About this mod
Your starting class choice matters now. Starting classes are made as specialized as possible.
- Permissions and credits
- Changelogs
What this mod does
The mod drastically changes class stats to make them as different from each other as possible. Some of the equipment is changed as well (including its stat requirements).
Changes reward you for developing characters naturally and make it almost impossible to build one class from another. If you pick warrior you won't be able to use magic and if you pick sorcerer you hardly will be able to use strong melee weapons.
Installation instructions
- It's recommended to start from a fresh Dark Souls Remastered installation if you had installed any kind of mods before.
- Download my files and unpack them.
- Create a back up of your Dark Souls Remastered folder.
- Copy all content of my DataR folder to your Dark Souls Remastered folder and replace the files when prompted.
- Launch Dark Souls via Steam.
Compatibility
It should be fully compatible with mods, which don't change GameParam file.
If you think that my work is worth it, and want to encourage me: here is my donations link. (language can be switched in the right bottom corner)
Check out other mods of mine:
- Starting Classes for NPC Cosplay - start as 30 NPCs, including 5 bosses.
- Double Trouble (for DS: Remastered) - duplicates enemies.
- NG+ Infinite - removes difficulty cap, which game has at NG+6 and adds 12 quality of life items.
- Enchanted Edition - brings various additional effects to all armor sets.
- Pure Darkness - when the fire fades and only dark remains.
- Small mods.