Hello, I really like the highier level cap, thanks for that. But im having some problems after my character reached level highier then 60, in all boxes or chests with weapons that previously had the same level as me, or somewhere around my level are molotovs, the same goes with all weapons that i was able to loot from dead zombie bodies, everywhere is molotov. Instead of giving me a weapons similair to my level, it looks like the game doesnt recognize my level and gives me molotovs instead of that. And from quest rewards where should be weapon i get molotov too. And guns has No level at all and 0 damage. Weapons that sell traders are fine both melee and guns. Messed up are only those that zombies drop, chests, quest rewards. In any case someone is still reading this in this year, thanks.
has anybody found a fix for this at all? currently running a few mods to make the game more enjoyable, the guaranteed legendaries, this mod, vanilla plus, movement overhaul, and a visual overhaul to get rid of that horrendous motion blur. this worked for the very first locked chest i got, which gave me some legendary axe, then everything was molotovs and 0 damage pistols as far as i can tell
The mod breaks the game if you install it during the prologue. If you start with it in the hotel then the cutscene where you wake up doesn't occur and you can't leave the room.
This mod is great, sorry to sound ungrateful but do you know if you were gonna port it to Riptide DE ( or if it's already Riptide DE compatible)?Regardless, I'm enjoying the mod immensely, no bugs to report.
Hey sorry for the late reply. I appreciate the feedback.
I've never played Riptide DE, so I have no idea whether or not it's compatible. To be safe I would assume not, but I guess if you're feeling courageous you could find out lol. Best of luck to you.
Not sure if I like spectre basically making you invisible. Its would be good if like runners noticed you less but literally no one reacting to you makes it too boring plus you have to walk up to them instead them coming to you all the time. A version with vanilla spectre would be appreciated.
I've tried making a mod where stats gradually increase every time you level up to give fun reason to level up, e.g, health, weapons damage, crit chance, limb severe chance, weapons force, blah blah. But when I go in the game, my weapon wheel is locked, my health is at the base level, and there are no increase in anything. I think I started with your mod, can't remember. Will be good to get it working and post on here, but I haven't got a clue what I'm doing. I did all the work in an excel file so I could use formulas to increase the stats gradually, so if anyone wants a look I can post it somewhere on here I guess. Here's the first level, can anyone point out what I'm doing wrong? Thanks
EDIT: Found the problem. Stupidly forgot to add /> to the end of each line.
I don't know if I'll get a response, but I have a question. When you go past the vanilla level cap, can you find weapons that are past the vanilla cap? For example, can I find a level 81 heavy pistol if I'm level 81?
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But im having some problems after my character reached level highier then 60, in all boxes or chests with weapons that previously had the same level as me, or somewhere around my level are molotovs, the same goes with all weapons that i was able to loot from dead zombie bodies, everywhere is molotov.
Instead of giving me a weapons similair to my level, it looks like the game doesnt recognize my level and gives me molotovs instead of that.
And from quest rewards where should be weapon i get molotov too.
And guns has No level at all and 0 damage.
Weapons that sell traders are fine both melee and guns.
Messed up are only those that zombies drop, chests, quest rewards.
In any case someone is still reading this in this year, thanks.
I've never played Riptide DE, so I have no idea whether or not it's compatible. To be safe I would assume not, but I guess if you're feeling courageous you could find out lol. Best of luck to you.
I think I started with your mod, can't remember. Will be good to get it working and post on here, but I haven't got a clue what I'm doing.
I did all the work in an excel file so I could use formulas to increase the stats gradually, so if anyone wants a look I can post it somewhere on here I guess.
Here's the first level, can anyone point out what I'm doing wrong? Thanks
EDIT: Found the problem. Stupidly forgot to add /> to the end of each line.
<level id="1">
<prop n="BluntCriticalChance" v="0.01"
<prop n="CutCriticalChance" v="0.01"
<prop n="BulletCriticalDmgMul" v="0.01"
<prop n="BulletCriticalChance" v="0.01"
<prop n="OneHandedCriticalChance" v="0.01"
<prop n="ThrowCritChanceInc" v="0.01"
<prop n="ThrowDamageMod" v="0.01"
<prop n="ThrowHitNearEnemiesFactor" v="0.01"
<prop n="BluntDamageMul" v="0.01"
<prop n="CutDamageMul" v="0.01"
<prop n="BulletDamageMul" v="0.01"
<prop n="BulletReloadSpeed" v="-0.02"
<prop n="BulletForceMul" v="0.1"
<prop n="RangedForceMul" v="0.1"
<prop n="UpgradesCostFactor" v="-0.01"
<prop n="KillExperienceBonus" v="0.075"
<prop n="QuestExperienceBonus" v="0.075"
<prop n="MoveSpeedsMul" v="0.01"
<prop n="PenaltyOnDeath" v="-0.01"
<prop n="MedPackEffectivness" v="0.05"
<prop n="ItemBuyFactor" v="-0.01"
<prop n="ItemSellFactor" v="0.01"
<prop n="BulletDamageResistance" v="0.01"
<prop n="MaxHealth" v="110"
<prop n="ExpToNextLevel" v="2000"
<prop n="MaxStamina" v="0.8"
<prop n="QuickSlotsCount" v="8"
<prop n="InventorySize" v="12"
For example, can I find a level 81 heavy pistol if I'm level 81?