Alas for now, no. Just a brief explanation: a) elden ring most likely uses other shaders b) elden ring uses dx12 (on windows) 3dmigoto, used to alter the shaders only works for dx11 https://www.pcgamingwiki.com/wiki/Elden_Ring
That said this might be a work around.... https://steamcommunity.com/sharedfiles/filedetails/?id=2775705396
I only want to use the skin shader but my fps plummets, damn! Any idea why? Is it normal? I get 110fps+ at 1440p if I uncap my fps so my pc should handle it.
It appears 6165ba7316a652fe-vs_replace.txt, which removes global bloom and brightness, is bugged when used with the Cinders mod. Removing it fixed this. However, I did like this removal and was wondering if there's a way to make it work again. Should I look into using 3dmigoto or is there an easier fix? Love the mod, thanks for sharing!
Thank you good to hear that you are enjoying the mod. Yes you have removed the right shader comment top of file: // remove global bloom and brightness
A pity that it some how conflicts with, I assume this mod: https://www.nexusmods.com/darksouls3/mods/310 Not quite sure how the conflict occurs the mod does not mention altering shaders but then the mod is quite extensive, good that you found a solution and shared it on this comment section.
With regard of getting it to work with the cinder mod I can only suggest two options and both are a bit complicated.
a. Indeed use 3dmigoto to find the bloom shader while the ?game is running export it and see if it has been altered by comparing it to the 6165ba7316a652fe-vs_replace.txt in the 'shadercache' folder (this folder contains the original unmodified shader) and if that is the case tweak it. Not an easy route I grant you but if you want to you can give it a try. A guide to 3dmigoto can be found here: https://github.com/bo3b/3Dmigoto/wiki
b. contact the maker(s) of the cinder mod and maybe they can include a bloom reduction feature or possibly suggest an other solution.
Just to be clear the god rays stays on or causes a graphical glitch? Anyway thank you for the feedback possibly it's a game version issue See description: Tested with file version 1.3.2.0 of dark souls 3 on win 7 / nvidia 1050gtx ti
Or possibly an OS issue never the less good job locating the shader and removing it.
Just as a reminder, once again from the description: All shaders <shadernumber>ps_replace.txt have a similar descriptive remark on the top line of the file.
Hey I love this mod! I just wanted you to know that for some reason for me it turns all my cutscenes in the game black. Idk why, I had to unfortunately disable the mod for now and if you could fix it or tell me if I did something wrong, I would greatly appreciate it.
That's a shame maybe it's a version thing I tested it with an older version from description: Tested with file version 1.3.2.0 of dark souls 3 on win 7 / nvidia 1050gtx ti
Otherwise I would not know what is causing this I have just recently replayed the game and did not come across an issue with the cutscenes. So alas not much I can suggest.
14 comments
Just a brief explanation:
a) elden ring most likely uses other shaders
b) elden ring uses dx12 (on windows)
3dmigoto, used to alter the shaders
only works for dx11
https://www.pcgamingwiki.com/wiki/Elden_Ring
That said this might be a work around....
https://steamcommunity.com/sharedfiles/filedetails/?id=2775705396
(the non reshade version) and delete all shaders
in the folder 'shaderfixes' with the exception of:
096b8affd6f04f40-ps.txt
// reduce specular skin head
769dba0e2d901d38-ps.txt
// reduce specular skin body
Then run the game.
Yes you have removed the right shader comment top of file:
// remove global bloom and brightness
A pity that it some how conflicts with, I assume this mod:
https://www.nexusmods.com/darksouls3/mods/310
Not quite sure how the conflict occurs the mod does not mention
altering shaders but then the mod is quite extensive, good that
you found a solution and shared it on this comment section.
With regard of getting it to work with the cinder mod I can only
suggest two options and both are a bit complicated.
a. Indeed use 3dmigoto to find the bloom shader while the
?game is running export it and see if it has been altered by
comparing it to the 6165ba7316a652fe-vs_replace.txt in
the 'shadercache' folder (this folder contains the original
unmodified shader) and if that is the case tweak it.
Not an easy route I grant you but if you want to you
can give it a try. A guide to 3dmigoto can be found here:
https://github.com/bo3b/3Dmigoto/wiki
b. contact the maker(s) of the cinder mod and maybe they
can include a bloom reduction feature or possibly suggest
an other solution.
Anyway thank you for the feedback possibly it's a game version issue
See description:
Tested with file version 1.3.2.0 of dark souls 3
on win 7 / nvidia 1050gtx ti
Or possibly an OS issue never the less good job locating
the shader and removing it.
Just as a reminder, once again from the description:
All shaders <shadernumber>ps_replace.txt have
a similar descriptive remark on the top line of the file.
reshade / 3dmigoto gpu usage 1080p@ ~50.2fps
without - clock 1300Mhz gpu usage ~94%
with - clock 1520Mhz gpu usage ~97%
approximately 8% increase (1050gtx ti on win 7)
max gpu: 1772Mhz gpu usage 100%
**clamped frame rate to 50.2 no sync
So no reshade does not improve gpu usage and subsequently
depending on your video card the fps.
Tested with file version 1.3.2.0 of dark souls 3
on win 7 / nvidia 1050gtx ti
Otherwise I would not know what is causing this I have just recently
replayed the game and did not come across an issue with the cutscenes.
So alas not much I can suggest.