01"
    <prop n="BulletCriticalDmgMul" v="0.01"
    <prop n="BulletCriticalChance" v="0.01"
    <prop n="OneHandedCriticalChance" v="0.01"
    <prop n="ThrowCritChanceInc" v="0.01"
    <prop n="ThrowDamageMod" v="0.01"
    <prop n="ThrowHitNearEnemiesFactor" v="0.01"
    <prop n="BluntDamageMul" v="0.01"
    <prop n="CutDamageMul" v="0.01"
    <prop n="BulletDamageMul" v="0.01"
    <prop n="BulletReloadSpeed" v="-0.02"
    <prop n="BulletForceMul" v="0.1"
    <prop n="RangedForceMul" v="0.1"
    <prop n="UpgradesCostFactor" v="-0.01"
    <prop n="KillExperienceBonus" v="0.075"
    <prop n="QuestExperienceBonus" v="0.075"
    <prop n="MoveSpeedsMul" v="0.01"
    <prop n="PenaltyOnDeath" v="-0.01"
    <prop n="MedPackEffectivness" v="0.05"
    <prop n="ItemBuyFactor" v="-0.01"
    <prop n="ItemSellFactor" v="0.01"
    <prop n="BulletDamageResistance" v="0.01"
    <prop n="MaxHealth" v="110"
    <prop n="ExpToNextLevel" v="2000"
    <prop n="MaxStamina" v="0.8"
    <prop n="QuickSlotsCount" v="8"
    <prop n="InventorySize" v="12"
  10. BlueSkeletor
    BlueSkeletor
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    I don't know if I'll get a response, but I have a question. When you go past the vanilla level cap, can you find weapons that are past the vanilla cap?
    For example, can I find a level 81 heavy pistol if I'm level 81?