the mod still works guys, you have to rename your folder 'sfpaks' to 'sfpakss'. the folder is located in:#:\[Install Location]\Days Gone\BendGame\Content enjoy!
i love this mod , it works perfectly ,i'd only wish it was so fast and easy while skinning animals lol ....also the newt car traps are still working lol , i will reference my gameplay video to show the mod here , i recomand you install it right away - https://youtu.be/H5lkhaU20xw?si=WIwlvNpEEXVJY4cU
at minut 17:19 i open the first hood, and the newt trap working later on - minut 34:14
First of all, I would like to thank NeroLigerzid for making this mod available. This mod works absolutely perfectly in the version (Patch 1.07) of the game.
However, I noticed a bug... If we try to use the "mark an enemy" function using the binoculars, it is NOT possible to mark them. And I was able to confirm that it is due to this Car Opener mod.
I would like to ask NeroLigerzid if he intends to eventually release an update of the mod that fixes this problem of not being able to mark enemies using the binoculars.
@TheNeru my guy, any chance if you could just point me in the right direction to change the speed at which Deek crafts molotov and bandages, i just wanna increase the time he makes those things, i opened your car opener file in asset editor as a refrence maybe to find something similar with crafting time, but i cant seem to find the right thing, if you got time to write please do...thanks in advance.
just wanted to add a comment to this - you NEED to rename sfpakss for this one, some suggest renaming startuppackages.pak to startuppackages_modsenabled.pak and this works for a lot of mods that say to rename to sfpakss. So it's best to do both - rename to sfpakss, AND rename to startuppackages_modsenabled.pak. I've not had any issues doing both
Damn what a simple indispensable mod, i have no idea how AAA devs think players won't be annoyed out of their minds at watching trivial animations thousands of times over. A mod to skip animal looting would be great too, I can't find anything like that on nexus though.
59 comments
Please fix
#:\[Install Location]\Days Gone\BendGame\Content
enjoy!at minut 17:19 i open the first hood, and the newt trap working later on - minut 34:14
This mod works absolutely perfectly in the version (Patch 1.07) of the game.
However, I noticed a bug... If we try to use the "mark an enemy" function using the binoculars, it is NOT possible to mark them.
And I was able to confirm that it is due to this Car Opener mod.
I would like to ask NeroLigerzid if he intends to eventually release an update of the mod that fixes this problem of not being able to mark enemies using the binoculars.