This Mod seems great, but I am having a big problem using it: while some sections (for example, the weapons' one) are clear enough , I can't figure out how to modify the rings parameters. In their section, column 3 contains only staff about the item ID or cost, but NOTHING about the bonuses associated to them.
So, how the heck can I find those parameters in order to change them???
Does anyone know how to make an enemy npc into a spell summoned npc (or conjured character)? I'm trying to figure out how to make one of the Ashes of Araindel wolves appear as a conjured npc. Is that possible through Yapped?
Where can i find the spell buff value for a spell tool? I figured it out, spell buff is determined by INT and FTH scaling, the higher the scaling the better the spell buff.
Guys, I'm Having a disgusting problem when editing spells. I add some bosses spells's SFX (spEffectVFXParam), but the SFX is not appearing in all maps until I cast it in the boss map, after that, the SFX starts to appear in all other maps. I used SFX: Lothric's Holy explosion (line), Black sky from curse of Deacons, Gael's blue lightning....these SFX only works when I cast the spell at least 1 time on the origin map. Is there something that I'm forgeting to check?
These changes I use, and I know they work. EquipParamWeapon: find chimes and talismans you like, click on the check box: enable pyromancy, enable magic, and enable miracle. This allows it to cast all three.
SpEffectParam: find lingering dragoncrest ring: go to effectEnduranceRate and change it to higher number. I use 9.9 I make this for Rapport spell, but that spell has no effect on the ring. If anyone could help me extend the effect of Rapport spell, I really appreciate it. Find Havel 's Ring, go to equipWeightChangeRate, and change it to higher number. I use 2.88 Find Simple infusion, go to motionInterval and change it to lower number. I use 0.088, it regens FP really fast. You can do the same with Blessing infusion.
EquipParamWeapon and EquipParamGoods: find an item you want and go to MaxNum, change it to 99. I use this for bolts. I tried 999, but that doesn't work.
Your tip about equipparamweapon is very useful for what I'm trying to do but can you do it the exact same way for something that's not in the vanilla game? Like I have The Convergence mod installed and it has a bunch of new pyromancy flames. One can cast all types of magic and all of the others can't but I'm wanting one of them to use because it's stronger.
Yapped Community Thread (58 comments)
So, how the heck can I find those parameters in order to change them???
Where can i find the spell buff value for a spell tool?
I figured it out, spell buff is determined by INT and FTH scaling, the higher the scaling the better the spell buff.Is there any param editor for DS1 (remastered), DS2 (Scholar) like this great one?
I just need to control the param for these previous 2 games...
EquipParamWeapon: find chimes and talismans you like, click on the check box: enable pyromancy, enable magic, and enable miracle. This allows it to cast all three.
SpEffectParam: find lingering dragoncrest ring: go to effectEnduranceRate and change it to higher number. I use 9.9
I make this for Rapport spell, but that spell has no effect on the ring. If anyone could help me extend the effect of Rapport spell, I really appreciate it.
Find Havel 's Ring, go to equipWeightChangeRate, and change it to higher number. I use 2.88
Find Simple infusion, go to motionInterval and change it to lower number. I use 0.088, it regens FP really fast. You can do the same with Blessing infusion.
EquipParamWeapon and EquipParamGoods: find an item you want and go to MaxNum, change it to 99. I use this for bolts. I tried 999, but that doesn't work.
Thank TKPG for the mod.