I've made a mod folder in, "\AppData\Local\BendGame\Saved\Paks\~mods" and placed this pak file in there, and changed the "BendGame\Content\sfpakss" so not sure what I'm doing wrong because every time the game is loading, it almost immediately crashes and tries to send a report to Sony. This actually happens to almost every mod I've tried downloading from this game's section.
Hello yahemh, I have no plans to release the mod with the extended magazine, as the sound issues make it pretty much unplayable. Basically the gun will completely loose all sound, and this cannot be fixed while the mod is installed, not even with a restart. While I certainly would have liked to provide an increase in rounds for the Xtreme version, on the plus side the 125 round is still a little more then you can get in the base game with the extended mag, so there's that I guess. Thanks for trying out the mod, and hope you enjoy it.
If you're doing standalone weapon buffs, could I interest you in buffing Boozer's shotgun?
It's pathetic how it can't kill point blank 50% of the time. Maybe reducing the spread to that of the Liberator since it's really consistent at thrice the range?
Hello ByteSix, Yeah even outside of pellet accuracy, one of the things with the Liberator is that it has a fair amount more top end damage compared to all the other shotguns in the game, minus the Nock Volley, and even more so then I think is actually represented in the game UI if I recall correctly. Normally this would be something I would be open to looking at, and I might even have a few ideas of my own for something like this, but unfortunately I have currently stepped away from modding this game at the moment, so this mod was sort of the last thing I wanted to get out before having to put everything else on hold. Maybe this is something I can look into at a later date, once I am able to dig into the files again.
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Will you add the extended magazine as an OPTIONAL download with a warning about the sound issue? :)
I have no plans to release the mod with the extended magazine, as the sound issues make it pretty much unplayable. Basically the gun will completely loose all sound, and this cannot be fixed while the mod is installed, not even with a restart. While I certainly would have liked to provide an increase in rounds for the Xtreme version, on the plus side the 125 round is still a little more then you can get in the base game with the extended mag, so there's that I guess. Thanks for trying out the mod, and hope you enjoy it.
It's pathetic how it can't kill point blank 50% of the time.
Maybe reducing the spread to that of the Liberator since it's really consistent at thrice the range?
Yeah even outside of pellet accuracy, one of the things with the Liberator is that it has a fair amount more top end damage compared to all the other shotguns in the game, minus the Nock Volley, and even more so then I think is actually represented in the game UI if I recall correctly. Normally this would be something I would be open to looking at, and I might even have a few ideas of my own for something like this, but unfortunately I have currently stepped away from modding this game at the moment, so this mod was sort of the last thing I wanted to get out before having to put everything else on hold. Maybe this is something I can look into at a later date, once I am able to dig into the files again.