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Created by

TheNeru

Uploaded by

NeroLigerzid

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59 comments

  1. snoogans20
    snoogans20
    • member
    • 1 kudos
    Doesn't work for the new patch. The trunk/hud pops open immediately but the long animation of opening it still plays.
    Please fix
    1. YoLolo69
      YoLolo69
      • supporter
      • 0 kudos
      Yep same here, new update (with DLC) broke this very useful mod, is something could be done please!
    2. AlienFreek
      AlienFreek
      • supporter
      • 7 kudos
      the mod still works guys, you have to rename your folder 'sfpaks' to 'sfpakss'. the folder is located in:#:\[Install Location]\Days Gone\BendGame\Content
      enjoy!
    3. choekstr
      choekstr
      • member
      • 0 kudos
      Can confirm as of 14 May 2025 this is working with the remastered version.
  2. TanGenT5612
    TanGenT5612
    • premium
    • 9 kudos
    works great! thank you!  
  3. funtown67
    funtown67
    • BANNED
    • 1 kudos
    i love this mod , it works perfectly ,i'd only wish it was so fast and easy while skinning animals lol ....also the newt car traps are still working lol , i will reference my gameplay video to show the mod here , i recomand you install it right away - https://youtu.be/H5lkhaU20xw?si=WIwlvNpEEXVJY4cU

    at minut 17:19 i open the first hood, and the newt trap working later on - minut 34:14
  4. GustavoZoppi
    GustavoZoppi
    • member
    • 1 kudos
    First of all, I would like to thank NeroLigerzid for making this mod available.
    This mod works absolutely perfectly in the version (Patch 1.07) of the game.

    However, I noticed a bug... If we try to use the "mark an enemy" function using the binoculars, it is NOT possible to mark them.
    And I was able to confirm that it is due to this Car Opener mod.

    I would like to ask NeroLigerzid if he intends to eventually release an update of the mod that fixes this problem of not being able to mark enemies using the binoculars.
    1. GoatCameloRilla
      GoatCameloRilla
      • supporter
      • 0 kudos
      Appreciate you good sir. 
  5. blinky18111991
    blinky18111991
    • member
    • 0 kudos
    @TheNeru my guy, any chance if you could just point me in the right direction to change the speed at which Deek crafts molotov and bandages, i just wanna increase the time he makes those things, i opened your car opener file in asset editor as a refrence maybe to find something similar with crafting time, but i cant seem to find the right thing, if you got time to write please do...thanks in advance.
  6. blinky18111991
    blinky18111991
    • member
    • 0 kudos
    Yooo, anyone here knows how to make so the crafting bandages and molotovs last 10x longer please?
  7. Tunnah
    Tunnah
    • supporter
    • 1 kudos
    just wanted to add a comment to this - you NEED to rename sfpakss for this one, some suggest renaming startuppackages.pak to startuppackages_modsenabled.pak and this works for a lot of mods that say to rename to sfpakss. So it's best to do both - rename to sfpakss, AND rename to startuppackages_modsenabled.pak. I've not had any issues doing both 
  8. Triramama
    Triramama
    • member
    • 0 kudos
    Damn what a simple indispensable mod, i have no idea how AAA devs think players won't be annoyed out of their minds at watching trivial animations thousands of times over. A mod to skip animal looting would be great too, I can't find anything like that on nexus though. 
  9. Bundy714
    Bundy714
    • premium
    • 13 kudos
    This is one of those simple quality of life mods that once used, you'll never want to live without it again.  Just superb.
  10. CJS81000
    CJS81000
    • member
    • 0 kudos
    The mod works exactly as stated. Such a huge time saver. Thank you! Endorsed