Dark Souls 3

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TKGP

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TKGP

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155 comments

  1. snowjester1
    snowjester1
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    Confirmed, despite 2 comments below not working, the mod is working. I went past tutorial area to the next area high wall lothric. Plenty of enemies.

    I hesitated to dll thinking mod was broke in terms installing it. Process was very very simple. Download UMX or something rather. Use this UMX 'app' you just downloaded...  to do two things it can do:,1) 'extract' the steams ds3.exe thing..2). then patch the ds3.exe.   Then download onslaught. Pick a folder from onslaught download. Like.. 3x enemy? And use that folder to 'overwrite' your old ds3 map folder. 

    I don't have any other mods installed, this is my first ds3 mod. So on a nice clean ds3, it will work! as of 2022!
  2. MildsQuarry
    MildsQuarry
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    I did the uxm stuff, patched it, etc. but the mod only works in the "tutorial" area, anywhere beyond the first teleport from firelink its completely unchanged.
    i had the mod working fine many months ago before i had to uninstall ds3. now it won't work properly
    things i have tried:
    double checking i did hit the patch button
    full  uninstalling and reinstalling then adding the mod
    checking game integrity on steam
    uninstalling and re installing (again) 
    trying out all the different enemy multipliers one at a time

    any help or ideas is very much so welcome
  3. vulpesdolosus
    vulpesdolosus
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    It doesn't work. I'm trying to install x3 enemies and only the enemies in Firelink Shrine were duplicated. Everything else stays the same. I did exactly what the installation steps say, hit patch on UXM and all, still doesn't work.
  4. kellyseth2003
    kellyseth2003
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    is there a version where it only increases the number of enemy's and not bosses and npcs?
  5. MrDerpthemodder
    MrDerpthemodder
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    I got the mod to work but I cant go through fog gates does anyone know how to fix this thx
  6. Elfeater1
    Elfeater1
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    Hello, I would like to tinker with your mod to remove the duplicate bosses and summons.
    Which tool did you use to make this in the first instance and what are the chances someone with limited programming/scripting experience can get to grips with it? I promise not to public release anything (If I manage and you want I can send you the files to release yourself)
    Thanks!
  7. aboboraseca
    aboboraseca
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    como empurra o pach no UXM, eu tenoho o UXM mas n sei oq empurar, pfvr me digao

  8. coolandeasy
    coolandeasy
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    I have tried installing and uninstalling the mod several times but I cannot get it to work. I downloaded UXM, picked my steam DS3, unpacked it, patched it, copied and overwritten the contents of the map folder in any of the x enemies folders, started up the game, nothing changed. patched again, nothing changed.
    This is a vanilla install of DS3, in SteamLibrary and there is only one install on my pc.
    Please help?
    1. coolandeasy
      coolandeasy
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      I even reinstalled the game, unpacked it, pressed patch, copied map folder and overwritten the original files (16 of them), but still no bonus enemies.
      Maybe my .exe is still looking at the data files? I pressed patch multiple times and it says patching complete.
  9. SwagmasterBandit
    SwagmasterBandit
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    Any chance to make this compatible with The Convergence mod? Since it uses stuff from the mod's own folder?
  10. Spookypatootie
    Spookypatootie
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    Would it be possible to get a version of this for just the mobs, not bosses, Phantoms or NPCS?
    1. halfevil13
      halfevil13
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      I was curious about this as well since I'm playing through Dark Souls II at the moment. Swarms of mobs would be fun, but I don't think that two Friedes would be safe for my monitor.
    2. Perkel666
      Perkel666
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      This i would love to see it with option to have vanilla bosses or with some config file to choose which bosses should be doubled.
    3. wickedsicklol
      wickedsicklol
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      OH, BOY! This is a thing since 2018!! Well, I guess i should just give up waiting then ahah I asked for the same thing lol