I use this in combination with the dark souls lighting overhaul, the game has never looked better or more realistic but there are places I can't see anything at all. Could it be possible to have like a version where there is like 15% glow left or something like that so I can at least see a bit of those dark wraiths for example?
Could this be turned into a patch for the Dark Souls lighting overhaul? I'd love to see how they work together if used at the same time, but they currently replace each other's files.
Yes, it could be. Quite easily, in fact. I happen to have made it already, though I never published because I didn't want to redistribute someone else's work.
If I remember correctly, you just have to overwrite the PointLightBank files inside each of that mod's param files with those inside my mod's param files.
EDIT: I've sent a request to the author of Dark Souls Visual Overhaul to publish this patch. It could take a while to receive any response though.
According to his stickied post, he seems open to it, so i imagine that's optimistic.
In the meantime, how would I go about doing it myself? What pointlights should I remove? I have SoulStruct, but I'm not sure if it's importing the modded params or the vanilla ones, I'm new to all of these tools.
Thank you so much! I might be having unrelated problems, but the colour in Undead Asylum seems really flat, almost like PTDE flat. I don't know if I broke something installing though. It doesn't look at all like it did when I just had Visual Overhaul running, instead much lighter and more plain-looking. I'm also getting an endless loading screen upon leaving the asylum. I'm trying to run this with Prepare to Die Again, which used to work for me, but again I'm not sure what caused it to break yet.
I have not experienced the issues you mentioned here, which leads me to believe the problem is on your end. Try a fresh install of the game using just Dark Souls Visual Overhaul and the compatibility patch.
Yo, this mod is a godsend. I finally got all the glitches ironed out, and now combined with Eviewastaken's texture packs you have just made the first game the best looking one in the series. I'd kill to see a mod like this for the other two games as well. Right now they're in this weird limbo where they get worse looking as they go (Shadows and physics being best in 2, and now texture and atmospheric lighting being best in 1.)
Apparently my issue was an install order one, didn't expect that, but thank you so much. You've done the good work. I can't wait to see if more get made in the future.
Not sure if it was your intention, but fyi - only 1 of the point lights is the player light. You've also disabled point lights for other light sources. Such as torches and fires, souls, etc.
Also worth noting. It's probably better to turn the player light down to a very low value rather than completely disabling, as it can break other effects which are tied to the player light (such as sunlight maggot, and cast light)
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If I remember correctly, you just have to overwrite the PointLightBank files inside each of that mod's param files with those inside my mod's param files.
EDIT: I've sent a request to the author of Dark Souls Visual Overhaul to publish this patch. It could take a while to receive any response though.
In the meantime, how would I go about doing it myself? What pointlights should I remove? I have SoulStruct, but I'm not sure if it's importing the modded params or the vanilla ones, I'm new to all of these tools.
Apparently my issue was an install order one, didn't expect that, but thank you so much. You've done the good work. I can't wait to see if more get made in the future.
Not sure if it was your intention, but fyi - only 1 of the point lights is the player light. You've also disabled point lights for other light sources. Such as torches and fires, souls, etc.
Also worth noting. It's probably better to turn the player light down to a very low value rather than completely disabling, as it can break other effects which are tied to the player light (such as sunlight maggot, and cast light)