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Alan Poster

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AlanPoster

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471 comments

  1. AlanPoster
    AlanPoster
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    PLEASE USE THE BUGS SECTION IF YOU HAVE PROBLEMS, ANY COMMENTS HERE IN REGARDS TO THAT WILL BE DELETED.
    Thank you.
    For those that love the Filmic Tonemapper but do not like how dark it gets, please play around with these settings in the Engine.ini

    r.Color.Max=
    Allows to define where the value 1.0 in the color channels is mapped to after color grading.
    Value should be around 1, smaller values darken the highlights, larger values move more colors towards white, Default: 1
    r.Color.Mid=
    Allows to define where the value 0.5 in the color channels is mapped to after color grading (This is similar to a gamma correction).
    Value should be around 0.5, smaller values darken the mid tones, larger values brighten the mid tones, Default: 0.5
    r.Color.Min=
    Allows to define where the value 0 in the color channels is mapped to after color grading.
    The value should be around 0, positive: a gray scale is added to the darks, negative: more dark values become black, Default: 0

    Ajdust them to your own tastes without turning off the filmic tone mapper which is GREAT, these settings are baked into the engine itself and you can use that if you don't want to use a reshade, so no FPS drop.

    HOW TO INSTALL IT CORRECTLY:

    1:Unzip the file
    2: Copy the contents into AppData\Local\BendGame\Saved\Config\WindowsNoEditor over-riding all folders  (PLEASE MAKE SURE for the love of God save your folders in case you need to revert at some stage)
    3: All files except for the GameUserSettings.ini MUST be kept 'READ ONLY"
    4:GameUserSettings.ini is where you adjust your resolution, language, sound etc etc ....so do it within the game or alter it directly.
    5: THAT IS IT.
    6.DON'T TOUCH ANYTHING! (unless you want to)

    "Realistic Darkness" by sixstringseraph,  highly recommended , it achieves darkness at night, indoors, tunnels etc etc without playing around with the settings, full auto install and forget.
    I'm not a big fan of any reshades but that is some clever work that chap did, try it out, i am sold....

    https://www.nexusmods.com/daysgone/mods/124

    I would also recommend "Let There Be Bright" mod by the same author, it works real well with his mod (using both and lovin it)

    Anyway, enjoy!
  2. AlanPoster
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    PLEASE ENDORSE THE MODS YOU DOWNLOAD, ONLY 1 IN 60 MODS ARE ENDORSED AND YET THOUSANDS USE THEM.

    Reward the modders for their hard work, DO NOT BE LAZY.

    THANK YOU,

    EDIT:

    I have archived the old non streamed texture files as the patch 1.4 seemed to have improved streaming and stutter quite a lot making them obsolete, please use the 1.14 for the patch 1.04
  3. M0RAPAKHI
    M0RAPAKHI
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    Does it still works on the remastered version?
  4. Viillak
    Viillak
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    can not wait for update :D
  5. leafyv
    leafyv
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    rs
  6. cyberkind7
    cyberkind7
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    Any plan to update this mod for the newest update?
  7. wBronze
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    Please Note: For some folks playing this game in 2024 or later your AppData DIR may be more like this:
    C:\Users\<your windows username>\AppData\Local\DaysGone\4.11\Saved\Config\WindowsNoEditor

    Note that instead of BendGame it is DaysGone\4.11
    1. Lutece79
      Lutece79
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      Thx
    2. gurugeorge
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      Thanks for this info.  Do you know if this new location changes the location for other mods that use the appdata ...\saved\paks folder?

      (The modding situation for the game is really confusing in 2024, mod authors give several different locations for their mods, things to change, etc., and it's difficult to konw which is the most up-to-date! :) )
    3. Lily378
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      i have both folders BENDGAME AND ALSO DAYS GONE LOL ....
    4. Jasmer
      Jasmer
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      I also have both, but DaysGone folder only contains manifest.ini, all the other files are in BendGame.
  8. nico3663
    nico3663
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    Well the next days gone update may touch of the things this mod contains no?


    • DualSense haptic feedback support**

    • Accessibility features

    • World graphical improvements

    • New Atmospheric/Sky simulation using ozone and spectral light simulation: Improves overall color tone and produces more accurate light intensities for the sky and sunlight

    • Significantly darker night time

    • Improved screen space indirect lighting and ambient occlusion effects

    • Double shadowmap resolution when Shadow Quality is set to Highest

    • Additional improvements
  9. Robotron2468
    Robotron2468
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    How would I install this on Linux Mint?
  10. CptCannabis1
    CptCannabis1
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    how would you install this on cachyOS ?
    1. garecrow
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      I'm using the flatpak version on fedora so your directory might be slightly different but here: /home/YOURUSERNAME/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/1259420/pfx/drive_c/users/steamuser/AppData/Local/BendGame/

      You can also click "browse local files" on the right click menu in steam and backtrack from there to the steamapps folder. Idk if the folder name "1259420" will be the same either but if it isnt, just look for that same directory within each compatdata subfolder until you find the right one
  11. SireEvalish
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    Why do you have DX12 commands in an engine.ini intended for a DX11 game?

    D3D12.AFRSyncTemporalResources=1
    D3D12.AFRUseFramePacing=1
    D3D12.AdjustTexturePoolSizeBasedOnBudget=0
    D3D12.MaximumFrameLatency=1
    D3D12.PSO.DiskCache=1
    D3D12.PSO.DriverOptimizedDiskCache=1
    D3D12.ResidencyManagement=on
    D3D12.StablePowerState=true
    D3D12.SyncWithDWM=0
    D3D12.UseUpdateTexture3DComputeShader=1
    D3D12.ZeroBufferSizeInMB=16
    D3D12.MaxSyncCounter=True

    Have you done anything to check that the commands listed in the ini do anything? Days Gone uses a heavily customized version of UE4. Some commands may not do anything at all.
  12. zelabyte
    zelabyte
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    cant unzip, dont have the appdata file location. this isnt great and i havent found anything conclusive online