Dark Souls Remastered
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About this mod

Causes enemies to aggro onto the player from much farther away. Optional versions allow enemies to aggro without seeing the player, or make the game more difficult in a variety of other ways.

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This mod significantly increases the distance that enemies see and hear the player, and removes the limit on how close the player must be for them to initiate combat. This means they will see you from much, much farther away, and will initiate combat as soon as they see you. I have also virtually removed the limits on how far enemies can travel from their spawn points so it'll be much harder to run away from a fight. An alternate edition of the mod is also available that emulate the behavior of the original Cheat Engine script by making enemies automatically sense your presence without needing to see you first.

This mod will only affect hostile NPCs, so you don't have to worry about friendly NPCs jumping off of cliffs or wandering around. Enemies near bonfires have been individually adjusted so they won't attack players while resting at most bonfires. I have also manually balanced a large number of other enemies so the player isn't completely overwhelmed in certain areas.

Hardcore variants also include the following changes:

• All enemies, including bosses, have the stat buffs of gravelord phantoms. (+100% health, +80% damage, +20% resistances)
• All gravelord phantom enemies permanently enabled. (Without their usual red auras)

Simply put the "map" and "param" folders included in the download into the game's installation folder, overwriting the game's original files.
I advise you to make backups of the files being overwritten first, in case you want to uninstall the mod later.

If you're interested in modding games yourself you can check my Game Modding Communities spreadsheets for relevant Discord servers and websites.