I installed the lite version. I am one shotting swarmers and marauders, even if I shoot their feet. Needless to say the mod definitely works, but still too strong for me. Endorsed for working though.
Hey just started modding Dayz Gone today and have not had an opportunity to start up the game with this mod, but I am wondering if this dmg increase effects the poison bolts. Already in the Vanilla game I am running into situations where I shoot a guy with the poison bolt and he dies instead of fighting his allies, will this make normal dudes die instantly?
Vortex added Days Gone support. This mod does not install correctly. The staging folder shows that it puts it in the paks folder. After deployment, it is indeed in the paks folder.
EDIT: The people behind the Days Done support for Vortex say the following; IF YOUR MOD IS COOKED - Please considering using the .pak community standard! This will simplify things for both the end users, and other modders. Or simply hope that I can manage to add support for Cooked mods, or a tool to make them into .pak files in the tool-buttons.
Does this work for all crossbows? For example; just after the Rippers burn Boozer, when you first arrive at the fire watchtower, there are already two crossbows in the gun safe. Does this mod increase the damage of both those crossbows?
I do like the idea AuralVirus has about adding a scope if possible. I know the scope (heh) of modding is still limited att. Honestly just the function of zooming would be more than enough. Since putting a functioning scope on, probably can't be done yet. So if there's a switch, that makes a weapon zoomable and the zoom function range then boom.
Hey a cool idea. I am believe I installed the mod incorrectly. Nothing changes for me. I saved the Cooked folder in C: \ Users \ User \ AppData \ Local \ BendGame \ Saved. and renamed the sfpaks folder to sfpakss. What I have done wrong?
is it the first mod you installed? If yes, you created the "Saved" folder? then placed the "Cooked" folder containing multiple folders witin, into previously created "Saved" folder??
then you did everything right.
You should now notice zombies and other enemies die with 1 shot - regardless of where they are hit.
If it still doesn't work, and thisis the ONLY mod you have installed, re-install the mod. delete the created "Saved" folder, rename "sfpakss" back to "sfpak" start game and the close it. restart pc.
Then repeat the mod instal process : either copy paste or drag the uncompressed "Cooked" folder into your created "Saved" folder and rename sfpak to sfpakss.
It's near impossible to get wrong - only other conclusion is you have an additional mod that changes weapons and is clashing with this mod.
35 comments
EDIT: The people behind the Days Done support for Vortex say the following; IF YOUR MOD IS COOKED - Please considering using the .pak community standard! This will simplify things for both the end users, and other modders. Or simply hope that I can manage to add support for Cooked mods, or a tool to make them into .pak files in the tool-buttons.
Ofc, Endorsed!
I do like the idea AuralVirus has about adding a scope if possible. I know the scope (heh) of modding is still limited att.
Honestly just the function of zooming would be more than enough. Since putting a functioning scope on, probably can't be done yet.
So if there's a switch, that makes a weapon zoomable and the zoom function range then boom.
is it the first mod you installed?
If yes, you created the "Saved" folder?
then placed the "Cooked" folder containing multiple folders witin, into previously created "Saved" folder??
then you did everything right.
You should now notice zombies and other enemies die with 1 shot - regardless of where they are hit.
If it still doesn't work, and thisis the ONLY mod you have installed, re-install the mod.
delete the created "Saved" folder, rename "sfpakss" back to "sfpak"
start game and the close it.
restart pc.
Then repeat the mod instal process : either copy paste or drag the uncompressed "Cooked" folder into your created "Saved" folder and rename sfpak to sfpakss.
It's near impossible to get wrong - only other conclusion is you have an additional mod that changes weapons and is clashing with this mod.