This doesn't seem to work with ModEngine2. I read the comment giving suggestions to make it work, and it just didn't. I ended up having to use UXM. Unpack and patch, as you normally would. Back up your 'event' folder and the 'Data0.bdt' file, then just drag the files from the archive into your game folder, overwriting as necessary.
Posting after an infuriating struggle with ModEngine2: Back up your Data0.bdt file in the dark souls game directory then replace it with the one from this mod. The rest of the files go in the ModEngine2 "mod" folder. As of writing, this makes the mod work
I did exactly as you wrote, but with this mod using modengine 2 it’s impossible to talk to Anri (her dialogue marker is gone), unlucky that the mod no longer receives support
n00b question but i couldnt open the emevd with dark script after unpacking with yabber? this didnt happen with other evemd files of other mods so idk why its like this.
Why didn't you change Anri's gender in CharaInitParam? I think that's much easier than editing the common.emevd.dcx. Or is there any other benefit to edit the common.emevd.dcx?
yippee, now I can get a turtle guy to assassinate my lover in a church, find them later on to stick a sword in their face to officiate our marriage and the commence of the age of hollow, but gay now.
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edit: it works, im just a dummy. ty <3
this is what it says