I might just be dumb and it's just sitting somewhere and I missed it but I'm stuck at firelink because I dont have the coiled sword and idk what to do.
I figured it out I just had to use the spoiler log and do the tree skip to get the tower key which replaced the silver serpent ring then figure out the jump to where the fire keeper robes would be because that's what the coiled sword replaced.
yes, there are directions on how to set it up in the dark souls seamless co-op discord https://discord.com/channels/1343024507824373830/1343024508927479814/1344137377148567603
Thank you very much, I followed the steps and when I launch the game thru .bat I didn't any error but for some reason It feels like the Seamless Coop nor the randomizer is working.
I don't know if this is common knowledge, but just in case anyone else wants to know how to run this mod via ModEngine2 on the newest patch of DSIII, here's how I eventually got it working:
- Download this mod and copy the 'randomizer' folder into your game install location (where DarkSoulsIII.exe is) - Copy the contents of the 'ModEngine' folder (dinput8.dll and modengine.ini) from inside the 'randomizer' folder and paste into your game install location - Run DS3Randomizer.exe from the new 'randomizer' folder and apply whichever settings you like. - After randomizing, delete the recently pasted 'dinput8.dll' and 'modengine.ini' from the game install location - Finally *move* the contents of the new randomizer folder into the 'mod' folder in your ModEngine2 install location. After booting the game up via ModEngine2's 'launchmod_darksouls3.bat' it should be working!
Apologies if there's a much simpler way to get this running, but this took me ages to work out and I thought I'd share the results somewhere 😅
It does not work. Unless your instructions are unclear, I didn't do anything wrong.
idk if you mean "Move" or "Copy" in the last step. I tried both but you cant move the files when the program is open and idk if I have to have the randomizer exe still running.
Hi hi ! First, thanks for that ! Game work with the mod now !
But Yeah, the last part was a little bit unclear. For people that doesn't understand: You need to move all the files that is in the "Randomizer" folder to the "Mod" folder in your ModEngine2 install location (Yes you need to download the new version that work with the new game version, modEngine2.1 or something).
-You don't move the "Randomizer" folder, you move the content in it. -Don't forget, you need to close DS3Randomizer.exe to move the files. -By "move" we mean "Cut/paste"
Chiming in a few months later to say that this ended up working. I even used files I copied back in April. My only question now is, do I have to do this EVERY time I want to start a new randomizer run? It's pretty tedious. (thank you very much for your hard work figuring this out. I don't want to come off as complaining lol)
Same here, super annoying. It says it's an unsupported version of Dark souls III. When I look in the modenginecrash.log it says version fileVersion: 1.15.2.0 Also using the added modengine files as per instruction. No workies :/
I have been trying to find the cell key to release Greirat. Searched everywhere all the way up and into Farron keep so I finally looked at the hints but am confused.
Here is what it states "Cell Key: In Firelink Shrine, available after Farron Keep" Does that mean it will be for sale? I have checked the vendor and am not seeing it there. Poor Greirat is rotting in jail!
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Thank you very much, I followed the steps and when I launch the game thru .bat I didn't any error but for some reason It feels like the Seamless Coop nor the randomizer is working.11/10
- Download this mod and copy the 'randomizer' folder into your game install location (where DarkSoulsIII.exe is)
- Copy the contents of the 'ModEngine' folder (dinput8.dll and modengine.ini) from inside the 'randomizer' folder and paste into your game install location
- Run DS3Randomizer.exe from the new 'randomizer' folder and apply whichever settings you like.
- After randomizing, delete the recently pasted 'dinput8.dll' and 'modengine.ini' from the game install location
- Finally *move* the contents of the new randomizer folder into the 'mod' folder in your ModEngine2 install location.
After booting the game up via ModEngine2's 'launchmod_darksouls3.bat' it should be working!
Apologies if there's a much simpler way to get this running, but this took me ages to work out and I thought I'd share the results somewhere 😅
idk if you mean "Move" or "Copy" in the last step. I tried both but you cant move the files when the program is open and idk if I have to have the randomizer exe still running.
But Yeah, the last part was a little bit unclear.
For people that doesn't understand: You need to move all the files that is in the "Randomizer" folder to the "Mod" folder in your ModEngine2 install location (Yes you need to download the new version that work with the new game version, modEngine2.1 or something).
-You don't move the "Randomizer" folder, you move the content in it.
-Don't forget, you need to close DS3Randomizer.exe to move the files.
-By "move" we mean "Cut/paste"
Hope that will help some people. :)
(thank you very much for your hard work figuring this out. I don't want to come off as complaining lol)
Also using the added modengine files as per instruction.
No workies :/
Here is what it states "Cell Key: In Firelink Shrine, available after Farron Keep" Does that mean it will be for sale? I have checked the vendor and am not seeing it there. Poor Greirat is rotting in jail!