Starting installation... Initializing C:\Program Files (x86)\Dark Souls Remastered\ Verifying backups... Loading GameParams... Generating character list... Warning: reached end of file while parsing animation 5103; data may not be complete. System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.MemoryStream.InternalReadInt32() at System.IO.BinaryReader.ReadInt32() at MeowDSIO.DSBinaryReader.ReadInt32() in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DSBinaryReader.Endianness.cs:line 85 at MeowDSIO.DataFiles.TAE.Read(DSBinaryReader bin, IProgress`1 prog) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFiles\TAE.cs:line 426 at MeowDSIO.DataFile.OuterRead(DSBinaryReader bin, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 67 at MeowDSIO.DataFile.LoadFromBytes[T](Byte[] bytes, String virtualUri, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 335 at MeowDSIO.DataFiles.ANIBND.Read(DSBinaryReader bin, IProgress`1 prog) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFiles\ANIBND.cs:line 104 at MeowDSIO.DataFile.OuterRead(DSBinaryReader bin, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 62 at MeowDSIO.DataFile.LoadFromFile[T](String filePath, IProgress`1 prog, Nullable`1 loadDcxVersion) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 302 at QuickSoulsRedux.QuickSoulsRedux.UTIL.LoadCharacter(Int32 chrId) at QuickSoulsRedux.QuickSoulsRedux.Init(Boolean uninstall) at QuickSoulsRedux.QuickSoulsRedux.Install() at QuickSoulsRedux.QuickSoulsRedux.ExecInstallQuickSouls()
Does anyone know if any of these files may speed up my characetr movement only? I'm playing ds1 after all other souls, and OH GOD if it's so unrensponsive.
Sorry to bother you, what choice does make only the player speed up? I mean in the option "2: custom installation" one can choose to speed up the enemies and the player. But how one can speed up only the player? Could you show screenshot? Thank you very much.
@AinTunez or anyone else with the knowledge to respond, can you please help me with these problems:
1) On the mod description page it is mentiones @ requirements that you need UnpackDarkSoulsForModding before installing. And also that Dark Souls Remastered is recommended -> but i tried UDSFM and i get an error. (EDIT: i read on the UDSFM comment section that is completely useless for DS Remastered because DSR is already unpacked... so what gives????)
2) So naturally i move forward without UDSFM -> During installation i get this error:
?
2) And speaking of installing: - what is "nioh style timely guard parries" ??? (never played nioh and dunno what that type of parry is about) - same for the "sekiro style riposte/backstab" - how does that work? Why are these not mentioned in at least a readme file in the mod file or @ the mod description page??
Anybody know if it's alright to go online with a save file that previously used this mod? Something of a moot point at the moment, but still curious to know.
Do you know what causes the Estus Flask to be invisible? I'd love to use a version of this mod that doesn't have that issue, even if it's missing a feature or two from the normal.
Is there a way to configure the speed, I like the whole concept of this mod a lot but for this is to fast for me. I have no idea how much faster this is but it feels like it's at 150%? Is there a way to set the speed to let's say 120% or something like that with an .ini or certain file edit? I loved the gameplay of sekiro but I really sucked at that game compared to DS, just because it had such a high speed haha.
Hey, I'm having some problems with installation, I use the remastered version and am having a lot of trouble actually getting the mod to work. Any advice? I have NET framework 4.8
No, Nothing there are no errors, I'll go into the game and it just doesn't work. It seems like a really fun mod so its really been irking me that I can't get it to work. I've tried uninstalling and reinstalling, both the mod and the game and neither seems to have worked, verified the file integrity, nothing, I've even tried using an earlier version of the mod. Also, I appreciate the response.
I had the exact same issue but the thing is I assumed the dash dodge was for every dodge but it's only a replacement for the lightest roll, because I tested this mod with the roll I thought it didn't work at first but it works like a charm.
72 comments
Starting installation...
Initializing C:\Program Files (x86)\Dark Souls Remastered\
Verifying backups...
Loading GameParams...
Generating character list...
Warning: reached end of file while parsing animation 5103; data may not be complete.
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.MemoryStream.InternalReadInt32()
at System.IO.BinaryReader.ReadInt32()
at MeowDSIO.DSBinaryReader.ReadInt32() in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DSBinaryReader.Endianness.cs:line 85
at MeowDSIO.DataFiles.TAE.Read(DSBinaryReader bin, IProgress`1 prog) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFiles\TAE.cs:line 426
at MeowDSIO.DataFile.OuterRead(DSBinaryReader bin, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 67
at MeowDSIO.DataFile.LoadFromBytes[T](Byte[] bytes, String virtualUri, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 335
at MeowDSIO.DataFiles.ANIBND.Read(DSBinaryReader bin, IProgress`1 prog) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFiles\ANIBND.cs:line 104
at MeowDSIO.DataFile.OuterRead(DSBinaryReader bin, IProgress`1 prog, Boolean forceNoDcx) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 62
at MeowDSIO.DataFile.LoadFromFile[T](String filePath, IProgress`1 prog, Nullable`1 loadDcxVersion) in C:\Users\aintu\source\repos\QuickSoulsRedux\MeowDSIO\MeowDSIO\DataFile.cs:line 302
at QuickSoulsRedux.QuickSoulsRedux.UTIL.LoadCharacter(Int32 chrId)
at QuickSoulsRedux.QuickSoulsRedux.Init(Boolean uninstall)
at QuickSoulsRedux.QuickSoulsRedux.Install()
at QuickSoulsRedux.QuickSoulsRedux.ExecInstallQuickSouls()
1) On the mod description page it is mentiones @ requirements that you need UnpackDarkSoulsForModding before installing. And also that Dark Souls Remastered is recommended -> but i tried UDSFM and i get an error.
(EDIT: i read on the UDSFM comment section that is completely useless for DS Remastered because DSR is already unpacked... so what gives????)
2) So naturally i move forward without UDSFM -> During installation i get this error:
2) And speaking of installing:
- what is "nioh style timely guard parries" ??? (never played nioh and dunno what that type of parry is about)
- same for the "sekiro style riposte/backstab" - how does that work?
Why are these not mentioned in at least a readme file in the mod file or @ the mod description page??