Days Gone
0 of 0

File information

Last updated

Original upload

Created by

fabricator

Uploaded by

fabricator

Virus scan

Safe to use

Tags for this mod

53 comments

  1. jackss133
    jackss133
    • member
    • 1 kudos
    this mod is great and works perfectly, just install it correctly .... i use like 50 mods from here to play DAYS GONE and this
    is one of them , i also have gameplay on my youtube channel to showcase
    the mods and how good they work

    link here -  https://youtu.be/ZtNvoZoBR3o?si=NAbKwdGJAWD0-9-o
  2. DiptangshuGG
    DiptangshuGG
    • member
    • 0 kudos
    Blew up myself with this mod so many times lol but that's just me. Awesome mod! Endorsed.
  3. Hi, Thank You for the mod. 

    I was wondering, would it be possible for you to create a mod that adds Canned Food and Water Bottles that you can pick up. (I'm not asking for a whole hunger/thirst system, no. I'm just wondering if it would be possible for you to create a mod that adds canned-food and water that you can pick and store in your inventory. 

    Thanks in advance, and thank you for the mod again, i love it.
  4. Rajen11
    Rajen11
    • member
    • 0 kudos
    With x2, it would be more interesting. x3 - too easy (
    1. biduledu90r
      biduledu90r
      • premium
      • 0 kudos
      if you are using this play at least in survival difficulty with one hand bcs otherwise it will be too easy
  5. Mmoplayer75
    Mmoplayer75
    • premium
    • 7 kudos
    Molotovs X3 Fr Pi At Re PM PB X2 Mx5K Is the best. The Mx5K will allow you the throw further, hit and burn up to 5 freakers. This is still just under the normal rate of the Napalm Molotovs, which allows you to burn up to 8 (I do believe). You will learn the recipe for the Napalm Molotovs by doing the storyline.
    1. spalla17
      spalla17
      • member
      • 0 kudos
      thanks bro!
  6. Spooksful
    Spooksful
    • supporter
    • 0 kudos
    i cannot tell you how many times ive nearly blown myself up after installing this mod lol. im keeping it tho bc it helps me against the hordes
    1. Jigglypuff9717
      Jigglypuff9717
      • member
      • 0 kudos
      lol
  7. mrbill317
    mrbill317
    • premium
    • 0 kudos
    Anyone having trouble with this not working anymore? I reloaded the mod and my Molotovs seem to be normal.  No other Molo mod in place , all my other mods are working.
  8. masterzed1
    masterzed1
    • member
    • 0 kudos
    why it is necessary rename the spaks folder? i have over 15 GB there. Can you explain what this means?



    1. fabricator
      fabricator
      • premium
      • 28 kudos
      Renaming is currently required for certain mods to work.
      If you can't make friends with this, note that some mods will not work properly.
    2. xsile
      xsile
      • member
      • 0 kudos
      So should we copy all the content from the sfpaks folder to the Paks in AppData\Local\BendGame\Saved\Paks?
    3. Acleacius
      Acleacius
      • supporter
      • 66 kudos
      @Xsile absolutely not, no idea where your getting this info.

      @ anyone and everyone, who asks why, why, why? You think your the only person who asked this question?
      Look it up, stop wasting modder's time.
      ....It's really simple, rename 'spaks' folder to 'spakss' , no reason in the world to make this complicated.
      Also, if you don't understand modding, why do you expect a modder to explain how or why the developers made the game this way?
      Why do you think we need to explain it to every person who asks?

      @everyone, lastly show some respect to modders, Endorse and Kudos when you enjoy a mod.
    4. Mmoplayer75
      Mmoplayer75
      • premium
      • 7 kudos
      Why is this question being asked on more then one Mod Post? Dude the sfpaks folder contains duplicate files that are used to fix your game files when you load your game (thus causing Mods to not work.) Re-naming the sfpaks to sfpakss is harmless and it is what's needed for mods to work.
  9. Carpio
    Carpio
    • member
    • 6 kudos
    Even though you changed the radius for the Napalm molotov, you didn't increase MaxPawnsAffectedByExplosion, it's still 40. My suggestion double this too (80). Otherwise it will not set fire more enemies while they are within the radius.
    1. fabricator
      fabricator
      • premium
      • 28 kudos
      Oh, bro, I wish you'd spoken sooner.
  10. ObiTobi4
    ObiTobi4
    • member
    • 0 kudos
    i see the new Mx5k, uhm can u also add to that 2xkill count for the Napalm??
    just for Aigmirs Hordes purposes haha
    1. fabricator
      fabricator
      • premium
      • 28 kudos
      I think it would be too OP already, but I can give you a test version on Discord if you want to test it.
      Here are the current kill numbers, (vanilla) :
      Molotov: 20 (4)
      Napalm: 40 (40)
      Grenade Frag: 30 (30)
      Attractor Bomb: 20 (20)
      Pipe Bomb: 20 (20)
      Proximity Bomb: 20 (20)
      Proximity Mine: 30 (30)
      Remote Bomb: ?