Added audio to the RPG Made the Flamethrower and Growler equippable Gave the Flamethrower, Growler and RPG infinite ammo until I can enable them to buy from the store
is the flamethrowers range like it is in most games (super short and useless) or is it more realistic? (somewhere between 20-80 meters.)
i get so tired of the lame flamethrowers, especially with them having a time to kill that makes them difficult to manage allot of the time with their extremely shortened range in most games. they are a war crime for a reason, its a super-soaker from hell. i wanted to burn zombies, but im not downloading the game all over again if its just a step above a melee weapon.
For anyone having trouble with the Growler ammo in this mod being only 32 or 0 but still wanting to keep the other weapons from this mod rather than just installing Growler Evolved. You need to install this mod into the Paks folder and then install whichever Growlers Evolved file that you want, I personally went with Growler Ultimate Evolved. Once you have installed the Growler Evolved mod (500-Growler_Ultimate_Evolved_P.pak in my case) you want to change the name of the Growler Evolved mod from 500 to 501 so that it gets placed below the Weapon Restoration mod (GrowlerShop_P.pak) and looks like 501-Growler_Ultimate_Evolved_P.pak.
Don't bother adding the Growler Evolved Addon to get the gun at Hot Springs as it will not work with Weapon Restoration. All of the guns will still show up in the shops described in this mods description but the ammo will actually work now. Hope this helps some people out.
The flamethrower cannot be equipped and the growler doesn't show up in the shop at Wizard's Island. Even using the debug menu to give weapons, it doesn't appear in the locker.
I'm sorry in advance if this question is asked before or already been answered. But is there going to be an update on this mod to add Tactical 9 to the weapon merchants?
ok I've waited long enough,i asked everybody to make the beretta mod but nobody even responded so im going to make it myself if I succeed ill put it on my nexus profile,if your also looking for a mod like this please say so for the encouragement. Thanks
I actually have a WIP pak from someone that chhanges weapons in game, it makes the 9MM either a beretta or an M9, can't remember. could send the PAK to you?
If you need a program so that you can edit and merge the Pak files together I have one that I got and it works with days gone as well. WinRAR doesn't let you do it, I guess the program is a utility tool that lets you open the pak files and edit them to your liking. I was thinking about trying to use golf cart as a campaign vehicle so you can play with it during the story and I found where it is but I just couldn't get my pak files to read since I had quite a few mods lol
on my 10th play through and decided try the mod and wow BSFP90 is great it is my favorite the weapon is just badass looking available in Wizard island instead of hot spring, the RPG and Flamethrower are working properly but i change the specs on my to my preferred stats hehe for those who are having problem with the annoying sound of the flamethrower delete sound idle under the audio component you can also delete the npc sound or equipped folly sound to remove the clinging sound while equipped, great mod tyvm KaiHeillos.
103 comments
Added audio to the RPG
Made the Flamethrower and Growler equippable
Gave the Flamethrower, Growler and RPG infinite ammo until I can enable them to buy from the store
or is it more realistic? (somewhere between 20-80 meters.)
i get so tired of the lame flamethrowers, especially with them having a time to kill that makes them difficult to manage allot of the time with their extremely shortened range in most games. they are a war crime for a reason, its a super-soaker from hell.
i wanted to burn zombies, but im not downloading the game all over again if its just a step above a melee weapon.
Don't bother adding the Growler Evolved Addon to get the gun at Hot Springs as it will not work with Weapon Restoration. All of the guns will still show up in the shops described in this mods description but the ammo will actually work now. Hope this helps some people out.
But is there going to be an update on this mod to add Tactical 9 to the weapon merchants?
Thanks