Finally, version 1.1.0 of the mod is out. Not only should it fix the mod to work with the latest version of Dark Souls: Remastered (and if we're lucky, any future versions), but also adds a Standalone Window mode, as well as some other requested (and not requested) features!
Now, this version works flawlessly on my end, but that was also the case for 1.0.0... Which didn't work for many people and resulted in taking over a year to fix. Ouch. Due to the hacky nature of this mod, please make sure before you report any problems that you are on the latest Steam version of Dark Souls: Remastered and are not using a pirated copy. Posting issues when not using the right version of the game just makes it harder to troubleshoot the problems reported by people who are using the correct version.
Anyway, crossing my fingers and hoping it works well for everybody. Have fun!
for all those people who use the pirated game and complain that it doesn't work, it simply will never work, currently the most recent version of the game has not been cracked ( and it won't be ), even if you open the game and see that it says version 1.03.1, the original game is 2 updates higher but the version number has not changed ( you can check it in steamdb ). Thanks for the mod it works perfectly
For some reason, while the mod seems to be working, the map itself (including the pointer) remains stuck in the same position, with no coordinates displayed.
Doesnt seem to work when launching the game from Mod engine 2, I personally like using mod engine 2 since it's overall safer than actually replacing files.. It doesnt seem to be conflicting with any mods I have since the ones I do have installed do not modify the map in any way
Super cool and interesting thing. While I'd say it would be highly unadvisable to use it on the first run, when coming back after beating DS1 a few times (just for fun, nostalgia or testing some retextures) it is a very amusing novelty feature to play around with. Worth checking out just out of curiosity about how such Dark Souls design sacrilege works in practice.
I think this is probably the best advice on when to use the mod.
When I made the mod, it was just meant as a proof-of-concept for some of the underlying systems I needed for a different mod (that I sadly didn't end up making). I didn't intend to release it, but I found that it was kinda fun to see an item on the map that I forgot existed because it's been hundreds of hours of gameplay and dozens of runs since I picked it up.
Ironically, the mod is most useful the less you've played the game, but I certainly wouldn't recommend using it unless you've put a good amount of hours in.
For what it's worth, this mod does not feature any form of anti-piracy (nor any judgement for those that do).
The issue with pirated games and mods like this, is any modifications to the game files (including something like a Steam emulator), are likely to change the offsets of memory values used by the game. As of the most recent update of the Minimap, I've made the value-finding a little more robust, but there are potentially still components that will break if the hard-coded pointers do not match.
That is all to say: I really do not care if you are playing a pirated version of Dark Souls, and it's not going to hurt anything to try using the mod on a pirated copy. But if you are please do not post issues here. I cannot troubleshoot any bugs that aren't on the latest official release of the game, and when you claim something isn't working it deters others from trying it out.
Also: I'm being pedantic at this point, but using a Steam emulator on the mod itself is literally not going to do anything. The mod application is completely divorced from Steam and it's API.
If someone does somehow manage to get this working with Proton, I would love to know, but I assume it's impossible. In order to achieve the overlay effect, I had to use native Windows binaries not present in Linux, so that almost certainly won't work. But even in the separate window mode, I'm not sure if Property Hook will work the same as it does on Windows.
Sadly, my ability to port this and other, similar programs is fairly limited without a dedicated Linux machine. VMs just don't cut it most of the time.
not reliably though from my experience. In Elden Ring i had to go online to get some achievements, but still, can i start DSR ingame without online and keep steam online?
You should be able to do so, yes. Putting Steam into Offline Mode is just to be extra careful, as I do not fully understand how From Software's cheat detection works.
Wow, really great mod. Well made, super configurable. Honestly just in shock of how great it looks.
To elaborate on a comment below, I'm assuming the offline mode part isn't really necessary if I plan on playing the game with online features turned off anyway? As in, I'm never gonna use the online feature for Dark Souls (I hate all the messages on the floor lol), so I'm good to just use this while online in Steam?
I would assume you'd be okay. I'm not sure how FromSoft's anti-cheat stuff works, but I can only imagine if you're playing with online features turned off it won't do anything bad.
68 comments
Finally, version 1.1.0 of the mod is out. Not only should it fix the mod to work with the latest version of Dark Souls: Remastered (and if we're lucky, any future versions), but also adds a Standalone Window mode, as well as some other requested (and not requested) features!
Now, this version works flawlessly on my end, but that was also the case for 1.0.0... Which didn't work for many people and resulted in taking over a year to fix. Ouch. Due to the hacky nature of this mod, please make sure before you report any problems that you are on the latest Steam version of Dark Souls: Remastered and are not using a pirated copy. Posting issues when not using the right version of the game just makes it harder to troubleshoot the problems reported by people who are using the correct version.
Anyway, crossing my fingers and hoping it works well for everybody. Have fun!
Worth checking out just out of curiosity about how such Dark Souls design sacrilege works in practice.
Thanks again!
When I made the mod, it was just meant as a proof-of-concept for some of the underlying systems I needed for a different mod (that I sadly didn't end up making). I didn't intend to release it, but I found that it was kinda fun to see an item on the map that I forgot existed because it's been hundreds of hours of gameplay and dozens of runs since I picked it up.
Ironically, the mod is most useful the less you've played the game, but I certainly wouldn't recommend using it unless you've put a good amount of hours in.
The issue with pirated games and mods like this, is any modifications to the game files (including something like a Steam emulator), are likely to change the offsets of memory values used by the game. As of the most recent update of the Minimap, I've made the value-finding a little more robust, but there are potentially still components that will break if the hard-coded pointers do not match.
That is all to say: I really do not care if you are playing a pirated version of Dark Souls, and it's not going to hurt anything to try using the mod on a pirated copy. But if you are please do not post issues here. I cannot troubleshoot any bugs that aren't on the latest official release of the game, and when you claim something isn't working it deters others from trying it out.
Also: I'm being pedantic at this point, but using a Steam emulator on the mod itself is literally not going to do anything. The mod application is completely divorced from Steam and it's API.
In order to achieve the overlay effect, I had to use native Windows binaries not present in Linux, so that almost certainly won't work. But even in the separate window mode, I'm not sure if Property Hook will work the same as it does on Windows.
Sadly, my ability to port this and other, similar programs is fairly limited without a dedicated Linux machine. VMs just don't cut it most of the time.
To elaborate on a comment below, I'm assuming the offline mode part isn't really necessary if I plan on playing the game with online features turned off anyway? As in, I'm never gonna use the online feature for Dark Souls (I hate all the messages on the floor lol), so I'm good to just use this while online in Steam?