Hollow lighting mod changing atmosphere in almost all maps. Darker tone, colors, skyboxes, reflection and more, of course easy to install and this mod don't break your HUD, menus etc like old era reshades.
Requirements
This mod does not have any known dependencies other than the base game.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version Version 1.3.1
- # Cemetery of Ash
- Reworked from the scratch.
- More darker tone of map.
- Added little Ray.
- Fixed flickering bug near the path to Tower from Shrine.
Version 1.3
- # m30 High Wall of Lothric
- Changed a bit spec lighting to get more reflection on ground (Normal).
- Changed whole lighting to more dark with purplish sky and ray (Ceremony).
- # m30_01 Lothric Castle + Grand Archives
- Changed normal and ceremony lighting to same as High Wall.
- # m35 Cathedral of Deep
- Changed whole lighting in Ceremony version.
- # m38 Catacombs and Smouldering Lake
- Enhaced lighting in both maps.
- # m41 Flameless Shrine and final location
- Changed lighting make it more consistent.
# Chromatic Aberration
- Removed CA from many maps.
Version 1.2
- # High Wall of Lothric (m30)
- A bit Darker tone, increased fog in distance. (normal)
- # Road of Sacriface & Farron Keep (m33)
- A bit darker lighting, specially Farron Keep. (normal)
- # Cathedral of Deep (m35)
- Remaked lighting for more natural look. (normal)
- # Irithyll and Anor Londo (m37)
- A bit darker and more vibrants colors.
- # Dreg Heap (m50)
- Rebalanced lighting for more natural look.
- # Ringed City (m51)
- More natural look with vibrants color.
- # Ariandel
- Balanced lighting and added fog back.
Version 1.1
- # High Wall of Lothric
- Enhaced lighting with more details and better moon (normal).
- Adjusted colors and tone of sky (ceremony).
- # Undead Settlement
- New lighting, a bit darker with more redish toning and grey sky (normal).
- Darker variation with bloody resish sky (ceremony)
- # Road of Sacriface & Farron Keep
- Fixed "starting" area missing sky color (normal).
- New lighting with more green tone and neutral fog (ceremony).
- # Cathedral of Deep
- More sunny lighting with fog (normal).
- Dark Lighting added (ceremony).
- # Catacombs & Smouldering Lake
- Improved lighting on character, specially in lake.
- # Lothric Castle & Grand Archives
- Restored original vanilla look, but little changes via sky color, sharpness, contrast, darkness for both (normal and ceremony).
- # Kiln of the First Flame
- Restored vanilla skybox and some changes.
- # Painted World of Ariandel
- Gravetender area added fog.
- # Comment
- Dungeon stil need optional fix file with break overhaul mods, or don't, but will have several pitch black obj.
Version 1.0.8
# - Cemetery of Ash
- Increased lighting on character inside Shrine.
# - Irithyll of the Boreal Valley & Anor Londo
- New tone of lighting, bring back blue tone and rays.
- Anor londo is a bit darker.
# - Dungeon
- New tone of lighting and map is in general very foggy to make an "horror" atmosphere.
# - Optional Dungeon fix
- Dungeon have some pitch black obj, which not looking good, to fix that, download fix file, which helps.
- This fix is not compatible with Overhaul mods, like Cinders. :(
Version 1.0.7
# - High Wall of Lothric
- Eclipse version have now same lighting like normal one, but insteed of moon, there's Darksign with white glow.
# - Undead Settlement
- New lighting with better adjusted range visibility.
# - Road of Sacriface and Farron Keep
- Is more darker now, specially Farron Keep.
# - Catacombs
- By default are Catacombs darker, but not much, with new tone of lighting.
- Check end of changelog "optional".
# - Smouldering Lake
- Darker lighting and adjusted tone, more contrast.
# - Lothric Castle
- New lighting with different color of skybox with pseudo range moon ray (non-eclipse)
- Eclipse version have also new lighting, but withnout change skybox and ray.
# - Untended Graves
- Is more darker now, changed general lighting + has interesting Ray from behind the map.
# - Painted World of Ariandel
-New lighting, color of skybox.
- # Kiln of the First Flame
- New lighting with new skybox.
# OPTIONAL
- Catacombs have two version, by default is loaded Dark version, but there is also lighter version!
- Look at drawparam folder / Light Catacombs and copy files to main drawparam folder, how easy.
Version 1.0.6
- # New
- Dark night atmosphere over High Wall of Lothric with moon ( non-ceremony ).
- New skybox color for Road of Sacriface and Farron Keep.
- # Adjusted
- Better character lighting in Catacombs.
- Midir darkness in area little adjustment.
- Midir fixed glowing crystals on his back.
- Little tweaks.
Version 1.0.5
- Adjusted lighting in Ringed City, Midir area is like Manus one a bit.
Version 1.0.4a
- I forgot upload all files in 1.0.4, my mistake..
Version 1.0.4
- # New
- Reworked Lighting for Irithyll of the Boreal Valley - Anor Londo, more natural dark, watch last video in media.
- Added new Lighting to Road of Sacriface and Farron Keep.
- Reworked Cathedral of Deep, similiar to Farron Keep.
- Added new lighting for 2nd phase Gael boss fight, more cold.
- # Fixes
- Fixes lighting on character in Undead Settlement, Ariandel.
Version 1.0.3
- Updated many maps (lightning on character, inside buildings).
- Cemetery added new lightning.
- High Wall added new lightning + skybox.
- Archdragon Peak, added skybox.
Version 1.0.2
- Restored Ceremony Untented Grave, i accidentally removed it.
Version 1.0.1
- Added Darker version of Irithyll of the Boreal Valley.
- Added Darker Farron Keep/ Road of Sacriface.
- Minor tweaks.
Hollow Lighting mod is compatible with almost all mods which don't using gparams. Zero impact on HUD, menus.
Mod aiming for more darker maps, so you need in some cases torch, but only in few places. On other hand we have changed lighting and tone of maps, which change atmosphere of game, just look on videos in media.
Because of lighting changes, blood params mods can look weird, like Pino one, you need more lighter color to look good, or the Hollow mod overhaul which have custom blood and this lighting is crafted for that.
Also mod can have negative impact on your performance, because some effects, fogs etc are now stronger or added. Mod may ban you, or not, not sure.. that's why is disabled online be default in modengine, you can change that, or use family share.
1.0.8 showcase - click on image for redirect (outdated).
Not all changes in showcase, maybe later.
Compatibility:
You can use this mod with almost all overhauls, but some of them starting using they ownd lighting like Champion of Ashes or Bloodsouls, just use what you like ours or theirs, gparam have zero impact on functionality of mods.
Hollow Overhaul have better version of this lighting mod, because i add many msb things, remove some false lights and connect more precisely some gparams .
Le Install:
1) Mod engine method, no others mods: - Just put all files from rar to your game folder. 2) If you have some mod: - Put Param and Map folder into your mod folder, like Cinders etc.. 3) UMX Method: - Same as previous one, but you need repack your game, but why do this when we have modengine.
Uninstall or remove only some maps:
1) Delete all files in drawparams, maps, or change direction in modengine to another mod. 2) If you don't like some map, just delete proper map file in drawparams, like m40 is cemetery, m30 High Wall.. more precisel