ok bois and guurls - i've uploaded my second part of the gameplay
Days Gone with MODS' ... part 1 and 2 and 3 also available on my youtube channel
links to the videos at the end of this message
playing DAYS GONE with MODS' is pretty SPECIAL
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods, strong crossbow, every weapon and bike part unlocked without trust , trust full unlocked , inventory size 20x times bigger fot every item , molotows rage increased , grenades kill almoust an entire horde now and much more other mods
multiple engine performance nitrous lasts longer Nero vehicles Fire truck and different ambulances crafting double items for everything better bike parts manny sells all the bike parts + PS4 parts wolfs are now looking like rabbid dogs athletic stamina - you can ruuun way more from the begining molotows and napalm are now - 1.2x stronger better distance for pistol better shotgun range 10x times different chlotes and jackets for major characters burning nests brings more xp now level up 5x times more easier ears are worth 10x times more you can now loot 2 ears from each freak plants and animals are worth now 10x times more in camps better flashlight and NEON bike light, more bright and better range motorola radio reskin to black your bike is super fast like 2x times more and stronger + other mods.
link to gameplay part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o
link to part 2 - https://www.youtube.com/watch?v=BSmHP5T8H_M
link to part 3 - https://www.youtube.com/watch?v=dOrSfGgLkAk
Helo, I love your mod on the rifle, can I ask you a favor? I like the M14 but fire rate is too slow, is it possible that u make the M14 has higher fire rate like 3x or 4x the original? Thanks in advance!
Hello, and you can do the same for the IDF Pup rifle, increase the rate of fire, and in the presence of Tommy Gun, this rifle becomes unnecessary, and it is also a prize, thank you in advance)
this is also my fav weapon i use this with BND 150 because other AS clip so bad on it, the only problem is this mod is not compatible with Super Accuracy Mod https://www.nexusmods.com/daysgone/mods/93 ,i tried renaming the other to change the load order but no luck so i removed your mod for now, i hope you can do a work around so that it won't conflict to accuracy mod tnx and good luck.
Please beef it up a bit more and increase mag size and penetration, this is my fav weapon but it is useless on survival difficulties and id hate to part with it
Thanks :) and in response to your talking about doing a mod with all the weapons, that would be great, but I would say only if you could get the stats to update in game, or at a pinch have a detailed list of every stat for all the guns so could easily compare on a tab out, otherwise it would be far too insanely confusing having no accurate stats for the guns anywhere. But that is a great idea yeah, I was a little disapointed with the guns, no alternate fire modes, all fire rates are very slow, faaar too much ammo around and burning through (it's an apocalypse, you'd pick guns based on conserving ammo and high damage/penetration wouldn't you?)
I've been searching high and low through the files and I have not yet found a way to modify the stat comparisons. I plan on including detailed descriptions of all the stats I change on the mod page, but so far that's all I can do. I haven't given up, but I'm not feeling very optimistic.
Edit: it's not a great solution, but I've decided on editing the weapon descriptions to include a text-based graph of all the stats. It'll require manual translation for anyone playing in languages other than English, but it'll be better than nothing, and I'm still holding out hope that we can find a way to edit the actual comparison graphs before I'm ready to release anything.
Would love to see any future mods you make this is awesome. I use the range increase on the shotguns from spooder but if you did a full rebalance that would be deadly. Most of the weapons could use it. I know for any of us who shoot in real life gun stats in games make no sense, how does a 22 ruger do more damage than an AK chambered in 7.62x39? I understand that a developer has to monkey with stats to make each weapon viable somehow but holy s#*! some of their desicions suck.
Any improvements you make like this one or some of the others you mentioned in your description and comments would be a HUGE boost to enjoyablitity.
It's called the C grip and it is how most special Forces operator hold a rifle with a long barrel because it is the most reliably accurate way to do so. the purpose behind this choice of style is to pull the rifle hard into your chest so that your body becomes one with the rifle and the recoil is completely adsorb by your body mass. ;-)
Would it be possible to give a similar treatment to the combat shotgun? It's my favorite weapon but it just can't compete with the better shotguns, let alone assault rifles. Faster fire rate (the pump animation takes too long), or any other creative ways to improve it.
I'm definitely planning on doing something with the shotguns, because they're the most egregious example of early game weapons being invalidated by late game weapons. It's absolutely ridiculous that the Liberator is semi-auto, and yet it does double the damage of the Combat Shotgun and Boozer's Shotgun. I'll probably increase the rate of fire on the pump actions, moderately increase accuracy and range if I can figure out how, and swap the damage models (higher damage for the pumps, lower damage for the Liberator and Auto Shotgun, and probably in between on the Crowdbreaker).
16 comments
Days Gone with MODS' ... part 1 and 2 and 3 also available on my youtube channel
links to the videos at the end of this message
playing DAYS GONE with MODS' is pretty SPECIAL
see the gameplay - gas tank mod, 2000 bullets mod, vehicles retexture mods,
strong crossbow, every weapon and bike part unlocked without trust ,
trust full unlocked , inventory size 20x times bigger fot every item ,
molotows rage increased , grenades kill almoust an entire horde now and
much more other mods
multiple engine performance
nitrous lasts longer
Nero vehicles
Fire truck and different ambulances
crafting double items for everything
better bike parts
manny sells all the bike parts + PS4 parts
wolfs are now looking like rabbid dogs
athletic stamina - you can ruuun way more from the begining
molotows and napalm are now - 1.2x stronger
better distance for pistol
better shotgun range 10x times
different chlotes and jackets for major characters
burning nests brings more xp now
level up 5x times more easier
ears are worth 10x times more
you can now loot 2 ears from each freak
plants and animals are worth now 10x times more in camps
better flashlight and NEON bike light, more bright and better range
motorola radio reskin to black
your bike is super fast like 2x times more and stronger
+ other mods.
link to gameplay part 1 - https://www.youtube.com/watch?v=ZtNvoZoBR3o
link to part 2 - https://www.youtube.com/watch?v=BSmHP5T8H_M
link to part 3 - https://www.youtube.com/watch?v=dOrSfGgLkAk
Super Accuracy Mod https://www.nexusmods.com/daysgone/mods/93 ,i tried
renaming the other to change the load order but no luck so i removed your mod for now,
i hope you can do a work around so that it won't conflict to accuracy
mod tnx and good luck.
Edit: it's not a great solution, but I've decided on editing the weapon descriptions to include a text-based graph of all the stats. It'll require manual translation for anyone playing in languages other than English, but it'll be better than nothing, and I'm still holding out hope that we can find a way to edit the actual comparison graphs before I'm ready to release anything.
Any improvements you make like this one or some of the others you mentioned in your description and comments would be a HUGE boost to enjoyablitity.