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TheNeru

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NeroLigerzid

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46 comments

  1. kingEmras24
    kingEmras24
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    so i was playin and activatet the mod ( i was middle in the Game 40% of the story i think until i add this mod ) in this time it worked so i had 999 Craftebles medi kit cocktails ect ( but no ammo this  didnt work ) . after a time maybe i think it would be the reason that i activatet a skill after that i see medic ect was 999 but i had to can craft only 10 buit the inventory slot was 999. after i finished the story and start New game + then it was possible again that i can craft more than 10 but ammo capacity was not possible it didnt work again . i think it works when you add this mod before you start the game ( new game )


    sry about my englisch when you didnt understand something ask i try to explaint it again
    didn't workdidn't work
  2. Kaelingha
    Kaelingha
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    heal items works but ammo not idk why. sfpakss is already done
    1. Zahgy
      Zahgy
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      some things cant be changed once you start a playthrough.

      Youll have to start a new game if you want to change how many grenades you can carry

      Youll also have to start a new game if you want to be able to change your max ammo because the skill "UP THE ANTE" messed with it, and resets it to the default max.
  3. kangjiajinlong
    kangjiajinlong
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    Can you make a version that is not affected by taking the up the ante skill? I really hate the current setting since my NG+ save has this skill purchased and this game offers no option to respec. I do not want to start a fresh new game.
  4. hawfops
    hawfops
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    IT DOESN'T WORK IN ANY WAY
  5. bellza62
    bellza62
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    Starting the story south, the mod doesn't work and the new game+ doesn't work, only ammunition, everything else is normal.
  6. megatonresident
    megatonresident
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    i can only get the mod to work for ammo and consumables such as moltovs and other weapons.
    medical items are not affected. 
    components are affected. 
    scrap is not affected. 
    i started new game still have problems. 
    does anyone have similar problems ? 
  7. snoogans20
    snoogans20
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    Mod still works so long as you rename the sfpaks folder. Really wish it effected scrap too though because taking the skill to increase scrap carrying capacity reverts the mod.
  8. Harven7869
    Harven7869
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    Mod not working, tried to rename file and start new game but still not working...
    1. zogmaster
      zogmaster
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      Same.
  9. metalredman
    metalredman
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    I tried this mod together with crafting component stack, and the ammo is not at 999, but the health items are at 999 maximum. Anything I did wrong?
  10. liasos
    liasos
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    Thanks! Great mod. I'm playing Days Gone for a second time (first on PC) and I want to focus on the gameplay and not spend a bunch of time looting.