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thefifthmatt

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thefifthmatt

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311 comments

  1. ImAGoose2
    ImAGoose2
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    you know it works when vordt is replaced by the final boss.
  2. ImAGoose2
    ImAGoose2
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    I might just be dumb and it's just sitting somewhere and I missed it but I'm stuck at firelink because I dont have the coiled sword and idk what to do.
    1. ImAGoose2
      ImAGoose2
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      I figured it out I just had to use the spoiler log and do the tree skip to get the tower key which replaced the silver serpent ring then figure out the jump to where the fire keeper robes would be because that's what the coiled sword replaced.
  3. Kvothe314
    Kvothe314
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    Is there a way to only randomize the bosses, but leave all the enemies as standard?
    1. VaenerikNaarla
      VaenerikNaarla
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      Did you figure out? I play like that in Elden Ring Randomizer but I don't think it's possible for this one. 
  4. bumrocksmusic
    bumrocksmusic
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    Hello good sir, may I know if this will work with Seamless Co-op mod?
    1. moleliza
      moleliza
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      yes, there are directions on how to set it up in the dark souls seamless co-op discord https://discord.com/channels/1343024507824373830/1343024508927479814/1344137377148567603
    2. bumrocksmusic
      bumrocksmusic
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      Thank you very much, I followed the steps and when I launch the game thru .bat I didn't any error but for some reason It feels like the Seamless Coop nor the randomizer is working.
    3. bumrocksmusic
      bumrocksmusic
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      nvm, I'm just dumb. I got it working now. Thank you very much!
  5. Inflexxible
    Inflexxible
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    You know it worked, when the first bosses are Iudex Sulivhan, Lorian of the Boreal Valley and Curse Rotted Cinders.
    11/10
  6. CrispyParsnips
    CrispyParsnips
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    I don't know if this is common knowledge, but just in case anyone else wants to know how to run this mod via ModEngine2 on the newest patch of DSIII, here's how I eventually got it working:

    - Download this mod and copy the 'randomizer' folder into your game install location (where DarkSoulsIII.exe is)
    - Copy the contents of the 'ModEngine' folder (dinput8.dll and modengine.ini) from inside the 'randomizer' folder and paste into your game install location
    - Run DS3Randomizer.exe from the new 'randomizer' folder and apply whichever settings you like.
    - After randomizing, delete the recently pasted 'dinput8.dll' and 'modengine.ini' from the game install location
    - Finally *move* the contents of the new randomizer folder into the 'mod' folder in your ModEngine2 install location.
    After booting the game up via ModEngine2's 'launchmod_darksouls3.bat' it should be working!

    Apologies if there's a much simpler way to get this running, but this took me ages to work out and I thought I'd share the results somewhere 😅
    1. Mamelang
      Mamelang
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      do i move the contents of the randomizer folder, or the randomizer folder itself? also i can't seem to move without copying it
    2. timmymccoy
      timmymccoy
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      this worked! ty ty
    3. Soapykuns
      Soapykuns
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      It does not work. Unless your instructions are unclear, I didn't do anything wrong.

      idk if you mean "Move" or "Copy" in the last step. I tried both but you cant move the files when the program is open and idk if I have to have the randomizer exe still running.
    4. Bovanosth
      Bovanosth
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      Hi hi ! First, thanks for that ! Game work with the mod now ! 

      But Yeah, the last part was a little bit unclear.
      For people that doesn't understand: You need to move all the files that is in the "Randomizer" folder to the "Mod" folder in your ModEngine2 install location (Yes you need to download the new version that work with the new game version, modEngine2.1 or something).

      -You don't move the "Randomizer" folder, you move the content in it.
      -Don't forget, you need to close DS3Randomizer.exe to move the files.
      -By "move" we mean "Cut/paste"

      Hope that will help some people. :)
    5. milerjoseph
      milerjoseph
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      Super helpful thanks a ton
    6. WonderDean
      WonderDean
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      Chiming in a few months later to say that this ended up working. I even used files I copied back in April. My only question now is, do I have to do this EVERY time I want to start a new randomizer run? It's pretty tedious.
      (thank you very much for your hard work figuring this out. I don't want to come off as complaining lol)
    7. Inflexxible
      Inflexxible
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      f*#@ing Legend
  7. DrSahz
    DrSahz
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    Game crashes at launch everytime, unhandled exception no clue why. It's worked fine before.
    1. Buggurt
      Buggurt
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      Same here, super annoying. It says it's an unsupported version of Dark souls III. When I look in the modenginecrash.log it says version fileVersion: 1.15.2.0
      Also using the added modengine files as per instruction.
      No workies :/

  8. tmanleon
    tmanleon
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    im trying to run this with seamless coop and its saying cant find randomizer preferences.ini but i dont see that file
  9. RazorVayne
    RazorVayne
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    Please add an option for enemy friendly-fire.  It would be astronomically useful for this randomizer with so much chaos going on!
  10. jkendrick55124
    jkendrick55124
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    I have been trying to find the cell key to release Greirat.  Searched everywhere all the way up and into Farron keep so I finally looked at the hints but am confused.  

    Here is what it states "Cell Key: In Firelink Shrine, available after Farron Keep"  Does that mean it will be for sale?  I have checked the vendor and am not seeing it there.  Poor Greirat is rotting in jail!
    1. jkendrick55124
      jkendrick55124
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      Never mind I figured it out!
    2. kakTakq
      kakTakq
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      ты нашел его?